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I will try to find a way to reset the canopy when painting (or other situations like that) to stop it from bugging out. For now if it does that you could grind the cockpit below functional line and weld again. This will fix it.
No fix on the painting bugging the canopy yet, sorry. Was too preoccupied rewriting the code for the optimizations and hunting down newly appeared bugs from that.
This is fixed after a restart. Not sure why it happened in the first place.
@ Big Boy, The white bars means that they have not updated properly when the game loaded. I think I left the "Update" button in the bottom of the control panel for the Cockpit. Try using that and see if it resets properly.
https://pastebin.com/iwmLS2Lp
2018-11-23 17:49:11.571 - Thread: 1 -> Exception occured: System.NullReferenceException: Object reference not set to an instance of an object.
at Vicizlat.ModularCockpits.Modular_Cockpit.<>c.<CreateTerminalControls>b__18_4(IMyTerminalBlock b)
at Sandbox.Game.Screens.Helpers.MyToolbarItemTerminalBlock.GetActions(Nullable`1 type)
at Sandbox.Game.Screens.Helpers.MyToolbarItemTerminalBlock.get_AllActions()
at Sandbox.Game.Screens.Helpers.MyToolbarItemActions.GetActionOrNull(String id)
at Sandbox.Game.Screens.Helpers.MyToolbarItemTerminalBlock.Update(MyEntity owner, Int64 playerID)
at Sandbox.Game.Screens.Helpers.MyToolbar.Update()
at Sandbox.Game.Screens.Helpers.MyToolbarComponent.UpdateBeforeSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
2018-11-23 17:49:11.575 - Thread: 1 -> Hiding window
2018-11-23 17:49:11.575 - Thread: 1 -> Hiding window done
2018-11-23 17:49:11.575 - Thread: 1 -> Showing message
- Fixed crash when trying to set actions to any other type of cockpit (vanilla or other mods)
- Fixed minor mistake from last upload - Landing Gear and Connector status not working
Sorry for the delay. Steam didn't notify me there were new posts. :)
at Vicizlat.ModularCockpits.Boosters.<>c.<RemoveControls>b__5_1(IMyTerminalBlock b)
In any case could you get me the log for the mod?
2019-03-01 01:09:58.153 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True
2019-03-01 01:10:02.134 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
2019-03-01 01:10:02.134 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
2019-03-01 01:10:05.464 - Thread: 1 -> Exception occured: System.NullReferenceException: Object reference not set to an instance of an object.
at Vicizlat.ModularCockpits.Modular_Cockpit.<>c.<CreateTerminalControls>b__563_0(IMyTerminalBlock b)
at Jimmacle.BuildVision.PropertyItem.<>c__DisplayClass4_0.<ForBool>b__0(Item x)
at Jimmacle.BuildVision.NotificationMenu.Item.Refresh(Boolean show)
at Jimmacle.BuildVision.NotificationMenu.Update()
at Jimmacle.BuildVision.BuildVisionComp.UpdateAfterSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
Exception occured: System.NullReferenceException: Object reference not set to an instance of an object.
at Vicizlat.ModularCockpits.Boosters.<>c.<RemoveControls>b__5_15(IMyTerminalBlock b)
at Sandbox.Game.Gui.MyTerminalAction`1.IsEnabled(MyTerminalBlock block)
at Sandbox.Game.Screens.Helpers.MyToolbarItemTerminalGroup.GetValidActions(Type blockType, ListReader`1 blocks)
at Sandbox.Game.Screens.Helpers.MyToolbarItemTerminalGroup.GetActions(ListReader`1 blocks, Boolean& genericType)
at Sandbox.Game.Screens.Helpers.MyToolbarItemTerminalGroup.Update(MyEntity owner, Int64 playerID)
at Sandbox.Game.Screens.Helpers.MyToolbar.Update()
at Sandbox.Game.Screens.Helpers.MyToolbarComponent.UpdateBeforeSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
2019-12-25 00:56:06.239 - Thread: 1 -> Showing message
2019-12-25 00:56:06.275 - Thread: 1 -> Log Closed
It is possible so other cocpkit mods causing that problems ?