Cities: Skylines

Cities: Skylines

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Real Time
 
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Jun 24, 2018 @ 4:27am
Feb 10 @ 6:43am
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Real Time

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In 1 collection by dymanoid
Essentials
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Description
Welcome to Real Time!

Are you wondering why your Cims never sleep and keep working and studying all night long? Do you also think that the "days" flying by in the time bar are not so real? A fully-crowded bouncy castle park in the middle of the night is not that nice, right?

Well, then this mod is for you!

Please read the FAQ! This helps you avoid common mistakes when using Real Time!
Please read the FAQ! Maybe your question is already answered.

Don't forget to unsubscribe from old and broken mods. See this document for the list of old and broken mods[docs.google.com].

Important note
Real Time works best with medium-sized cities (population up to 65.500). With large cities, there are some game limitations that make it difficult for Real Time to keep the citizens behavior realistic. Furthermore, the CPU usage and the graphic adapter load might increase drastically. You can still use Real Time with large cities if you don't mind those inconveniences.

There is a planned feature[github.com] how to solve those limitations.

Further information
For incompatible mods, see this topic.
Required DLCs: none. Real Time doesn't require any DLCs. But if you have After Dark, Mass Transit, Natural Disasters, Concerts, or Park Life, there are some additional features in Real Time to make the game much more enjoyable.
Real Time is constantly in development! Maybe something is not working perfectly yet, and there are new features in the pipeline. Check out the planned features and bugfixes[github.com]!

Mainly inspired by Rush Hour II, Real Time is game-changing and could unbalance your existing cities, because it changes the citizens behavior.

You should also know that Real Time makes the game way more challenging! You have to prove you are a good city planner and builder!

Key Features

Time flow
  • The game time flows slowly. You can configure the speed for the daytime and for the night time.
  • The sunrise and the sunset times depend on the map location and on the day of year. For example, the days in summer are longer than in winter.
  • Citizens grow up slower. 1 in-game day equals to 1 citizen's year.
  • Slower aging changes the education system: a child needs 5 in-game days to graduate from an elementary school and become a teen. A teen needs 10 in-game days to graduate from a high school and become a young adult. Finally, a student needs another 5 in-game days to get the highest education level.

Work...
  • The adult citizens go to work in the morning. The children go to school.
  • The adults may also work second shift and even night shift! And even on weekends! See the work shifts overview for details.
  • Expect a lot of traffic! Prepare your roads and plan wisely. Don't underrate the pedestrian paths and pavements! Citizens like to walk and do that often!
  • Citizens need some food for breakfast, so they try to find shops that are closely located to their homes. Make them happy, place some commercial buildings in your residential districts!
  • Like in real life, the citizens will be working hard and will need a break. They will go out for lunch, if you place some commercial buildings near the citizens' workplaces.
  • Citizen now can go on vacation for some days! Families prefer to go on vacation all together (parents and children).

...and relax
  • The school ends earlier, so the children can have spare time!
  • After work or school, the citizens go shopping or relaxing. They also might find somewhere a freaky bar or a cozy restaurant (a leisure commercial building) and go party!
  • Of course, children stay at home in the late evening.
  • Maybe, the citizens will attend some events like a football match. In addition to the game events, there are some other events for various unique buildings in your city.
  • Tourists can stay in your city for longer, and if you have some hotels, they'll go there for sleepover.
  • In the night time, no one will visit parks; a single exception: you activate the 'Night tours' policy in your park (Park Life DLC). Otherwise, only real badass citizens will go out and party at night (in leisure buildings, if there are any).
  • Some citizens will take night shopping tours though. But not the children or the seniors - they sleep at night.

More real
  • Citizens might go shopping even when they don't need any goods - just for fun!
  • Tourists are not so dumb as usual and also prefer to sleep at night.
  • The buildings will be constructed slowly! And there are restrictions how many construction sites are allowed at the same time in the city.
  • The building construction sites pause at night. The workers there need to sleep too!
  • Citizens switch the lights off when they are going to sleep! And many parks too.
  • When the weather becomes bad, citizens try to shelter from the weather in the buildings.
  • Citizens remember how long they need to get to work and use this in their schedules - they try to be on-time.
  • When waiting for public transport for too long or stuck in a traffic jam, citizens get angry and cancel their journeys.

Future Ideas

For the mod development roadmap and its new features, go to the GitHub page[github.com]. You can also post your ideas there!

Localization

The mod is translated in all languages the game natively supports. However, some of the translations are incomplete.
If you would like to help translating the mod to other languages, download an XML file for your language[github.com] and translate it!

Source code

For those who like to dig into code, here is a direct link to GitHub[github.com].
Also, you can collaborate and help developing this mod further. Pull requests can be accepted after review.

Bugs?

Please report them on GitHub as issues[github.com].
Please don't forget to provide the game log file if something is not working. Otherwise, it's impossible to say what is going wrong. For details how to do that, read this guide.

Special thanks

Want to support my work?
[www.paypal.com]
Popular Discussions View All (22)
134
Feb 4 @ 9:35am
PINNED: Compatibility with other mods
dymanoid
105
Feb 5 @ 2:03pm
Your suggestions
dymanoid
9
Oct 25, 2018 @ 3:01am
Have to be subscribed to steam work shop
Richman2018
< >
1,066 Comments
Keallu Feb 19 @ 1:04am 
For those who have had problems with Rebuild It! and Real Time mod, I have added intervals in seconds now in Rebuild It! These are delta frame-based and will work just fine with Real Time mod.
Keallu Feb 19 @ 12:42am 
For those who have had problems with Bulldoze It! and Real Time mod, I have added intervals in seconds now in Bulldoze It! These are delta frame-based and will work just fine with Real Time mod.
Soucy_ Feb 18 @ 7:51pm 
Is it possible that this mod messes up with natural disasters dlc? I've been playing for many real time hours and havent seen a disaster in my 25k city (except at the very beginning).
fiercefighter92 Feb 17 @ 5:24pm 
Uh will this be good with my poop lake?
Hindi Feb 14 @ 11:55am 
Should i be worried, that my 60000 People city has less traffic than in vanilla. Is there maybe a setting i could have messed up with?
dymanoid  [author] Feb 12 @ 10:55am 
@KaTze, actually, there is no issue. That mod checks for intervals of "1 day", "1 month", and "1 year". E.g. 1 day with Real Time lasts for many real minutes while in the vanilla game 1 day lasts for a couple of real seconds. That mod's author could switch from those intervals to simulation frame based intervals. Then, there will be no difference when using that mod in the vanilla game or together with Real Time.
KaTze Feb 12 @ 8:58am 
Looks like it's causing issues with "Bulldoze It! "

https://steamcommunity.com/sharedfiles/filedetails/?id=1627986403
Cearense Feb 7 @ 3:23pm 
DA BEST MOD EVER
Sum Nutz Feb 6 @ 10:42am 
@alborzka
it says some mods are included, even travel rebalance mod is. here , take a look yourself.
alborzka Feb 5 @ 7:18pm 
@SumNutz I don't use the "Travel Rebalance" mod but I do use the Life Cycle Rebalance mod, so it could be that one?