ARK: Survival Evolved

ARK: Survival Evolved

Human NPCs
 Denne tråd er blevet fastgjort, så den er sikkert vigtig
ZoneKiller  [udvikler] 5. sep. 2019 kl. 7:21
NPC's Hut Loot Setup
--GUS.INI Settings--

[Human_NPCs_Loot]
Item_Chance=50
Single_Item_Chance=5
Loot_Max=20
Hut_Loot_Chance=50
Default_Array_Replace=0
Default_Single_Array_Replace=0
Item_Quality=1.5

[Human_NPCs_Loot_Array]

Loot_Array=/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Oil.PrimalItemResource_Oil,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Crystal.PrimalItemResource_Crystal,

Single_Loot_Array=/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponCrossbow.PrimalItem_WeaponCrossbow,/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponGrenade.PrimalItem_WeaponGrenade,


--Notes--
Item_Chance= -1 -- Turns OFF Loot Crates

Item_Chance=55 -- 55% chance that each item in the Default Array and Loot_Array has to be in the Loot Crate.

Single_Item_Chance=5 -- As above but for the Single_Loot_Array, will only add 1 of each item.

Loot_Max=20 -- Random Maxium amount of each item that will go into the Loot Crate

Item_Quality=(-1 or 0 to 10) -1=Random 0=Normal 10=Highest, Sets the quality of items in the
Loot Crate.

Hut_Loot_Chance=45 -- 45% chance that a Hut may contain a Loot Crate.

Default_Array_Replace=0 -- 0 = Default_Array + Loot_Array (if it exists) --- 1 = Loot_Array only.

Default_Single_Array_Replace=0 as above but for the Single_Loot_Array

Loot_Array= -- An Array of BluePrint Paths separated by a comma ( , ). This is the Loot In the Crates, This Array will overwrite the default Array.

Single_Loot_Array= As above but will only add 1 of each item

NPC's think all thieves should be killed on sight.


--Default Settings--

[Human_NPCs_Loot]
Item_Chance=50
Single_Item_Chance=5
Loot_Max=20
Hut_Loot_Chance=50
Default_Array_Replace=0
Default_Single_Array_Replace=0
Item_Quality=0

[Human_NPCs_Loot_Array]
Loot_Array=

--Default Array--
Sparkpowder, Narcotic, Stimulant, Cementing Paste, Gunpowder, Bug Repellant, Lesser Antidote, Absorbent Substrate, Angler Gel, Bio Toxin, Black Pearl, Charcoal, Chitin, Crystal, Fertilizer, Fiber, Flint, Giant Bee Honey, Hide, Keratin, Leech Blood, Medical Brew, Metal, Obsidian, Oil, Organic Polymer, Pelt, Rare Flower, Rare Mushroom, Raw Mutton, Raw Prime Fish Meat, Raw Prime Meat, Sap, Scrap Metal, Stone, Sweet Vegetable Cake, Thatch, Wood, Wool


Single_Loot_Array=
(Bola, Bow, Club, Metal Hatchet, Metal Pick, Slingshot, Spear, Sword)



A good resource for Items can be found here
https://ark.gamepedia.com/Item_IDs
and here
https://ark.gamepedia.com/Engrams

