Space Engineers

Space Engineers

VCZ Modular Cockpits with Dashboard Indicators
321 Comments
bruh Apr 5 @ 8:45pm 
will this mod be updated to support target locking from the contact update? it doesn't seem to have the check box for it and it doesn't work
quazibaked Feb 25 @ 8:01am 
Hey. Gotta question. Now and then the boost just stops working and the display drops power the moment you turn on thrusters. Any clue?
matachusets2 Jul 21, 2023 @ 7:24am 
Hello, very amazing mod, but last update game go to CTD when place a boost block on cockpit, and when you place the cockpit it dosen't place booster auto. you have to place then manual and then you know... CTD
Smart Bear Sep 22, 2021 @ 7:16am 
И ещё постоянно фонарь убегает от кабины
Smart Bear Sep 22, 2021 @ 7:14am 
Неплохо бы обновить мод!
HummingBeard Jun 28, 2021 @ 10:37am 
i'm having massive performance issues with this. no matter what i do the FPS when i enter the cockpit goes down to 8-15 fps from what i normally have which is 60FPS stable on max graphic settings. only happens when i enter the cockpit and use it. nowhere else.
shAen1234 Jan 4, 2021 @ 3:16pm 
Basicially, crashed my game when I placed down the cockpit. Not sure how that happened, and my game wouldn't open afterwards
Berry Bnuuy Dec 23, 2020 @ 2:09pm 
Either I'm doing something wrong or the dashboard doesn't work. Also, the canopy seems to fall off when I get out while the ship is moving. AND the canopy doesn't open or close at all.
Aggressor Jul 14, 2020 @ 5:55am 
Buggy as hell but looks great.
Vicizlat  [author] Mar 14, 2020 @ 5:33am 
Update:
- A small update in preparation for the 1.194 game update.
Doctor Verum Feb 28, 2020 @ 2:23pm 
One thing I would like to see is something like this but for the "control seat" so that it could work on ship designs that feature that!
Vicizlat  [author] Feb 11, 2020 @ 12:26pm 
Good to hear. :)
DragonLoon Feb 11, 2020 @ 12:07pm 
@Vicizlat Not sure what was going on last time I tried the MA Navball Cockpit, but it is now working just fine like it was intended to.
Vicizlat  [author] Feb 9, 2020 @ 4:22am 
That'really odd. I'll talk to him about that and see if it's on my end (the script is bugging) or his (the model).
DragonLoon Feb 8, 2020 @ 11:57pm 
Thank you for the suggestions @Vicizlat, I tried out "MA Navball Cockpits Modpack WIP" and it seems to do similar things as your small grid cockpit unfortunately the displays (especially the cargo load) do not stay on unless the ship is in motion.
Vicizlat  [author] Feb 8, 2020 @ 7:02pm 
You should check these out:
https://steamcommunity.com/sharedfiles/filedetails/?id=1654963857
and
https://steamcommunity.com/sharedfiles/filedetails/?id=1769427568
They use the same script, for the most part and also have a NavBall integrated.
DragonLoon Feb 8, 2020 @ 6:37pm 
Is there any possibility of getting these in large grid?
Vicizlat  [author] Feb 5, 2020 @ 4:11pm 
That was put in there to point out when there is a new update to force people to check the settings to see what's new. It was added at a time when I was doing more frequent updates and I wanted to indicate somehow there is something new without showing text messages across the screen.
To be honest I don't remember why I made it so that newly built cockpits will always have it on...

You can turn it off from the Control Panel.
Taurec Feb 5, 2020 @ 12:32pm 
I love this Cockpits! :) Question:
What means the blue Update Signal in the Cockpit?
Vicizlat  [author] Jan 21, 2020 @ 1:16am 
I am sorry I'll have to disappoint - changing view point on the fly is not possible, the possition is specified in the model.
As for a more rover-ish/utility cockpit, I have been very busy in the past year or so and probably gonna be like that for the forseable future. Barely have time to fix bugs here and there but I'm afraid I can't spare the time for a new model.
MC_Hamster Jan 20, 2020 @ 9:18pm 
Vic, very much appreciated - Have been using the predecessor of this for years as my standard cockpit, and dipping back into SE now, have updated to this. Very nice, love the new layouts and functionality (and it's really nice to have it populated - did get fiddly installing the modules in the right places and orientations)..

One request for the longer term though: Downward visibility is bad.

For a planetary ship/rover/etc, it's almost impossible to see the ground directly in front of you. Hopefully quick fix: would it be possible to "adjust the seat height" for a higher angle of view (maybe an option or slider?) and (this is the longer term bit) how about a separate 'utility' cockpit - shorter with a slightly less intrusive dash - maybe something relatively flat across the bottom with maybe a display or two in the top corners if needed? To give a better view directly in front and below.
Vicizlat  [author] Sep 14, 2019 @ 1:34pm 
Very nice to hear, thanks. I'll check out your series when I can. Good luck with it.
NightShift Aug 31, 2019 @ 8:20pm 
ive searched for a good fighter cockpit mod, i came here just for good visibility... and stayed for ALL THE OH MY GOD SO MUCH FREAKING GOOD STUFF... you, are the best, this is... im speechless... im doing a space engineers series where i use this, and im never going back to other cockpits
https://www.youtube.com/channel/UCBwxz0Fqo4FguNrab8YE_Kg
McCloud Jr Jun 11, 2019 @ 3:02am 
sweet thanks!
Vicizlat  [author] Jun 11, 2019 @ 2:00am 
Update:
- Fixed the missing armor textures.
McCloud Jr Jun 8, 2019 @ 6:49pm 
Cockpits and modules have a texture missing color
ZeusX Jun 8, 2019 @ 5:44pm 
Repeated this a few times, placing the cockpit caused all the ships to flip very slowly.

