Cities: Skylines

Cities: Skylines

2,424 ratings
Real Time
File Size
0.849 MB
Jun 24, 2018 @ 4:27am
Apr 11 @ 12:21pm
61 Change Notes ( view )

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Real Time

In 1 collection by dymanoid
12 items
Welcome to Real Time!

Are you wondering why your Cims never sleep and keep working and studying all night long? Do you also think that the "days" flying by on the time bar are not so real? A fully-crowded bouncy castle park in the middle of the night is not that nice, right?

Well, then this mod is for you! Real Time makes the game more real and way more challenging! You have to prove you are a good city planner and builder!

Please read the FAQ! This helps you avoid common mistakes when using Real Time!
Please read the FAQ! Maybe your question is already answered.

Don't forget to unsubscribe from old and broken mods. See this document for the list of old and broken mods[].

Key Features

Time flow
  • The game time flows slowly. You can configure the speed for the daytime and for the night time.
  • The sunrise and the sunset times depend on the map location and on the day of year. For example, the days in summer are longer than in winter.
  • Citizens grow up slower. 1 in-game day equals to 1 citizen's year. Citizens live up to 85 years, so with Real Time - up to 85 in-game days.
  • Slower aging changes the education system: a child needs 5 in-game days to graduate from an elementary school and become a teen. A teen needs 10 in-game days to graduate from a high school and become a young adult. Finally, a student needs another 5 in-game days to get the highest education level.
  • The Academic Year of the Campus DLC lasts for 7 in-game days

  • The adult citizens go to work in the morning. The children go to school.
  • The adults may also work second shift and even night shift! And even on weekends! See the work shifts overview for details.
  • Expect a lot of traffic! Prepare your roads and plan wisely. Don't underrate the pedestrian paths and pavements! Citizens like to walk and do that often!
  • Citizens need some food for breakfast, so they try to find shops that are closely located to their homes. Make them happy, place some commercial buildings in your residential districts!
  • Like in real life, the citizens will be working hard and will need a break. They will go out for lunch, if you place some commercial buildings near the citizens' workplaces.
  • Citizen now can go on vacation for some days! Families prefer to go on vacation all together (parents and children).

...and relax
  • The school ends earlier, so the children can have spare time!
  • After work or school, the citizens go shopping or relaxing. They also might find somewhere a freaky bar or a cozy restaurant (a leisure commercial building) and go party!
  • Of course, children stay at home in the late evening.
  • Maybe, the citizens will attend some events like a football match. In addition to the game events, there are some other events for various unique buildings in your city.
  • Tourists can stay in your city for longer, and if you have some hotels, they'll go there for sleepover.
  • In the night time, no one will visit parks; a single exception: you activate the 'Night tours' policy in your park (Park Life DLC). Otherwise, only real badass citizens will go out and party at night (in leisure buildings, if there are any).
  • Some citizens will take night shopping tours though. But not the children or the seniors - they sleep at night.

More real
  • Citizens might go shopping even when they don't need any goods - just for fun!
  • Tourists are not so dumb as usual and also prefer to sleep at night.
  • The buildings will be constructed slowly! And there are restrictions how many construction sites are allowed at the same time in the city.
  • The building construction sites pause at night. The workers there need to sleep too!
  • Citizens switch the lights off when they are going to sleep! And many parks too.
  • When the weather becomes bad, citizens try to shelter from the weather in the buildings.
  • Citizens remember how long they need to get to work and use this in their schedules - they try to be on-time.
  • When waiting for public transport for too long or stuck in a traffic jam, citizens get angry and cancel their journeys.

Important note
Real Time works best with medium-sized cities (population up to 65.500). With large cities, there are some game limitations that make it difficult for Real Time to keep the citizens behavior realistic. Furthermore, the CPU usage and the graphic adapter load might increase drastically. You can still use Real Time with large cities if you don't mind those inconveniences.

There is a planned feature[] how to solve those limitations.

Further information
For incompatible mods, see this topic.

Future Ideas

For the mod development roadmap and its new features, go to the GitHub page[]. You can also post your ideas there!


The mod is translated into all languages the game supports. However, some of the translations are incomplete.
If you would like to help translating the mod into your language, download an XML file[] and translate it! You can also submit a pull request on GitHub.

Source code

For those who like to dig into code, here is a direct link to GitHub[].
Also, you can collaborate and help developing this mod further. Pull requests are accepted!


Please report them on GitHub as issues[].
Please don't forget to provide the game log file if something is not working. Otherwise, it's impossible to say what is going wrong. For details how to do that, read this guide.

Special thanks

Want to support my work?
Popular Discussions View All (40)
Apr 27 @ 10:22pm
PINNED: Compatibility with other mods
May 24 @ 5:34am
Your suggestions
May 19 @ 10:37am
Stuck Public Transport Vehicles
< >
t1a2l May 26 @ 6:35am 
@dymanoid - Bug: If budget is below 100% residential complain about low land value although the land value is high, also commercial complain about too few services.
Allystrya May 24 @ 8:47pm 
@PzSniper - You may want to try being more specific. Planned features don't need to be solved since they are not issues. What exactly are you asking has been fixed?
PzSniper May 24 @ 6:58am 
There is a planned feature[ ] how to solve those limitations.

Has been fixed in 2020 or?
Risquu May 21 @ 7:20am 
Is there a proper way to uninstall this mod? Just disabling it has messed up the academic year length, with it taking over a year for the academic year to tick down by one week. Especially annoying as the extremely long time it took for academic years to complete compared to vanilla was the main reason I wanted to remove this mod as it was taking forever to unlock all the campus buildings.
Hello ☀
I've been using this mod for a long time.
The question is, is there any future support for compatibility with MDO called "Climate Control"?
I would be happy if you could support me if possible !!
Am Shagar May 19 @ 12:40pm 
Even if Ireally like the concept and started a new city with it, I have the same problem as @uasf42 : fishing boats (SH owner here) not spawning; this and the other problems reported below prevents me from continuing on with this mod until main issues are fixed. Thanks a lot for your work dymanoid.
Stringbean May 19 @ 11:15am 
Thank you very much for this wonderful mod. Makes things so much more enjoyable being able to slow the game down
Future May 19 @ 9:37am 
I know that real time cannot go any slower, but since time slows down later in the game no matter what the real time setting is, could there be a '7' time setting avaliable later in the game (to mimic the '6' time setting) when time really slows down?
KingKyure May 18 @ 10:38am 
Does this work with After dark ?
uasf42 May 14 @ 7:18am 
Since I have this mod, the fishing ships stock in the port waiting to be processed. Is this normal?