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I appreciate your work. Have you thought about assigning a "dinodropinventorycomponent" to your human NPC characters? The Extinction Core mod uses this method and I find it very easy to customize loots with code in my Game.ini.
For example,
DinoDropInventoryComponent_ZKs_Punch_Man_BP_C
DinoDropInventoryComponent_ZKs_Punch_Female_BP_C,
DinoDropInventoryComponent_ZKs_Bola_Man_BP_C, ....etc
If you created this dino drop inventory component feature with the DevKit for each one of your character types, then loot drops could easily be customized by server admins using ConfigOverrideSupplyCrateItems override code in the Game.ini.
Using this method, I would be able to assign specific loots for "brawlers", another very different set of loot for "hunters", etc. You could also do this for the NPC houses. Then I could assign certain loot for each different type of house whether it be a Hut1, Hut2, wood house, or stone house.
@Xena
Because I like random chance, That's why I add settings like
Item_Chance=50
Loot_Max=20
Hut_Loot_Chance=50
and I don't understand why you need to know what items you will find in what huts or NPC types.
where is the fun in that. My way makes you have to search every house instead of just going straight to Hut2 because you know that's where the metal is.
You can add items that you may not have on a map but it requires you to scavenge to find it and you need to steal it which pisses off the NPC's. If you knew where things are and its easy to get then that would be no different then spawning it in and that's why I added this feature.
If a server were to add say shocking tranq darts to the hut loot, would there the a way to customize it so they spoil to a regular tranq dart rather than just spoil and disappear? Great mod btw!
Thanks for the reply : )
[Human_NPCs_Loot_Array]
Loot_Array=/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Oil.PrimalItemResource_Oil,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Sparkpowder.PrimalItemResource_Sparkpowder,/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Narcotic.PrimalItemConsumable_Narcotic,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_ChitinPaste.PrimalItemResource_ChitinPaste,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Gunpowder.PrimalItemResource_Gunpowder,/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_BugRepellant.PrimalItemConsumable_BugRepellant,/Game/PrimalEarth/CoreBlueprints/Items/Consumables/BaseBPs/PrimalItemConsumable_CureLow.PrimalItemConsumable_CureLow,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_SubstrateAbsorbent.PrimalItemResource_SubstrateAbsorbent,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_AnglerGel.PrimalItemResource_AnglerGel,/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_JellyVenom.PrimalItemConsumable_JellyVenom,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_BlackPearl.PrimalItemResource_BlackPearl_C,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Charcoal.PrimalItemResource_Charcoal,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Chitin.PrimalItemResource_Chitin,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Crystal.PrimalItemResource_Crystal,/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Fertilizer_Compost.PrimalItemConsumable_Fertilizer_Compost,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Fibers.PrimalItemResource_Fibers,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Flint.PrimalItemResource_Flint,/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Honey.PrimalItemConsumable_Honey,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Hide.PrimalItemResource_Hide,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Keratin.PrimalItemResource_Keratin,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_LeechBlood.PrimalItemResource_LeechBlood,/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_HealSoup.PrimalItemConsumable_HealSoup,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Metal.PrimalItemResource_Metal,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Obsidian.PrimalItemResource_Obsidian,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Oil.PrimalItemResource_Oil,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Polymer_Organic.PrimalItemResource_Polymer_Organic,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Pelt.PrimalItemResource_Pelt,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_RareFlower.PrimalItemResource_RareFlower,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_RareMushroom.PrimalItemResource_RareMushroom,/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_RawMutton.PrimalItemConsumable_RawMutton,Raw Prime Fish Meat/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Crystal.PrimalItemResource_Crystal,/PrimalItemConsumable_Fertilizer_Compost.PrimalItemConsumable_Fertilizer_Compost,/Game/PrimalEarth/CoreBlueprints/Resources,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Fibers.PrimalItemResource_Fibers,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Flint.PrimalItemResource_Flint,/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Honey.PrimalItemConsumable_Honey,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Hide.PrimalItemResource_Hide,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Keratin.PrimalItemResource_Keratin,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_LeechBlood.PrimalItemResource_LeechBlood,/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_HealSoup.PrimalItemConsumable_HealSoup,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Metal.PrimalItemResource_Metal,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Obsidian.PrimalItemResource_Obsidian,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_LeechBlood.PrimalItemResource_LeechBlood,/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_HealSoup.PrimalItemConsumable_HealSoup,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Metal.PrimalItemResource_Metal,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Obsidian.PrimalItemResource_Obsidian,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Oil.PrimalItemResource_Oil,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Polymer_Organic.PrimalItemResource_Polymer_Organic,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Pelt.PrimalItemResource_Pelt,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_RareFlower.PrimalItemResource_RareFlower,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_RareMushroom.PrimalItemResource_RareMushroom,/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_RawMutton.PrimalItemConsumable_RawMutton,/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_RawPrimeMeat_Fish.PrimalItemConsumable_RawPrimeMeat_Fish,/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_RawPrimeMeat.PrimalItemConsumable_RawPrimeMeat,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Sap.PrimalItemResource_Sap,/Game/Extinction/CoreBlueprints/Resources/PrimalItemResource_ScrapMetal.PrimalItemResource_ScrapMetal,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Stone.PrimalItemResource_Stone,/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_SweetVeggieCake.PrimalItemConsumable_SweetVeggieCake,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Thatch.PrimalItemResource_Thatch,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Wood.PrimalItemResource_Wood,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Wool.PrimalItemResource_Wool,/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Stimulant.PrimalItemConsumable_Stimulant
We are looking to add this mod to a new GG Fizz server and wont be using supply drops was wondering, besides the huts - is there a way to spawn in the NPC loot crate?
Please see previous post, any suggestions would be helpful.
I can't set up the loot crates.
I would like to keep the current loot but add more. Worries, this is not taken into account.
Default_Array_Replace=0 -- 0 = Default_Array + Loot_Array (if it exists) --- 1 = Loot_Array only.
I had a suggestion/question:
Could there be a way to make a few different loot pools in the single item category. For example, one for saddles and one for weapons. Our issue in testing was that it didn't select one or two of the items in the loot pool, but rather each item in the loot pool had a set chance to spawn. we got around this by lowering the single item loot chance to 3%.
Adding additional loot pools would allow better loot management. We could make a saddle rarer than a weapon, or vice versa, rather than all having the same loot chance.
Our settings, minus the super long item path list, will be listed below for anyone who is interested. We added almost every single saddle in the game, as well as most weapons/tools to the single item category.
We added most resources, consumables, dyes, and ammo to the regular item category.
This averages out to be about 5 or so single items per loot crate, and about 20-30 regular items per loot crate. If there is a discord for this mod, I would happily share the .txt file that i have been using as a master to tweak our settings, that way others wouldn't have to go through as many file paths with copy/paste as I did.
Anyway, thanks for the mod, and keep up the good work!
[Human_NPCs]
Nude_NPCs=1
NoBuildDistance=750
NoItemCollecting=1
NoCorpseHarvest=1
NoAutoFire=1
Start_Clothing=10
HomeOwnerChance=75
StartFriendly=1
RandomNames=1
ShowNoMercy=0
[Human_NPCs_Loot]
Item_Chance=25
Single_Item_Chance=3
Loot_Max=30
Hut_Loot_Chance=75
Default_Array_Replace=0
Item_Quality=-1
Default_Single_Array_Replace=0
[Human_NPCs_Loot_Array]
Loot_Array= (removed for being too long)
Single_Loot_Array= (removed for being too long)
[Human_NPCs_Clothing]
Clothing_Quality=75