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For custom enemies, you want to add unit classnames to HOSTILE_LEVEL_#, 1 being wave 1-5 (bandits), 2 being 5-10 (regular troops), and 3 being 10+ (spec-ops troops).
You add them like this: HOSTILE_LEVEL_1 = ["classname_1", "classname_2"]; with as many as you'd like to add. You can also put each classname on a separate line to keep things neat.
If you want to prevent certain weapons spawning, you can add them to the LOOT_BLACKLIST section, there are already some there, so just copy that format with as many other classnames as you want to blacklist (it's basically the same as the enemies section, but with weapons or equipment or whatever else spawns as loot).
Or, you can switch LOOT_WHITELIST_MODE to 1, which I prefer for converting the mission to work with something like CUP or RHS, but then you have to add classnames for every weapon, vest, uniform, etc. to the relevant lists.
LOOT_WHITELIST_WEAPONS is for rifles, pistols, launchers, and such
LOOT_WHITELIST_APPAREL is for uniforms, vests, goggles, hats, helmets, but NOT backpacks.
LOOT_WHITELIST_ITEM is for weapon attachments, and inventory items like FAKs and Medkits.
LOOT_WHITELIST_EXPLOSIVE is for grenades, bombs, and mines.
LOOT_WHITELIST_STORAGE is where you put all the backpacks.
Ammo for your chosen weapons will be spawned automatically, you don't have to put those classnames anywhere.
You can also change the enemy vehicles and BLUFOR rebels (which also changes the paratroopers you get), by going to the Hostiles folder, then to the lists.sqf file.
For vehicles, find _armouredVehicles = [];, and fill that [] with all the classnames you want for your tanks and APCs, just like you did with enemies. I also commented out everything after that until the point where it says "List_Armour = _armouredVehicles'", which I kept in (you comment out by starting with /* and ending with */). Do the same for _armedCars = [], but for things like offroads.
To change the BLUFOR rebels and paratroopers, find the part in the same file that says "_natoSoldier = [];" and fill that [] again, but with classnames of whatever your friendly forces are. They'll then drop as paratroopers, and come in as enemies when you get a deserter wave. Again, I commented out everything between that and List_NATO = _natoSoldier (remember to still keep that last line in, same as vehicles).
And if you want to change the terrain, it's just as easy and copy/pasting the mission folder and changing the .Altis at the end to the name your desired terrain uses. Quick way to find it is to save an empty mission on the terrain you want, then look up in Documents>Arma 3>mpmissions (if you saved it as a multiplayer mission) to see what comes after the dot, then just copy that to the copy of Dynamic Bulwarks.
Sadly not able to find these files. Not in Documents>Arma 3>mpmissions (empty) or Documents\Arma 3\Saved\mpmissions\Dynamic%20Bulwarks%3a%20Altis.Altis (empty) or elsewhere. It is only referenced in e.g. Documents\Arma 3\Saved\steamMPMission\Dynamic%20Bulwarks%3a%20Altis.altis\mission.pbo (folder where I find my saves).
Would you kindly provide a little guidance on idiot-level? :) Many Thanks
I just want to start with a damn pistol and make enemy bodies last an additional round. I'm not getting a computer science degree to do it. ♥♥♥♥ this ♥♥♥♥♥♥♥♥.
-Find description.ext (it will be in the same folder as mission.sqm), open it
-Find the Params class
-Find which params you want to change (read the "title" entry), and change the "default" entry to one of the "value" entries
Done