--Example of a Loot_Array--

Loot_Array=/Game/ScorchedEarth/CoreBlueprints/Resources/PrimalItemResource_Sulfur.PrimalItemResource_Sulfur,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_ChitinPaste.PrimalItemResource_ChitinPaste,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_PeltOrHair.PrimalItemResource_PeltOrHair,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_ElementShard.PrimalItemResource_ElementShard,/Game/Extinction/CoreBlueprints/Resources/PrimalItemResource_ScrapMetal.PrimalItemResource_ScrapMetal,/Game/Extinction/CoreBlueprints/Resources/PrimalItemResource_ElementDust.PrimalItemResource_ElementDust,/Game/Extinction/Dinos/Gacha/PrimalItemConsumable_GachaPod.PrimalItemConsumable_GachaPod,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Oil.PrimalItemResource_Oil,/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Fertilizer_Compost.PrimalItemConsumable_Fertilizer_Compost,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Silicon.PrimalItemResource_Silicon,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Crystal.PrimalItemResource_Crystal,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_SubstrateAbsorbent.PrimalItemResource_SubstrateAbsorbent,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_AmmoniteBlood.PrimalItemResource_AmmoniteBlood,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_AnglerGel.PrimalItemResource_AnglerGel,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_BlackPearl.PrimalItemResource_BlackPearl,/Game/Extinction/CoreBlueprints/Resources/PrimalItemResource_BlueSap.PrimalItemResource_BlueSap,/Game/Aberration/CoreBlueprints/Resources/PrimalItemResource_Gem_BioLum.PrimalItemResource_Gem_BioLum,/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_BloodPack.PrimalItemConsumable_BloodPack,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Charcoal.PrimalItemResource_Charcoal,/Game/Aberration/WeaponGlowStickCharge/PrimalItem_ChargeBattery.PrimalItem_ChargeBattery,/Game/ScorchedEarth/CoreBlueprints/Resources/PrimalItemResource_Clay.PrimalItemResource_Clay,/Game/Extinction/CoreBlueprints/Resources/PrimalItemResource_CondensedGas.PrimalItemResource_CondensedGas,/Game/Aberration/CoreBlueprints/Resources/PrimalItemResource_Gas.PrimalItemResource_Gas,/Game/Aberration/CoreBlueprints/Resources/PrimalItemResource_ElementOre.PrimalItemResource_ElementOre,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Flint.PrimalItemResource_Flint,/Game/Extinction/CoreBlueprints/Resources/PrimalItemResource_FracturedGem.PrimalItemResource_FracturedGem,/Game/Aberration/CoreBlueprints/Resources/PrimalItemResource_FungalWood.PrimalItemResource_FungalWood,/Game/Aberration/CoreBlueprints/Resources/PrimalItemResource_Gem_Fertile.PrimalItemResource_Gem_Fertile,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Gunpowder.PrimalItemResource_Gunpowder,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Hide.PrimalItemResource_Hide,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Hair.PrimalItemResource_Hair,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_LeechBlood.PrimalItemResource_LeechBlood,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_MetalIngot.PrimalItemResource_MetalIngot,/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Narcotic.PrimalItemConsumable_Narcotic,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Obsidian.PrimalItemResource_Obsidian,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Polymer_Organic.PrimalItemResource_Polymer_Organic,/Game/ScorchedEarth/CoreBlueprints/Resources/PrimalItemResource_PreservingSalt.PrimalItemResource_PreservingSalt,/Game/ScorchedEarth/CoreBlueprints/Resources/PrimalItemResource_Propellant.PrimalItemResource_Propellant,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_RareFlower.PrimalItemResource_RareFlower,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_RareMushroom.PrimalItemResource_RareMushroom,/Game/ScorchedEarth/CoreBlueprints/Resources/PrimalItemResource_RawSalt.PrimalItemResource_RawSalt,/Game/Aberration/CoreBlueprints/Resources/PrimalItemResource_Gem_Element.PrimalItemResource_Gem_Element,/Game/ScorchedEarth/CoreBlueprints/Resources/PrimalItemResource_Sand.PrimalItemResource_Sand,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Sap.PrimalItemResource_Sap,/Game/ScorchedEarth/CoreBlueprints/Resources/PrimalItemResource_Silk.PrimalItemResource_Silk,


Each Item must be separated by a comma ( , ) as well as a comma at the end.

Each Item must look like /Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_ChitinPaste.PrimalItemResource_ChitinPaste,

I have not tested how many Items you can add, The example works, but Im hoping you can add upto 100 or more different Items and make it very random using Item_Chance=10
Sidst redigeret af ZoneKiller; 12. maj 2020 kl. 1:48
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Viser 1-15 af 22 kommentarer
Yuli1961 6. sep. 2019 kl. 14:55 
This is an awesome addition Zone, also love the variation in skin tone, very nice surprise when I captured a Guard last night. Please keep the improvements coming, you are a BOSS!
King-Tek 7. sep. 2019 kl. 7:32 
Hi @ZoneKiller,

I appreciate your work. Have you thought about assigning a "dinodropinventorycomponent" to your human NPC characters? The Extinction Core mod uses this method and I find it very easy to customize loots with code in my Game.ini.
For example,
DinoDropInventoryComponent_ZKs_Punch_Man_BP_C
DinoDropInventoryComponent_ZKs_Punch_Female_BP_C,
DinoDropInventoryComponent_ZKs_Bola_Man_BP_C, ....etc

If you created this dino drop inventory component feature with the DevKit for each one of your character types, then loot drops could easily be customized by server admins using ConfigOverrideSupplyCrateItems override code in the Game.ini.

