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the healing from the okw is super slow often i have to send back almost 75% health unit to not have all my guy around the truck.
for the callign they seem 100-200mp too cheap sine they cost no fuel.
i was quite supprised to see hwo good the flamme are now and how good flamme hetzer feel...
its a pure dedicated AI turreteless monster.
okw infantery halftrack seem super cheap 320mp and 30 fuel for a pzgren+small half track.
Do you have a balance question area?to explain some of your choices?
When you say chain, do you mean it can fire the barrages shortly after one another, or immediately after, before it has even lowered it's launch tubes?
I'll check up on the healing rate.
What costs 100-200 mp?
Yep, flame weapons are extra effective when picking the scorched earth tactics :-)
With the infantry halftrack i wanted it to be an alternative to the two other early vehicles, the armored car and the flak halftrack. With the infantry halftrack, you get great value and utility, with the armored car you get a high mobility hunter that also scales, and with the flak halftrack you get an omni-directional suppression platform. Maybe the infantry halftrack should cost more manpower, but the fuel cost is fine i think.
If you mean balance decisions and not design decisions, then no. I try to balance costs of units, buildings and abilities by comparing them to other factions, as well as looking at your possible alternatives.
Apart from this, while playing with OKW, I can call infinite number of Tiger Ace, Command Panther and Command Pz4 tank, for some reason. Is it normal or is it a bug?