XCOM 2
[WotC] No More PsiAmps
ObelixDk  [developer] Nov 18, 2018 @ 11:05pm
Edit tiers
XcomNoMorePsiAmps.ini

+ArchetypeReplacements=(TemplateName=PsiAmp_CV, GameArchetype="Obe_PsiAmps.Archetypes.WP_ObesPsiAmp_CV", InventoryImage="img:///Obe_PsiAmps.UI.Inv_PsiUnderlay", NumUpgradeSlots=1)
+ArchetypeReplacements=(TemplateName=PsiAmp_MG, GameArchetype="Obe_PsiAmps.Archetypes.WP_ObesPsiAmp_MG", InventoryImage="img:///Obe_PsiAmps.UI.Inv_PsiUnderlay", NumUpgradeSlots=2)
+ArchetypeReplacements=(TemplateName=PsiAmp_BM, GameArchetype="Obe_PsiAmps.Archetypes.WP_ObesPsiAmp_BM", InventoryImage="img:///Obe_PsiAmps.UI.Inv_PsiUnderlay", NumUpgradeSlots=3)


+ArchetypeReplacements=(TemplateName=PairedPsiAmp_CV, GameArchetype="Obe_PsiAmps.Archetypes.WP_ObesPsiAmp_CV", InventoryImage="img:///Obe_PsiAmps.UI.Inv_PsiUnderlay", NumUpgradeSlots=1)
+ArchetypeReplacements=(TemplateName=PairedPsiAmp_MG, GameArchetype="Obe_PsiAmps.Archetypes.WP_ObesPsiAmp_MG", InventoryImage="img:///Obe_PsiAmps.UI.Inv_PsiUnderlay", NumUpgradeSlots=2)
+ArchetypeReplacements=(TemplateName=PairedPsiAmp_BM, GameArchetype="Obe_PsiAmps.Archetypes.WP_ObesPsiAmp_BM", InventoryImage="img:///Obe_PsiAmps.UI.Inv_PsiUnderlay", NumUpgradeSlots=3)


Change to

;+ArchetypeReplacements=(TemplateName=PsiAmp_CV, GameArchetype="Obe_PsiAmps.Archetypes.WP_ObesPsiAmp_CV", InventoryImage="img:///Obe_PsiAmps.UI.Inv_PsiUnderlay", NumUpgradeSlots=1)
;+ArchetypeReplacements=(TemplateName=PsiAmp_MG, GameArchetype="Obe_PsiAmps.Archetypes.WP_ObesPsiAmp_MG", InventoryImage="img:///Obe_PsiAmps.UI.Inv_PsiUnderlay", NumUpgradeSlots=2)
+ArchetypeReplacements=(TemplateName=PsiAmp_BM, GameArchetype="Obe_PsiAmps.Archetypes.WP_ObesPsiAmp_BM", InventoryImage="img:///Obe_PsiAmps.UI.Inv_PsiUnderlay", NumUpgradeSlots=3)


;+ArchetypeReplacements=(TemplateName=PairedPsiAmp_CV, GameArchetype="Obe_PsiAmps.Archetypes.WP_ObesPsiAmp_CV", InventoryImage="img:///Obe_PsiAmps.UI.Inv_PsiUnderlay", NumUpgradeSlots=1)
;+ArchetypeReplacements=(TemplateName=PairedPsiAmp_MG, GameArchetype="Obe_PsiAmps.Archetypes.WP_ObesPsiAmp_MG", InventoryImage="img:///Obe_PsiAmps.UI.Inv_PsiUnderlay", NumUpgradeSlots=2)
+ArchetypeReplacements=(TemplateName=PairedPsiAmp_BM, GameArchetype="Obe_PsiAmps.Archetypes.WP_ObesPsiAmp_BM", InventoryImage="img:///Obe_PsiAmps.UI.Inv_PsiUnderlay", NumUpgradeSlots=3)
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Showing 1-4 of 4 comments
Deadput Nov 18, 2018 @ 11:06pm 
Sweet, thanks for the tutorial!
ObelixDk  [developer] Nov 18, 2018 @ 11:06pm 
you are welcome :)
Hey, is there a way to set Psiamps as a main weapon? I try to make a Psi class without assault rifle but with a gremlin. But I don't know in which file the weapons etc. are set as primary or secondary.
I found a mod as a workaround, but 'm still curious where to change weapon templates.
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Showing 1-4 of 4 comments
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