Using this method, I would be able to assign specific loots for "brawlers", another very different set of loot for "hunters", etc. You could also do this for the NPC houses. Then I could assign certain loot for each different type of house whether it be a Hut1, Hut2, wood house, or stone house.
Sidst redigeret af King-Tek; 7. sep. 2019 kl. 7:33
ZoneKiller  [udvikler] 7. sep. 2019 kl. 8:55 
@Yuli1961 Thank You, Glad you like it.


@Xena

Because I like random chance, That's why I add settings like

Item_Chance=50
Loot_Max=20
Hut_Loot_Chance=50

and I don't understand why you need to know what items you will find in what huts or NPC types.
where is the fun in that. My way makes you have to search every house instead of just going straight to Hut2 because you know that's where the metal is.

You can add items that you may not have on a map but it requires you to scavenge to find it and you need to steal it which pisses off the NPC's. If you knew where things are and its easy to get then that would be no different then spawning it in and that's why I added this feature.

james 30. okt. 2019 kl. 19:17 
i am having trouble with something how do i configure the items the npcs spawn with and the loot inside their huts
ZoneKiller  [udvikler] 30. okt. 2019 kl. 20:44 
You read the above for the huts and there is no option for what the NPCs spawn with
Hox 5. nov. 2019 kl. 4:47 
Oprindeligt skrevet af ZoneKiller:
You read the above for the huts and there is no option for what the NPCs spawn with

If a server were to add say shocking tranq darts to the hut loot, would there the a way to customize it so they spoil to a regular tranq dart rather than just spoil and disappear? Great mod btw!
ZoneKiller  [udvikler] 5. nov. 2019 kl. 23:43 
Nope. But thanks
Hox 7. nov. 2019 kl. 10:31 
Oprindeligt skrevet af ZoneKiller:
Nope. But thanks

Thanks for the reply : )
SHAZBOT 5. dec. 2019 kl. 2:38 
Default List


[Human_NPCs_Loot_Array]
Loot_Array=/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Oil.PrimalItemResource_Oil,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Sparkpowder.PrimalItemResource_Sparkpowder,/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Narcotic.PrimalItemConsumable_Narcotic,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_ChitinPaste.PrimalItemResource_ChitinPaste,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Gunpowder.PrimalItemResource_Gunpowder,/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_BugRepellant.PrimalItemConsumable_BugRepellant,/Game/PrimalEarth/CoreBlueprints/Items/Consumables/BaseBPs/PrimalItemConsumable_CureLow.PrimalItemConsumable_CureLow,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_SubstrateAbsorbent.PrimalItemResource_SubstrateAbsorbent,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_AnglerGel.PrimalItemResource_AnglerGel,/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_JellyVenom.PrimalItemConsumable_JellyVenom,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_BlackPearl.PrimalItemResource_BlackPearl_C,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Charcoal.PrimalItemResource_Charcoal,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Chitin.PrimalItemResource_Chitin,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Crystal.PrimalItemResource_Crystal,/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Fertilizer_Compost.PrimalItemConsumable_Fertilizer_Compost,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Fibers.PrimalItemResource_Fibers,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Flint.PrimalItemResource_Flint,/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Honey.PrimalItemConsumable_Honey,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Hide.PrimalItemResource_Hide,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Keratin.PrimalItemResource_Keratin,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_LeechBlood.PrimalItemResource_LeechBlood,/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_HealSoup.PrimalItemConsumable_HealSoup,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Metal.PrimalItemResource_Metal,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Obsidian.PrimalItemResource_Obsidian,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Oil.PrimalItemResource_Oil,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Polymer_Organic.PrimalItemResource_Polymer_Organic,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Pelt.PrimalItemResource_Pelt,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_RareFlower.PrimalItemResource_RareFlower,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_RareMushroom.PrimalItemResource_RareMushroom,/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_RawMutton.PrimalItemConsumable_RawMutton,Raw Prime Fish Meat/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Crystal.PrimalItemResource_Crystal,/PrimalItemConsumable_Fertilizer_Compost.PrimalItemConsumable_Fertilizer_Compost,/Game/PrimalEarth/CoreBlueprints/Resources,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Fibers.PrimalItemResource_Fibers,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Flint.PrimalItemResource_Flint,/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Honey.PrimalItemConsumable_Honey,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Hide.PrimalItemResource_Hide,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Keratin.PrimalItemResource_Keratin,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_LeechBlood.PrimalItemResource_LeechBlood,/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_HealSoup.PrimalItemConsumable_HealSoup,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Metal.PrimalItemResource_Metal,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Obsidian.PrimalItemResource_Obsidian,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_LeechBlood.PrimalItemResource_LeechBlood,/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_HealSoup.PrimalItemConsumable_HealSoup,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Metal.PrimalItemResource_Metal,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Obsidian.PrimalItemResource_Obsidian,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Oil.PrimalItemResource_Oil,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Polymer_Organic.PrimalItemResource_Polymer_Organic,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Pelt.PrimalItemResource_Pelt,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_RareFlower.PrimalItemResource_RareFlower,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_RareMushroom.PrimalItemResource_RareMushroom,/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_RawMutton.PrimalItemConsumable_RawMutton,/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_RawPrimeMeat_Fish.PrimalItemConsumable_RawPrimeMeat_Fish,/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_RawPrimeMeat.PrimalItemConsumable_RawPrimeMeat,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Sap.PrimalItemResource_Sap,/Game/Extinction/CoreBlueprints/Resources/PrimalItemResource_ScrapMetal.PrimalItemResource_ScrapMetal,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Stone.PrimalItemResource_Stone,/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_SweetVeggieCake.PrimalItemConsumable_SweetVeggieCake,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Thatch.PrimalItemResource_Thatch,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Wood.PrimalItemResource_Wood,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Wool.PrimalItemResource_Wool,/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Stimulant.PrimalItemConsumable_Stimulant
Ragemaker 6. dec. 2020 kl. 17:32 
Hello, love your mod.

