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Note: Only real reason I use time warp mod is to help with building at night. Love the night time but sometimes I spot an issue in my city and need to change some roads etc.
A holiday season would be cool - as it would create distinctly different city usafe patterns while in effect...
Parks (including pre-parklike park assets) and commerce would get used much more during holidays. Tha tin turn causes increase in cargo trafficto supply the commerce.
Crime in leisure/tourist districts would see an increase.
Option to define the city as a holiday destination (or maybe auto-determine based on amount of tourist/leisure districts?). If holiday destination: Influx of tourists (and local cims more likely to work at leusire/tourist commerce during holidays, even at expense of industry). Otherwise: Percentage of local cims leave the city to go on their holidays elsewhere. In both cases, external connections would see increased usage with people travelling in and out of the city for holidays.
Default settings could be based on map biome: Tropical = hoiday destination with season lasting from May-August. Boreal = holiday season coincides with school summer break, many cims leave for holidays outside the city.
End-of-year holiday season would also exist (xmas/whatever and new year celebrations).
The "weekend" dynamics you already have could form the basis of the holiday season dynamics.
I was thinking it would need to be a DLC, Modders are great and maybe if a few got together they could build a mod. But realistic thinking is it should be a DLC.
Would be cool if you could use something akin to SunCalc (link below) to make sun and moon positions more accurate based on date: https://github.com/mourner/suncalc
EDIT: If defined, end-users could override values via mod settings to suit personal taste.
Run up to xmas - increase in shopping.
Janurary sales - greatly increased shopping on weekends.
Valentines day - increased park and leisure use.
Bank holidays - lots of people off work, increased shopping and park use. Oh, and it almost always rains lol.
School holidays - schools shut down (would be sweet if it could specify what level of school - elementary, highschool or university) and lots of people travel abroad forholiday (if city is not defined as a holiday destination itself, otherwise many would stay to work the holiday season)
New years eve - lots of leisure and tourism use (and fireworks going off randomly all over the city).
Bonfire night - fire works all over city, increased risk of fires.
Earth Hour - annual event where 1 hour on 1 night large portion of city (most buildings and street lights) go dark for an hour.
It would be sweet if events could be defined via other mods, it would be like subscribing to a calendar - I could subscribe to "UK Holidays" mod and have it define the bank holidays, school holidays and so on.
Note: Would need to be way for user to choose which mod-defined events they want active, eg someone might install UK Holidays mod, but also another mod with, say, Scottish-specific stuff that might overlap with the more general UK holidays.
High school staff go on strike due to overcrowding or underfunding.
Fire service staff go on strike due to poor service coverage.
Police helicopter staff go on strike.
Airport staff go on strike because it's France and the holiday season just started and it's kind of a tradition now.
Staff at a specific commercial or industrial building go on strike over pay dispute.
While on strike, the staff could congregate (as if waiting for a bus or similar effec tto a park gathering marker) outside their place of work or at city landmarks, potentially marking adjacent network segment as "blocked" causing non-emergency road traffic to re-route (similar to how a building fire causes the segment to be blocked).
Could be triggered just randomly, or based on budget settings (eg. underfunded) or service utilisation or coverage, or based on some other event (like start of holiday season in the French air traffic control example above).
Service or building could either be completely disabled (all staff strike) or run with reduced efficiency (some staff strike).
For example, on very mountainous boreal maps there's lots of shadows at sunset and sunrise, so I want street lights turning on a little earlier than usual and turning off a little later than usual.
I suspect such a feature would perhaps be better as separate mod, as it would be useful for vanilla games too, but not sure if there would be issues getting a mod designed for vanilla to work with RealTime modded game?