It's odd......
Apollon.Theos Jun 8, 2019 @ 1:25pm 
After update to 191, head part of cockpit change color to dark-magenta and cannot be recolored.
Cockpit: Varian B with all modules is builded.
Vicizlat  [author] Jun 7, 2019 @ 1:06pm 
Good to know.
ZeusX Jun 7, 2019 @ 10:14am 
I did find out that grinding down the LCD blocks on the cockpit and readding them fixes the LCD's
Vicizlat  [author] Jun 7, 2019 @ 1:30am 
Damn! I'll be traveling for the weekend and I don't know if I'll be able to fix them before that...
That's what we get for getting updates without public tests. :(
ZeusX Jun 6, 2019 @ 7:44pm 
Latest patch from Keen broke the LCD's and textures on these cockpits.
Apollon.Theos Apr 28, 2019 @ 3:29pm 
Variant B, with all part builded. Oxygen tans and Hydrogen tank exists on ship, but its are empty. Cockpit whatever refill oxygen and hydrogen in suite.
Vicizlat  [author] Apr 18, 2019 @ 3:28am 
I haven't done anything yet so your missing LCD's is probably some sort of a bug. Try using the buttons in the cockpit control panel to add them. If for some reason that doesn't work try building them manually.
Whtewolf Apr 18, 2019 @ 2:39am 
one of my favorite mods.....seems like your working on the lcds? built the cockpit b tonite and noticed them missing and in the control panel of my rover on my friend's dedicated server. I've read through the comments and agree when you have time everything will be triple checked as I like to call it and the LCD's will be back and I can load my fav automatic LCDs 2 script and have the old cockpit I love and use for all my builds now....keep up the good work!
Vicizlat  [author] Apr 10, 2019 @ 3:02pm 
But as I said before, right now I don't have much time to spare so better leave it as is for the moment than making something in a hurry and not being able to properly test or support.
Vicizlat  [author] Apr 10, 2019 @ 3:01pm 
Well, Whiplash's radar script definitely gives an answer. It tells me that a script has to be specifically made to target the screen surfaces of any block that has them. Which means either we need more scripts to be made/updated to have this feature or I should probably give an option for the LCDs in my cockpits to be either an LCD or maybe a PB. But until we have this limitation (as well as them being darker and lower resolution as Whip has said in his description) I am not removing the LCDs.
As for the other "clutter", I may clear out some of the indicators in favor of some of the new screens to be used with the pre-made scripts, like for example the clock. That will clean up some of my code and provide some options for the visual style of the clock or whether it's even showing a clock or something else.
Darian Stephens Apr 10, 2019 @ 2:34pm 
Does Whiplash's new radar script answer that question? Also that new drilling script, and the transmitter/receiver related to it.
Vicizlat  [author] Apr 10, 2019 @ 12:36pm 
The LCDs xan probably be removed now. I want to be sure the new LCDs in cockpits can be used by PB scripts before I remove them. Also a little busy with other stuff at the moment.
I will get to these at some point. In the meantime everything works the way it is at the moment, so better not change that until I can give it my full attention.
Darian Stephens Apr 10, 2019 @ 11:35am 
Doesn't this mean the LCD blocks could be removed, adding more room for other nonsense or just clearing some clutter?
Burstar Apr 10, 2019 @ 11:19am 
This still adds many indicators aside from the LCDs. Also boost mechanic and probably more.
Dots Apr 10, 2019 @ 10:56am 
*pokes* - isn't this vanilla now?
TenTech Apr 4, 2019 @ 10:01pm 
It reduces the bloom, yeah.
Vicizlat  [author] Apr 4, 2019 @ 6:26pm 
Wasn't that just to get rid of the highlights? Or am I mistaken?
TenTech Apr 4, 2019 @ 5:49pm 
There's a mod called Eyes Just Got Clear that might make the text more legible.
Vicizlat  [author] Apr 4, 2019 @ 12:41pm 
That's how LCDs work. Nothing I can do about it.
OmegaRogue Apr 4, 2019 @ 11:30am 
with text color 1 1 1 it is a bit visible, the bloom is just too much on 255 255 255 to see anything
OmegaRogue Apr 4, 2019 @ 11:27am 
it is visible with higher font size, but then fits like 5 letters, its just too small
Vicizlat  [author] Apr 3, 2019 @ 8:04am 
Increase font size.
OmegaRogue Apr 3, 2019 @ 6:51am 
the lcds have low quality, text on them is basically unreadable