Cities: Skylines

Cities: Skylines

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Real Time
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0.849 MB
Jun 24, 2018 @ 4:27am
Apr 11, 2020 @ 12:21pm
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Real Time

In 1 collection by dymanoid
Essentials
12 items
Description
Welcome to Real Time!

Are you wondering why your Cims never sleep and keep working and studying all night long? Do you also think that the "days" flying by on the time bar are not so real? A fully-crowded bouncy castle park in the middle of the night is not that nice, right?

Well, then this mod is for you! Real Time makes the game more real and way more challenging! You have to prove you are a good city planner and builder!



Please read the FAQ! This helps you avoid common mistakes when using Real Time!
Please read the FAQ! Maybe your question is already answered.

Don't forget to unsubscribe from old and broken mods. See this document for the list of old and broken mods[docs.google.com].

Key Features

Time flow
  • The game time flows slowly. You can configure the speed for the daytime and for the night time.
  • The sunrise and the sunset times depend on the map location and on the day of year. For example, the days in summer are longer than in winter.
  • Citizens grow up slower. 1 in-game day equals to 1 citizen's year. Citizens live up to 85 years, so with Real Time - up to 85 in-game days.
  • Slower aging changes the education system: a child needs 5 in-game days to graduate from an elementary school and become a teen. A teen needs 10 in-game days to graduate from a high school and become a young adult. Finally, a student needs another 5 in-game days to get the highest education level.
  • The Academic Year of the Campus DLC lasts for 7 in-game days

Work...
  • The adult citizens go to work in the morning. The children go to school.
  • The adults may also work second shift and even night shift! And even on weekends! See the work shifts overview for details.
  • Expect a lot of traffic! Prepare your roads and plan wisely. Don't underrate the pedestrian paths and pavements! Citizens like to walk and do that often!
  • Citizens need some food for breakfast, so they try to find shops that are closely located to their homes. Make them happy, place some commercial buildings in your residential districts!
  • Like in real life, the citizens will be working hard and will need a break. They will go out for lunch, if you place some commercial buildings near the citizens' workplaces.
  • Citizen now can go on vacation for some days! Families prefer to go on vacation all together (parents and children).

...and relax
  • The school ends earlier, so the children can have spare time!
  • After work or school, the citizens go shopping or relaxing. They also might find somewhere a freaky bar or a cozy restaurant (a leisure commercial building) and go party!
  • Of course, children stay at home in the late evening.
  • Maybe, the citizens will attend some events like a football match. In addition to the game events, there are some other events for various unique buildings in your city.
  • Tourists can stay in your city for longer, and if you have some hotels, they'll go there for sleepover.
  • In the night time, no one will visit parks; a single exception: you activate the 'Night tours' policy in your park (Park Life DLC). Otherwise, only real badass citizens will go out and party at night (in leisure buildings, if there are any).
  • Some citizens will take night shopping tours though. But not the children or the seniors - they sleep at night.

More real
  • Citizens might go shopping even when they don't need any goods - just for fun!
  • Tourists are not so dumb as usual and also prefer to sleep at night.
  • The buildings will be constructed slowly! And there are restrictions how many construction sites are allowed at the same time in the city.
  • The building construction sites pause at night. The workers there need to sleep too!
  • Citizens switch the lights off when they are going to sleep! And many parks too.
  • When the weather becomes bad, citizens try to shelter from the weather in the buildings.
  • Citizens remember how long they need to get to work and use this in their schedules - they try to be on-time.
  • When waiting for public transport for too long or stuck in a traffic jam, citizens get angry and cancel their journeys.

Important note
Real Time works best with medium-sized cities (population up to 65.500). With large cities, there are some game limitations that make it difficult for Real Time to keep the citizens behavior realistic. Furthermore, the CPU usage and the graphic adapter load might increase drastically. You can still use Real Time with large cities if you don't mind those inconveniences.

There is a planned feature[github.com] how to solve those limitations.

Further information
For incompatible mods, see this topic.

Future Ideas

For the mod development roadmap and its new features, go to the GitHub page[github.com]. You can also post your ideas there!

Localization

The mod is translated into all languages the game supports. However, some of the translations are incomplete.
If you would like to help translating the mod into your language, download an XML file[github.com] and translate it! You can also submit a pull request on GitHub.

Source code

For those who like to dig into code, here is a direct link to GitHub[github.com].
Also, you can collaborate and help developing this mod further. Pull requests are accepted!

Bugs?

Please report them on GitHub as issues[github.com].
Please don't forget to provide the game log file if something is not working. Otherwise, it's impossible to say what is going wrong. For details how to do that, read this guide.

Special thanks

Want to support my work?
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Popular Discussions View All (49)
163
Apr 22 @ 7:01am
PINNED: Compatibility with other mods
dymanoid
146
Mar 9 @ 7:20pm
Your suggestions
dymanoid
37
Sep 18, 2020 @ 9:31am
Stuck Public Transport Vehicles
mungi123
< >
1,551 Comments
algernon May 5 @ 4:08pm 
@Jav-aniceday When both mods are active, this mod doesn't use its own ageing system, and instead defers to Lifecycle Rebalance Revisited.
Jav-aniceday May 5 @ 11:29am 
anyone know how this mod interacts with the Lifecycle Rebalance Revisited Mod? I know they're compatible, but how do they work together?
Mathæus May 5 @ 3:04am 
Is it possible to add faster speed? Even at full it is still somewhat slow
angryangrystudio May 4 @ 6:51am 
it contradicts with find it, pushing the time 5 hours delay
Ðef!led May 3 @ 10:39am 
Citizens don't come to city, stuck at 0 population
dylan.wagemans May 2 @ 11:24am 
@demilo86 What do you mean with the "slow slumps"?
demilo86 May 2 @ 10:41am 
Hi All
Really like this mod - and the scaling is nice, but does anybody know a way of accelerating time a bit faster for those slow slumps you get every now and then?
Thanks!
Taslar Apr 30 @ 9:53pm 
I love and hate this mod. twice a day it Forks UP my traffic flow.:steammocking:
Schenzi Mar 31 @ 2:17pm 
Could you make the libraries open all day not only when school is open? Or is it too difficult. Thank you!
doctornull Mar 31 @ 2:28am 
My budget appears to be green but the total money keeps decreasing.

Does this mod make some expenses "invisible" to the budget?