Arma 3
Dynamic Bulwarks: Build - Defend - Survive
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Update: Jul 9, 2019 @ 9:25pm

Fix for medikits not always working.

Added Mag Repacking by pressing CTRL + R.

Update: Jul 1, 2019 @ 7:07pm

Fix for Turning off Support Satellite breaking loot spawns.

Update: Jun 30, 2019 @ 5:23am

This is Dynamic Bulwarks biggest update yet! With lots of new features, gameplay mechanics, quality of life improvements, choices for players and server hosts, bug fixes and a focus on re-balancing and making the mission even more enjoyable.

A large focus for this update was on making the mid to late game more interesting and challenging by adding more random events and new things to fight! We also wanted to change it so that one match wouldn't go on for three or more hours. In this new patch the average match is about 15 to 20 waves and takes roughly 1 to 1.5 hours before everyone dies. Feed back, ideas and contributions from our dedicated community and testers has been fantastic! This release would not have been anywhere near as successful without your help!!

NEW FEATURES
---Special Waves---
We previously had Suicide Bombers as a random wave that could occur. We now have six more special waves that can also occur after wave five and they will occur more and more frequently as the mission progresses. Thanks for all the suggestions and a special thanks to Dr Butts for letting us borrow some of his ideas and code!

Mortar - A mortar spawns somewhere in the zone and will bombard the bulwark. Destroy it before it destroys the Bulwark!
Civ Wave - Civilians are fleeing! Don't shoot them or you will lose ten times the standard kill points (default 1000 points).
Fog Wave - a dense fog rolls over the Bulwark.
Switcharoo - Your Bulwark has been overrun! You are teleported away from the Bulwark and AI spawn around the Bulwark Box. Fight you way back in against your own deferences!
Drone Wave - Demining Drones will hover around the bulwark and shoot explosives at it to try and bring it down!
Defector Wave - NATO defectors are attacking the Bulwark! Every unit that spawns will be a NATO unit.
Night Wave - The time is now midnight. Are you ready to fight in the dark?

---Vehicles---
Armed Cars - Randomly selected cars with mounted weapons will now spawn (Hunters, Offroads, etc) and attack you. As the mission progresses more cars (based on wave and player count) will come more frequently. As with everything in Dynamic Bulwarks, if you have a mod that adds armed cars they should automatically be included in the pool of cars that can attack you.
Armor - The chance of a tank appearing is now much, much higher and as the waves progress more of them will spawn at the same time (based on wave and player count).

---New Mission Parameters---
Body Cleanup - You can now set the number of waves that dead bodies will remain for (We heard your concerns about the performance hit many players took). By default bodies will despawn when the next wave starts.
Wave that Vehicles Start Spawning - Armed Cars will start spawning at this wave, tanks and other armored vehicles will start spawning 5 waves later.
Randomize Hostile Weapons - You can now have hostiles spawn with random weapons from the weapon pool!
Friendly Fire - Problems with trolls on your server or just terrible at identifying friend from foe? You can now turn off friendly fire.

--New Loot--
Grenades & Explosives - You can now find grenades, demolition charges and IEDs as random loot!
_LMGs - Added missing LMGs to the loot you can find (this was sort of a bug that these weren't already spawning because they have attachments by default).

---Quality Of Life Improvements---
Added Kill Points To HUD - Now when you gat a hit or make a kill the points will appear on your hud (can be disabled from the Mission Parameters).
Removed Fall Damage - No more collision damage! This means if you jump off a building or if someone hits you with a build item you won't be hurt.
Preview Image of Build items - Now when you select an item from the bulwarks shop a preview image of what you are buying will appear. Special Thanks to KillerStudio for this one.
Revive INCAPACITATED units at end of wave - Anyone who is incapacitated at the end of a wave will now be automatically revived.
AI and Vehicle cleanup - Improved the cleanup of stuck AI and vehicles. No complaints so far.
TFAR support - if you have the Task Force Radio mod loaded a radio will be automatically added to your character.
Diary Record Improvements - From the map screen you can click on "Dynamic Bulwarks" and there will be lots of information about how to play the game.
Increase Player Cap - Why just play with 11 players when you can play with 25?
New location spawn option - From the editMe.sqf file you can now choose the List_SpecificPoint option in the BULWARK_LOCATIONS. This will start the mission somewhere around the "Specific Bulwark Pos" marker that can be moved around from the mission editor.
Loot Whitelisting Only want certain items to spawn or to increase the odds of an item spawning? Check out the LOOT_WHITELIST_MODE and LOOT_WHITELIST settings in the editMe.sqf file.
Added Vehicle Lists to editME.sqf - you can now define what vehicles spawn from the editMe.sqf file.
Player can't take damage while INCAPPACITATED - Player is now invincible while down and awaiting a revive.

--Default Mission Parameters---
Several default parameters have changed. Default down time between waves has increased to 1 minute, Kill Points have been increased and a few other minor changes for the better.

--New Build Items--
Bunker Block
Pillbox
Modular Bunker
Concrete Shelter
Concrete Walkway
Long Concrete Wall
Removed Large Platform

BALANCING
Basically 30+ is pretty much impossible as AI skill is max and vehicles spawn just about every wave. If you make it into the 30s you are an ARMA god.

AI skill increase as mission progresses - As the mission progresses the AI skill will ramp up like so:
(Ai skill in ARMA goes from 0.0 to 1.0)
1-4: 0.05
5-10: 0.075
10-15: 0.1
15-20: 0.15
20-25: 0.2
25-30: 0.5
30+: 1

Vehicles - Tanks and Cars will spawn more and more frequently as the mission progresses.

