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Also, you can move placed objects already, action is in the menu when facing them up close.
Vehicles I'd also like to see, possibly they can be implemented as 'boss rounds' every 5 or so waves? This would put a use to the constantly spawning AT mines that are currently useless. Launchers could also spawn as loot, including AA as mentioned. Don't believe I've seen launchers spawn yet.
AI manned gun turrents and placeable static friendly soldiers would be a good purchase option.
It's also a major nuisance when you're down to the last one or two enemies in a round, and they've decided to camp somewhere nearby in a bush and stay put. It'd be a good addition if the round is down the last one or two enemies that they become revealed on the map to mop up.
R3F has better controls and also allows to replace objects, rotate em etc.
Maybe more buildings and R3F building system, it tends to work better.
Definitely storage, allow us to buy ammo crates and other military looking loot holding storage.
Maybe a quick item customization? As in, allow only Vanilla weapons to spawn, or only Vanilla+Apex, or just a mod(Love the compatability from the get go btw).
Picking up and moving stuff is a big one but using R3F will fix that.
Possible hostile unit mod integration? As in, we could set the units to spawn by default loadout of mods and their factions.
Option to buy certain vehicles. Heavy vehicles will probably break the mission a bit but with all the AI who have launchers I'm willing to bet allowing light vehicles or even light armor would be a good choice.
Love the mission.
I would like that the wave pause every 10 waves, and then you need to activate the naxt wave at your "Bulwarks console" so that you can use your points and build your base in peace every 10 waves.
1- Earn money at the end of waves depending on the difficulty of the wave.
2- Get more time to prepare between waves with each survived wave. It should plateu at some point. I suggest it plateuing at 45 seconds.
3- An insta revive shop option for single players, can only be bought once? After bought it should revive you within seconds.
4- Purchasing AI frendlies. Sniper team? A squad member maybe?
5- Purchasing AI spotters that lase from greatest threat to the smallest. I.E. Greatest would be a tank vs a soldier.
6- An option to disable triggering your own mines would be noice.
#1 you get paid based on enemies killed and damage dealt, so as the waves get bigger, you get more points.
#2 You can set a time between waves in the mission parameters
#6 Mines do not have a built in IFF detection, so they would have to make and add in special mines for the mission.
#1 I know this but I think it is not enough. Also do you get more points for things like multiple kills in sequence or headshots. Maybe even distance shots?
#2 Oh.. Cool.
#6 Well that sounds dope if its possible.
A few people suggested an option for pooling money, it would be a cool idea to enable the vanilla group creation and have an option to either pool for the group or the leader.
I edited the source code posted on GitHub to implement this option. Not sure if the author is interested in my code or not, but would be willing to share. I added a few lines of code to the missionLoop.sqf and created a new resumeWave.sqf file for this scenario.