Stellaris
Assimilated Planets
Kronos1612  [desarrollador] 28 JUL 2018 a las 3:21 p. m.
Bug reports / compatibility issues
Please report any bug / compatibility issues you can find ;)
< >
Mostrando 1-15 de 17 comentarios
Lokii24 31 AGO 2018 a las 12:32 p. m. 
i can't seem to make anymore assimilated planets. i can't make any colony ships of the drone species, and when i resettle a drone pop onto a new planet nothing happens.
Lokii24 31 AGO 2018 a las 12:36 p. m. 
never mind. it happens naturally. sorry to bother you.
Lokii24 31 AGO 2018 a las 1:23 p. m. 
it seems to of fixed itself. but there is one majorish bug. the adapted organic drones cannot have colonization rights. the unadapted ones can though.
olimar777 1 OCT 2018 a las 5:47 p. m. 
Love this mod ftr. but i seem to be having the same issue as the former person. Im able to create these worlds without a problem but once its been created my entire population adapts. which means i cannot send them to colonize new worlds.
Kronos1612  [desarrollador] 2 OCT 2018 a las 6:03 a. m. 
maybe the colonisation rights are preventing them from colonizing other planets, have you checked these?
Sally smithson 18 JUN 2019 a las 6:27 a. m. 
there is a major incompatibility with guilili's bioforms. it this mod prevents a player from building a growth chamber directly. due to a UI glitch
Kronos1612  [desarrollador] 20 JUN 2019 a las 5:53 a. m. 
Understood
Zanyth 28 JUN 2019 a las 11:16 a. m. 
Relatively minor issue with the Planetary Diversity New Worlds Module; for some reason this mod causes the new habitable planet types added by that to not have any planetary features except for rare resources and tile blockers.
Zionus5 6 FEB 2020 a las 10:43 p. m. 
The perk its showing up for me anymore.
Kronos1612  [desarrollador] 16 MAR 2020 a las 9:39 p. m. 
Now a new update of this mod has been released:
Feel free to post any bug, you can find! :D
Singularity Mechanics 12 JUN 2020 a las 10:12 p. m. 
Hi there, I'm very happy to have found this mod, however I'm having the same issue as mentioned previously (looks like late 2018/early 2019) where all of my districts disappear. All I see a Planetary Features and Blockers, and the Blockers don't clear either. I'm running some other mods (portraits, ship sets, etc.) but none them deal with planets or districts (that I'm aware of). Running 2.7.2 (3a21), any assistance would be appreciated, as well as any known compatibility issues, thanks!
Kronos1612  [desarrollador] 13 JUN 2020 a las 1:20 p. m. 
Publicado originalmente por Singularity Mechanics:
Hi there, I'm very happy to have found this mod, however I'm having the same issue as mentioned previously (looks like late 2018/early 2019) where all of my districts disappear. All I see a Planetary Features and Blockers, and the Blockers don't clear either. I'm running some other mods (portraits, ship sets, etc.) but none them deal with planets or districts (that I'm aware of). Running 2.7.2 (3a21), any assistance would be appreciated, as well as any known compatibility issues, thanks!

If I have time, i can fix it. But for now, something big is changing in my life, so updating mods is unfortunatly not my highest priority for now. But i will fix it.
But for now, you can answer me a few questions (because, in programming and scripting, finding the error is a pain in my butt xD)

When exactly does your districts disappear?
- When you activate the assimilated Planets ascension perk?
- When you assimilate a non-assimilated planet?
or
- When you upgrade an assimilated planet?

Is your bug focused on built districts or district types?
天阳的搅拌机 15 JUN 2020 a las 5:18 a. m. 
Why did all the divisions on my planet disappear after I used this mod
天阳的搅拌机 15 JUN 2020 a las 5:19 a. m. 
At the same time that I started this talent, all my colonies disappeared
Singularity Mechanics 11 JUL 2020 a las 12:16 p. m. 
Sorry about the delayed reply, life stuff here too, so no worries! The districts disappear right away for my homeworld (due to the instant conversion) or once any other planet converts to 25% (completion of terraforming). Using the console this is reproducible if I change the planet class (planet_class = pc_assimilated - pc_assimilated4) to any stage of the assimilated world process. Also once changed, manually changing the class back does not restore the districts.

I found the issue: In the 01_planet_classes_assimilated.txt file it has "tile_set = pc_assimilated" which isn't used anymore (tile_set isn't used anymore per docs) and have no reference to "district_set = <string>" for the planet types, and also no files in the \common\districts folder for the mod. As a test, I commented out the tile_set line and added a "district_set = machine_world" line (using "machine_world" for my test, not sure what the intended set is or you there's supposed to be a true assimilated set, but I figured food production isn't the intent of these worlds - edit: I tested with "standard" too which also works) and all the appropriate district types stayed. They also revert back properly if I use the console to change the planet class.

Am I missing files from a bad download of the mod or is this something overlooked that you can update?

Thanks!
Última edición por Singularity Mechanics; 11 JUL 2020 a las 12:58 p. m.
< >
Mostrando 1-15 de 17 comentarios
Por página: 1530 50