Divinity: Original Sin 2

Divinity: Original Sin 2

LeaderLib - Definitive Edition
418 Comments
ooinzaghi Aug 16 @ 5:51am 
@LaughingLeader i cannot change Enemy Upgrade Overhaul settings to my exist save. cannot find the mod book in the Trader either.
ooinzaghi Aug 16 @ 5:50am 
how can this mod add "mod menu skill" to an exist save? Is there a debug command? thx
一碗热鸡汤 Aug 13 @ 7:34pm 
@LaughingLeader I've tried everything these days and found something odd, as I download several different version of Extender no one is working but the mod manager keep showing I installed v56(I installed them manually not by manager). And, your mod Party Size Evolved and this Leaderlib can be load and work by game even with my SE is not working. I start to think if there is some other thing that is recognized as SE and block the true SE from working.
一碗热鸡汤 Aug 10 @ 7:33pm 
@LaughingLeader If you mean the ScriptExtenderUpdaterConfig.json then yes I know all this, I found it in github and set it to target v58 and 59 and 60 but it doesn't work either :( I launch the game again and again it just won't auto-update. I don't know what is wrong, so sad:(
LaughingLeader  [author] Aug 10 @ 8:50am 
V56 is the version of the updater. Launch the game and it'll auto-update. Other than that make sure you don't have a script extender updater config in your bin folder that's set to a specific version.
一碗热鸡汤 Aug 10 @ 12:24am 
@LaughingLeader I am using your mod manager and I don't know why it keeps the SE in V56 and won't update.
一碗热鸡汤 Aug 9 @ 7:05pm 
@LaughingLeader I am pretty sure it is the latest game ver cause I just download it from steam, but it still don't upgrade
LaughingLeader  [author] Aug 9 @ 7:46am 
Make sure you're using the latest version of the game, since the SE updater will download a version that matches whatever the version of the game is.
一碗热鸡汤 Aug 9 @ 7:32am 
I am trying to use this mod but my Script Extender does not update to v59 automaticlly. Anyone know how to fix that?
LaughingLeader  [author] Aug 4 @ 8:52pm 
@Pimpin Pippin Sure, I can add an option to disable the "read" text for books.

@Quantum Flux MacOS doesn't have any Script Extender support unfortunately, since it has a different exe. SE shouldn't be required for the trader though, since that still uses the old pre-SE scripts.
Pimpin Pippin Aug 4 @ 1:22pm 
Thanks for the mod!
Can you please lets us toggle which additional text is displayed in the tooltips, like have we already read the books?
I am using the Epip UI from EpicEncounters and some of these features are already in that pack, so now i have duplicates of the same info in tooltips.
Thank you for considering.
Quantum Flux May 27 @ 4:12pm 
This doesn't work in 2025 DE. The mod is enabled but there's no NPC that appears for those of us who don't have access to script extender (MacOS).
tta.0112014895lybtts May 3 @ 8:57am 
What happened to Permanency Permanent Spells? Its not in my mod list anymore
AshofTheLostVeilTTV Feb 15 @ 10:58am 
This mod is missing a dependacy?? What is it?
Smokey Feb 13 @ 12:28pm 
The option to skip to reapers coast in character creation is not working unfortunately
Doctor Sandvich Jan 20 @ 4:55am 
Hello LaughingLeader, thank you for all your work :UDG_Heart:
lotherius Nov 17, 2024 @ 1:09pm 
Is this compatible with Epip?
爱笑的大魔王 Apr 18, 2024 @ 2:48am 
Hello? Could you please fix the issue where the Five-Star Diner talent may become partially ineffective due to other mods?
For example, BonusUniques[DE] causes the Five-Star Diner talent to be ineffective. The author of BonusUniques[DE] stated that any mod that adds items to both GM Mode and Story Mode simultaneously will cause this issue.
So, could you please fix this issue? If fixing it is too difficult, would it be possible to solve this problem by creating a new talent with the same effect as Five-Star Diner?
Claws Mar 3, 2024 @ 4:13pm 
Bug: When using controller UI, the fade read book in inventory feature doesn't work. book icons also have a the top left of their icon faded when trying to sell them.
LaughingLeader  [author] Jan 3, 2024 @ 3:17pm 
Also make sure your script extender is updated - v38 is from several years ago. Get the latets DXGI.dll from the repository, and make sure you don't have a ScriptExtenderUpdaterConfig.json in your bin folder that's making it updating to an old version. Your game being old can also cause the updater to get an older version, since SE versions are built against specific game versions.
LaughingLeader  [author] Jan 3, 2024 @ 3:14pm 
@Scrambled Eggs You only get a "working story error" with LeaderLib if your game is outdated, since LeaderLib uses newer scripting functions they added in the gift bag updates. The game version should be v3.6.117.3735 (you can see this in the main menu).
Scrambled Eggs Jan 3, 2024 @ 9:55am 
This appears to be the mod that gives me the "unable to make working story" error and adds the four NPCs to my party when paired with "Evolved Party Size". I'm new to this game so maybe its due to an update?

Edit: When I tried to delete this mod. It reverted it back to v.38 of the script extender. Now it seems to not give the error when starting up. Will need to investigate more if it is now working properly.

