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Here is our little talk about the tech cost balance:
https://steamcommunity.com/workshop/filedetails/discussion/1317022177/1694914735996548907/?ctp=7
Kolyn already patched his research building, maybe you can do the same?
I really dont want to type the same messages here again, but they very much apply to all those dark energy powered research buildings that can be spammed every where. You end up with nonsensical amounts of research...its really no joy to RUSH through all the endgame content like that in a matter of a few months each
In ACOT, it is usually not the tech costs that bar the progress, it is the upkeep and scientist level that bars progression (You cannot research some techs at all without having required level of scientists)
Increasing tech cost honestly won't reall help much, empires that have 10k+ tech score's still going to breeze through them, while empires that don't are going to never see the light.
The case you're showing example, as I have been reading honestly, is not even about "tech cost" anymore imo, its just about the fact that you kinda...won the game already? :P Were the AI at least capable of still being able to fight you in some manner, or none already can?
The best thing I can do is to increase upkeep for those buildings, but I don't want to incresae tech costs because that'd make empires that are not science focused (or the AIs) to never really get anything.
Alternatively, I can also just increase the tech gating so it becomes harder to actually get techs. (And more people will complain lol)
But even a limit on habitats for example wont do much as you can just swap buildings from planets to habitats and build research on planets then.
So maybe an built in option in the mod asking if you want a scaling basecost modifier the later in the game you are or sth. I´d be happy to lend a hand since im on it anyway (but not nearly as skilled in modding as you guys)
Expect your empire to get drown in DM/DE Shortage if you spam too much labs now.
I also want to point out that even in the base game, the science buildings are already quite powerful (The final tier gives 10 researcher jobs). If your empire is already producing science on 10k+ by default, then the only option left is to cut the science building from ACOT entirely, and that's not a good solution.
In the end, your science focused colonies will still be making tons of science score regardless of whether you use ACOT upgrades or not. Increasing tech costs in this case will not help, in the shown image, I am researching repeatables for the 30th times with the tech cost of 255k, and I can get it done within 4 months. Do you want me to make later-tier techs cost million tech scores?
And mineral upkeep becomes non-concern with ZOFE's minerals-building, which then requires you to balance out mineral buildgins, which then requires you to balance out energy building, which in turns make you question "Why is our buildings crappier than FE's?"
The biggest issue is that in 2.2, FE buildings are so immensely powerful that they are basically mini-megastructure, and unless the entire systems are adjusted, nothing will change much.
To give some perspective, you can totally survive with only a single world that has FE buildings fully kitted out, then have every other planets build absolutely nothing but science labs (Vanilla ones).
Also keep in mind that there's still Sins of the Fallen Empire mod in the works, and when it is updated, you'd better hope your empire is formidable lol. I don't want to hear people telling me the OE is too hard again after so many asking for ACOT nerfs :P
bring it on ;-)
Anyway...thats why i say we need a modular base cost scaling mod to adjust to peoples tastes :) Its the only thing that keeps science craze at bay. For now i am basing it on mid and end game years passed, but thats really clunky. Eventually i hope to base it on something more close to home like amounts of science buildings or science in total. In order to stop the big guys from going total roflstomp everyone.
CAN the AE build more than one of these facilities? Well yes, of course they can. But that doesn't need representation in the game at the cost of allowing players to breeze through tech like they have never been able to before. From Doom's example he's playing a tall empire - just think what a wide empire would be able to do.
Once you run out of options for repeatables, you reach the stagnation era of your empire.