Divinity: Original Sin 2

Divinity: Original Sin 2

Odinblade's Hydrosophist Class Overhaul
 This topic has been pinned, so it's probably important
Odinblade  [developer] Sep 1, 2018 @ 12:11am
Bug Reports and Known Issues
Found a bug relating to this mod? Please report it here so that I can work on rectifying the issue.

Be sure to provide as much detail about the bug so I can squash it easily!

PLEASE NOTE: Whilst this mod may cause incompatibilities with others, please ensure before reporting that the bug is caused specifically by this mod and not another. Thanks!

Known Issues
  • There is currently a bug affecting some Divinity 2 DE players whereby their mods are being downloaded into \SteamLibrary\steamapps\workshop\content\43510. Move these .pak files into \Documents\Larian Studios\Divinity Original Sin 2 Definitive Edition\Mods\ to fix the issue!
Last edited by Odinblade; Oct 10, 2018 @ 9:32pm
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Showing 16-30 of 101 comments
Rziha Sep 3, 2018 @ 8:05pm 
Hey there @Odinblade, first of all, thank you for that absolute masterpiece we humbly call ''mod''. I'd like to report that the AoE from some skills are bugged, i think. They used o cover almost the whole screen, now it is VERY limited (same range as melee skills).

Some of that skills are that one you ''pull'' enemies towards you, and the other do the opposite; you ''push'' enemies away from you. I can send you pictures if explanation wasn't clear enough.

Thanks man!
Odinblade  [developer] Sep 3, 2018 @ 9:43pm 
Originally posted by Rziha:
Hey there @Odinblade, first of all, thank you for that absolute masterpiece we humbly call ''mod''. I'd like to report that the AoE from some skills are bugged, i think. They used o cover almost the whole screen, now it is VERY limited (same range as melee skills).

Some of that skills are that one you ''pull'' enemies towards you, and the other do the opposite; you ''push'' enemies away from you. I can send you pictures if explanation wasn't clear enough.

Thanks man!
Hey again! Turns out, the skills were bugged beforehand! There was a bug which incorrectly added weapon ranges to a few of the skills. I have since fixed the issue and the skills are back at their intended range- the push/pull water skills are designed for the melee atlantean playstyle. Thanks for highlighting this though!
DirtyWolf Sep 4, 2018 @ 3:16am 
Yes another problem with ice element is its attackbox, although you can work around it with by clicking character images/ his hit box is much to large, (especially after hitting summmoning lvl 10) and makes it extremely annoying to target enemys near him without aiiming at the turn order portrait
Odinblade  [developer] Sep 4, 2018 @ 5:47am 
Originally posted by DirtyWolf:
Yes another problem with ice element is its attackbox, although you can work around it with by clicking character images/ his hit box is much to large, (especially after hitting summmoning lvl 10) and makes it extremely annoying to target enemys near him without aiiming at the turn order portrait
Thanks for reporting will take a look!
PyroVx Sep 4, 2018 @ 3:31pm 
Originally posted by Odinblade:
@PyroVx Good fine on that fix for the Hybrid Skills mod. I've never had the issue on any of my test levels. I have changed a dependency in the latest update (1.0.3) which *could* have been causing an issue. Can you both try it again and let me know if it's still happening?

Also can I ask are either of you using any mods not released by beta modders? For example, the Achievements mod on NexusMods. Thanks!

Tried it right now, with updated mods, and no more random characters. Seems to be working correctly now. Thank you for your hard work.
Odinblade  [developer] Sep 4, 2018 @ 3:43pm 
Originally posted by PyroVx:
Originally posted by Odinblade:
@PyroVx Good fine on that fix for the Hybrid Skills mod. I've never had the issue on any of my test levels. I have changed a dependency in the latest update (1.0.3) which *could* have been causing an issue. Can you both try it again and let me know if it's still happening?

Also can I ask are either of you using any mods not released by beta modders? For example, the Achievements mod on NexusMods. Thanks!

Tried it right now, with updated mods, and no more random characters. Seems to be working correctly now. Thank you for your hard work.
Excellent! I’ll pass this on to Larian to let them know :)
Landeun Sep 6, 2018 @ 7:45pm 
Here to report a bug if you haven't heard about it. Seems that the spell that pulls enemies to you has a bit of an issue with the Huntsman skill. At base level the ability had what seemed like a decent AoE, but then I got a piece of equipment that gave Huntsman and the range seemed to double. Later on, I put another point in huntsman for doubleskills and due to Lone Wolf, it gave me 2, and then the AoE got even larger. See image for more. When I get home I'll see about dumping more stats into Huntsman to see if I can get the AoE to be even bigger.