We are looking to add this mod to a new GG Fizz server and wont be using supply drops was wondering, besides the huts - is there a way to spawn in the NPC loot crate?
Ragemaker 8. dec. 2020 kl. 8:26 
Hello @ZoneKiller, ^^^

Please see previous post, any suggestions would be helpful.
ZoneKiller  [udvikler] 9. dec. 2020 kl. 12:17 
No . The huts make the loot boxes
Madjine1205 15. dec. 2020 kl. 9:36 
Hello
I can't set up the loot crates.
I would like to keep the current loot but add more. Worries, this is not taken into account.
ZoneKiller  [udvikler] 15. dec. 2020 kl. 22:53 
Read the information that has already been written-- yes you can add to the default

Default_Array_Replace=0 -- 0 = Default_Array + Loot_Array (if it exists) --- 1 = Loot_Array only.
knoodles13 16. dec. 2020 kl. 15:45 
Hello. Love your mod. We have just finished fine-tuning our desired loot pools/chances. We have made it to where most items in the game can be found in the hut boxes. we have an increased server difficulty, (Max level 300), and so have given the NPCs better quality clothes to go with it.

I had a suggestion/question:

Could there be a way to make a few different loot pools in the single item category. For example, one for saddles and one for weapons. Our issue in testing was that it didn't select one or two of the items in the loot pool, but rather each item in the loot pool had a set chance to spawn. we got around this by lowering the single item loot chance to 3%.

Adding additional loot pools would allow better loot management. We could make a saddle rarer than a weapon, or vice versa, rather than all having the same loot chance.

Our settings, minus the super long item path list, will be listed below for anyone who is interested. We added almost every single saddle in the game, as well as most weapons/tools to the single item category.

We added most resources, consumables, dyes, and ammo to the regular item category.

This averages out to be about 5 or so single items per loot crate, and about 20-30 regular items per loot crate. If there is a discord for this mod, I would happily share the .txt file that i have been using as a master to tweak our settings, that way others wouldn't have to go through as many file paths with copy/paste as I did.

Anyway, thanks for the mod, and keep up the good work!


[Human_NPCs]
Nude_NPCs=1
NoBuildDistance=750
NoItemCollecting=1
NoCorpseHarvest=1
NoAutoFire=1
Start_Clothing=10
HomeOwnerChance=75
StartFriendly=1
RandomNames=1
ShowNoMercy=0

[Human_NPCs_Loot]
Item_Chance=25
Single_Item_Chance=3
Loot_Max=30
Hut_Loot_Chance=75
Default_Array_Replace=0
Item_Quality=-1
Default_Single_Array_Replace=0

[Human_NPCs_Loot_Array]
Loot_Array= (removed for being too long)
Single_Loot_Array= (removed for being too long)

[Human_NPCs_Clothing]
Clothing_Quality=75
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