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Since I saw that there was already a mod about personnal knighly order I set this society aside at the moment. I'll certainly to it later, but maintaining this mod, the great trade league and the new project I've just started (criminal societies) will be my priorities right now.
I mean, this is not a bad suggestion, but it doesn't seem to be worth the effort vs the downsides considering I could be working on brand new stuff (Sufi societies, Thief societies, King's guards society...). Perhaps one day as a side feature to a Orders of Chivalry update alongside other stuff, but not anytime soon.
Good work, by the by. I was hankering for Christian martial societies after Holy Fury failed to scratch that itch.
I've added HIP/CK2+ holy orders to my mod because I use these mods a lot, if WtWSMS have some of the same holy orders with the same "code name" (list here https://steamcommunity.com/workshop/filedetails/discussion/1458844205/1742216747650235606/ ) they'll work, but I do not really want to start adding every holy orders added by every overhauls, it will never stop.
You can transform any holy order into a society however. Simply right click the Grand Master and you'll get a decision to do it (it only work once tho). So you can always have at least 1 holy order society for your character (assuming he doesn't change his religion).
For mythos, using the "Europe with Extra" rule for fighters' guilds will let dragons and werewolves access a fighters guild. For the extra holy orders, the decision on Grand Masters to turn their holy order into a society should do the trick for the time being. I should put a picture of this.
Fair enough, how about I put together a compatibility patch instead? I've been digging through the files and it seems straightforward enough, if a bit laborious.
If it is a compatibility patch, just rename some of the useless (in WtWSMS) societies (name/ranks/description) in the localization files (not the chivalry_society.txt file) and change their pictures if you want (keep the same file names). You do not even need to add WtWSMS religions, my mod does that all by itself. Add WtWSMS' new traits to the society's power/score if needed.