See Img link. :dwarven: https://i.imgur.com/QfPzvHu.jpg

P.S. I forgot the abilities name, but I think it was Riptide?

Edit: Seems you might have fixed it, picture is from last weekend. Since you've updated, I'll load my save with the up to date mod and see if the range is still affected, and will edit this again.
Last edited by Landeun; Sep 6, 2018 @ 7:47pm
Odinblade  [developer] Sep 7, 2018 @ 9:15am 
Originally posted by Landeun:
Here to report a bug if you haven't heard about it. Seems that the spell that pulls enemies to you has a bit of an issue with the Huntsman skill. At base level the ability had what seemed like a decent AoE, but then I got a piece of equipment that gave Huntsman and the range seemed to double. Later on, I put another point in huntsman for doubleskills and due to Lone Wolf, it gave me 2, and then the AoE got even larger. See image for more. When I get home I'll see about dumping more stats into Huntsman to see if I can get the AoE to be even bigger.

See Img link. :dwarven: https://i.imgur.com/QfPzvHu.jpg

P.S. I forgot the abilities name, but I think it was Riptide?

Edit: Seems you might have fixed it, picture is from last weekend. Since you've updated, I'll load my save with the up to date mod and see if the range is still affected, and will edit this again.
Hey there! This issue has now been resolved. Thanks so much for taking the time to leave this report for me though - the screenshot is always helpful! :steamhappy:
Nikuya Sep 8, 2018 @ 3:56pm 
Playing online co-op. Strange enough I started the game with the mod and everything was fine for our first go. But from now on my friend cannot rejoin the game while this mod is active? Barely lets him through the loading screen before crashing.

We had the same problem with the Umbra class before DE came out.

So weird, might be us? Just reporting it.
Originally posted by monty:
Apparently the auto-attacks of the ice elemental are currently bugged. They don't deal any damage :argh:

I also notice this problem
DJThernballz Sep 10, 2018 @ 5:56am 
The Ice Elemental auto-attack does physical damage and is missing attacks of opportunity. Not sure if this is intentional.
Zosh_B Sep 11, 2018 @ 10:12pm 
Love the mods. Big fan.But i have seem to found a bug with the skill "water of life" whenever a pet,char or npc walk into it it goes off and instantly ends the turn of the thing actively moving into the zone or if your are the mage moving into someplace where someone is low it will tick and stop you from moving,if its your last ap it will stop you right there forcing and end turn and loss of ap/ movement. also skills like dashes or blinks are cancled out right when going through it. healing you but stopping you from doing dmg with the mobility based skill i.E the specter class rift jump thing wont deal dmg if youll also be heald by water of life.plz fix very powerfull skill but kinda makes it unplayable
Odinblade  [developer] Sep 12, 2018 @ 10:43am 
Originally posted by Zosh_B:
Love the mods. Big fan.But i have seem to found a bug with the skill "water of life" whenever a pet,char or npc walk into it it goes off and instantly ends the turn of the thing actively moving into the zone or if your are the mage moving into someplace where someone is low it will tick and stop you from moving,if its your last ap it will stop you right there forcing and end turn and loss of ap/ movement. also skills like dashes or blinks are cancled out right when going through it. healing you but stopping you from doing dmg with the mobility based skill i.E the specter class rift jump thing wont deal dmg if youll also be heald by water of life.plz fix very powerfull skill but kinda makes it unplayable
Hey there! Pleased you're enjoying my mods :)

Regarding the Waters of Life issue, the skill functions the same as the original Healing Tears. This likely means that there could be an issue with the code for Healing Tears and Flaming Tongues (the other type of this skill for Pyrokinetic).

I'll take a look and if the issue lies with the underlying code, I can rework Waters of Life into an Aura status, meaning it will serve the same function without the issue.

Thank you for letting me know!
Landeun Sep 12, 2018 @ 10:07pm 
Hey Odin. I can confirm the same issue for waters of life applies to Flaming Tongue. Teleporting targets into Flaming Tongues ends your turn automatically. Don't think it's a 100% of the time but it happens often enough.

If you are able to fix Waters of Life, think you could maybe get a hotfix for Flaming Tongue as well?
Odinblade  [developer] Sep 13, 2018 @ 6:03am 
Originally posted by Landeun:
Hey Odin. I can confirm the same issue for waters of life applies to Flaming Tongue. Teleporting targets into Flaming Tongues ends your turn automatically. Don't think it's a 100% of the time but it happens often enough.

If you are able to fix Waters of Life, think you could maybe get a hotfix for Flaming Tongue as well?
That’s so strange - it seems that Flaming Tongues and Healing Tears has the same issues. I’ll come up with a solution when I get the chance. How odd! Thanks for letting me know :)
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