Supports - Re-balanced prices of some supports and adjusted the radius on the Mind Control Gas

BUG FIXES
Fixed AI walking through objects placed by player - This is an ARMA bug that we have tried to work around in the past. The old work around wasn't working when there were lots of AI. This fix has been thoroughly play tested and no reports so far of AI walking through objects placed by players.
Fix for Predator Drone forcing MP Host into Drone perspective
Fixed bugged Medikit auto revive animation - player no longer actually gets incapacitated if they have a medikit. Instead an animation plays now then the player can get back up.
Fixed Exploit where players can quit to the lobby and rejoin the wave if they die
Remove ground damage from bulwark
Players getting damaged while using ARMAKART and Rage Stim fixed
Fixed Loot Drone markers being removed if loot drone found before wave 1 starts
Fixed players carrying multiple build items at one time
Fixed multiple Medikits being consumed on auto revive
Fixed ARMA KART gun spawning in broken state (I think we finally did it this time!)
Fixed Missile CAS - Stopped working due to a ARMA bug. Works now.
Fixed Predator Drone flying away - it will now stay around the Bulwark
Fixed players spawning without NVG and Map is enabled in Parameters (still some isolated reports of this)
Fixed regular loot and unique loot (cash, loot drone) spawning in same position
Fixed players being able to get default items from bulwark box before round starts
Fixed Exploit where players could obtain multiple loot points by spamming the cash before it disappears
Fixed Exploit where players could obtain multiple Ammo Resupplies by spamming the Ammo Drop before it disappears
Fixed Support menu being available from beginning of mission when Support Satellite parameter enabled.
Fixed Loot Drone Troll - Players could continually spam the loot drone box and the message would keep appearing on everyone's screen for ages.

And that's about it! There's a bunch of other minor tweaks and improvements but these are the ones you care about. One last big thank you from Willtop and omNomious!

Update: Nov 27, 2018 @ 3:35pm

New Features:

ZOMBIES Mode!
Ticket Based Respawn System
Suicide bomber wave: Will explode when close to players or player objects
Solid Objects - AI no longer walk through objects placed by players
Support: Mind Control Gas
Support: Drone Control
Support: Cluster Mine Shell
Support: Emergency Teleport
Spin Box: Find the Spin Box and you can buy random weapons from it
Added Action to flatten placed objects
Suicide Bombers destroy Player Objects
FAKs to MediKits: 15 FAKs placed in Bulwark Box will convert to a MediKit
Increasing Armor Spawns as mission progresses
Added Place option for Player Object (Object hovers in the Air)
Object Direction to EditMe so when purchased it's not at an odd angle
Max Waves Parameter: You can set this parameter to have the mission end at a certain wave (Congrats, you won!)
Find Satellite Dish to unlock Support Menu at Bulwark Box (turn on and off in Parameter Menu).
New Build Items added
Heal action on BulwarkBox: Pay 800 points to be fully healed.
Improvements to AI pathing and Cleanup
Change Supply Drop Crate to a simple Wooden Box

Fixes:

Fixed Multiplayer Host stuck in Spectator Cam when re-spawning
Fixed AI going to UNCONSCIOUS players
Fixed round start notification triggering twice
Fixed Targeted Supports if no target selected (support is refunded)
Fixed Paratroop Count Parameter
Fixed Riding objects into sky - You can do that anymore
Fixed starting unconscious in Multiplayer - you get revived and full healed once Bulwark location is set.
Fixed only one player being able to be revived by a Medikit at a time

Lots of other improvements and adjustments behind the scenes including moving a lot of the mission out of the primary loop and onto Events.

Thanks to Vehementis & Felix and Felix for their contributions!

Update: Jun 17, 2018 @ 4:35am

Release 1.3

Bug Fixes:
Fix MP Host getting stuck in Spectator Cam
Fixed players who join match in progress being unable to collect preexisting ammo drops
Fixed Loot Drone notification not appearing
Fix area enforcement blur effect

New Features:
New Items to build with
Placed Object can now be picked up again (if no other players within 5m)
Item Black List added to EditMe.sqf

Game-Play Enhancements:
Points Loot volume reduced

Update: Jun 12, 2018 @ 5:43am

Release 1.2

Bug Fixes:
Fixed players stuck in Spectator cam after being revived
Fixed Spawning in water if joining mid game
Improved Bulwark positioning and player spawning

Gameplay Fixes:
Script to delete AI who are stuck improved
Tanks keep reasonable distance from players
Removed "Break Medkit" action
Area Enforcement no longer returns you to the middle of the AO.
Loot Drone message removed - temporary

New Features:
Added Flashlights, IR pointers and other Rail attachments to random loot.
Added Time of Day Parameters
Containers in Shop Menu
Loot item that rewards points (based on Kill Points multiplier)

Update: Jun 8, 2018 @ 7:58am

Release 1.1

Bug fixes:
Fixed Mods crashing game (Enemies not spawning / stuck in ocean)
Fixed MP Player Ocean Spawn

Gameplay Fixes:
Delete Empty Item containers
Adjusted Parameter names and order
Put "Break Medkit" at bottom of Action Menu
Removed Force DLC from mission (I hope this will allow people without the DLC to play the mission)

New Features:
New Parameter to set how many waves AI spawn with only a pistol
New Parameter to set the time between waves
New "Low" option in the "Number of hostiles per wave" parameter so you can get less hostiles to spawn
Added FAK to every 4th hostile using only a pistol

Update: Jun 3, 2018 @ 10:05pm