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Bir çeviri sorunu bildirin
Feel free to post any bug, you can find! :D
If I have time, i can fix it. But for now, something big is changing in my life, so updating mods is unfortunatly not my highest priority for now. But i will fix it.
But for now, you can answer me a few questions (because, in programming and scripting, finding the error is a pain in my butt xD)
When exactly does your districts disappear?
- When you activate the assimilated Planets ascension perk?
- When you assimilate a non-assimilated planet?
or
- When you upgrade an assimilated planet?
Is your bug focused on built districts or district types?
I found the issue: In the 01_planet_classes_assimilated.txt file it has "tile_set = pc_assimilated" which isn't used anymore (tile_set isn't used anymore per docs) and have no reference to "district_set = <string>" for the planet types, and also no files in the \common\districts folder for the mod. As a test, I commented out the tile_set line and added a "district_set = machine_world" line (using "machine_world" for my test, not sure what the intended set is or you there's supposed to be a true assimilated set, but I figured food production isn't the intent of these worlds - edit: I tested with "standard" too which also works) and all the appropriate district types stayed. They also revert back properly if I use the console to change the planet class.
Am I missing files from a bad download of the mod or is this something overlooked that you can update?
Thanks!