Note: Sorry if this isnt completely clear. I am tired.
Dre G Writer Dec 17, 2023 @ 11:27pm 
Hmm, for some reason, delay tooltips doesnt do anything, as well as the Hide all statuses. Everything else I tried works. Oh well.
MizukoPlays Dec 8, 2023 @ 10:09pm 
is it okay to disable the mod mid save ?
JJOtterBear Nov 12, 2023 @ 9:02am 
mod appears in the mod list. i have the script extender. its at the top of the load order. but there is no mod settings menu, no traders. mod appears to not work at all.
cdubs Aug 1, 2023 @ 9:36pm 
Just lost over an hour of gameplay by putting too much trust into automatic quick saves.

lol
LaughingLeader  [author] Jul 28, 2023 @ 6:19pm 
It defaults to saying v56 is installed after downloading the updater, since that was the version set in the updater at the time. You need to run the game so it updates, and then refresh the mod manager. Or just ignore the warning, since that's all it is. You can see the script extender version in the main menu in-game.

People have had issues with the script extender updater not downloading the latest version (it's usually firewall / router issues). Check the script extender's issues tab on github:

https://github.com/Norbyte/ositools/issues
Airi Jul 28, 2023 @ 4:21pm 
Weird, it definitely told me it had v56 installed and gave me the exclamation mark on the mod that required v57 or higher. Hopefully it was just me. Thanks for the fast reply!
LaughingLeader  [author] Jul 28, 2023 @ 3:38pm 
@Airi The mod manager downloads/unzips the updater from the script extender's github releases. When you run the game, the updater then downloads the latest extender release (which it downloads via Amazon Web Services I believe).
Airi Jul 28, 2023 @ 2:20pm 
Not sure where the best place to post this is, but currently it seems that the latest version of the Osiris Extender is v59; however, installing it through the Divinity Mod Manager provides v56 :c
this wasted almost 30 seconds of my life that I will regret when I'm on my deathbed
coolblue_2008 Jun 15, 2023 @ 2:29am 
When I use the skip tutorial function and spawn as the Fort Joy beach, Sir Lora disapear. If I start a new game without skipping tutorial, Sir Lora will be there waiting for me at Fort Joy beach. Is this a conflict with another mod? Please help me if there is anyway to fix this, thank you.
Doctor Beetus Jun 7, 2023 @ 3:59am 
What's not working?
太陽と月 Jun 7, 2023 @ 3:33am 
Does not work for me no matter what, latest version of the game.
Hetare May 19, 2023 @ 10:40am 
why can't i update to the latest version?
Back to Black May 6, 2023 @ 4:23pm 
Non-player settings mean Non-party settings?
LaughingLeader  [author] Apr 14, 2023 @ 6:36am 
@nomar They have the same end result, except in LeaderLib they use the extender (Let There Be Tooltips overrides files, whereas the option in LeaderLib just enables the tooltip for items using scripting). So if you use those options in LeaderLib, you can remove those mods from your load order.
nomar Apr 13, 2023 @ 5:35pm 
Does the option in settings for auto identy items and world tooltips for all items overrides "Auto Identify" and "Let There Be Tooltips!" mods?
LaughingLeader  [author] Apr 7, 2023 @ 12:31pm 
@the Loofy Should be fixed as of 1.7.31.3.
HopeArchangel Apr 7, 2023 @ 3:40am 
@the Loofy Glad I'm not the only one. I thought my game got bugged somehow when I restarted and noticed everyone getting frozen and blinded through everything. Gonna be going back to the last version until this one gets fixed
the Loofy Apr 6, 2023 @ 8:59pm 
I just tested this mod with not a single other mod running, and statuses were no longer blocked by armor.
the Loofy Apr 6, 2023 @ 8:51pm 
As of today, no statuses are blocked by any armors. While I cant 100% confirm this mod is solely responsible, it is the *only* mod that was updated today. I will do more testing tomorrow.
kmcsjr Feb 27, 2023 @ 6:32pm 
@Fenekku Kitsune there is an option to hide unhide statuses in options Mod Settings. See above for accessing the mod options
Fenekku Kitsune Feb 26, 2023 @ 3:44pm 
How do you unhide status effects once they're hidden?
MakuuP Feb 12, 2023 @ 9:27pm 
Hi, we encountered a bug where we can play 5-men squad, but when adding the 6 player with party size set to more than 6, and having extra playable characters (we had 4 original character and 3 presets companions), the 6th player couldn't join the game. Is that a bug or is it something about the setting
Doctor Beetus Feb 4, 2023 @ 7:05am 
@mebic Yeah use LaughingLeader's mod manager. It'll help detect new mods and let you move them over into your mods folder.
kmcsjr Feb 4, 2023 @ 6:17am 
@mebic - can you be more specific? Are you using the mod manager? (if not, use the link above) I've found that this mod exists and works. I play with between 80 and 150 mods/runthrough. USUALLY, if one of LLs mods won't load, I've got issues. I'd make a new profile. Load this first and go from there. I have had mods take a while to download into the mod manager, maybe unsubscribe, resubscribe and give it a few min.
Mebic Feb 3, 2023 @ 9:52pm 
i cant get this mod to pull up in my mod order
MoukOs Dec 17, 2022 @ 11:02am 
@LaughingLeader Sorry lad, work got crazy busy

https://we.tl/t-a8zsifuT2X
There's a ton of mods, lmk if you want me to send my mod folder via drive or anything

Thanks you so much for spending time looking in this, hope you'll find something
LaughingLeader  [author] Dec 11, 2022 @ 4:01pm 
@MoukOs I'm not seeing that issue with the permanent spirit vision option enabled or disabled, even with the spirit vision gift bag / workshop mod enabled, so I'll need a copy of your save if possible (google drive, dropbox, etc).
Smug Schadenfreude Dec 11, 2022 @ 8:20am 
@Laughing Leader, it took me a few hours but I finally got it to work, Thank you! :dos2teddy: