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The hostiles with pistols are so derpy that the first wave really shouldn't be much of a threat. You can spend that wave looking for starter loot.
There's a bit of a bug with objects killing people... In every match I've played, the objects will phase through the player without injuring them 99% of the time. Every now and again it derps out. I'm not sure if this is just ARMA being ARMA or our scripts... Try leaving it for a few seconds before running into people with it, the collisions my just take a moment to get disabled.
The waves not ending is because the AI which get stuck aren't getting deleted (So this encompasses two of the things that you mentioned). This is also working most of the time but you don't notice it because the AI only get deleted if they aren't detected. So check your map, it might be that someone spotted a stuck AI but didn't notice. But if the AI isn't on the map and the round isn't ending, have the server Admin press "Y" and delete the AI from Zeus.
Thanks again for the detailed feedback!
Overall, though, the hardest thing to add, and possibly the most important, would be that before-mission delay to load the map/edit certain options. Someone already suggested adding an option to buy empty crates, and that's something that I can confirm is needed. Maybe occasionally dropping one of the default ArmA ammunition/weapon crates every five to ten rounds or something like that?
Also, I do have one minor question: Does the difficulty of the AI also scale with the waves, or does it remain consistant based on the ArmA difficulty setting?