Company of Heroes 2

Company of Heroes 2

Make CoH Great Again
L4DK | Foxhound  [developer] Apr 30, 2018 @ 2:52pm
Call-in balance
Hey guys, i'd like to get your feedback on call-in vehicles, if they should come out later and/or if they should be more expensive in manpower (they're not gonna cost fuel, as that's a deliberate design decision).
< >
Showing 1-8 of 8 comments
Oldwolf May 1, 2018 @ 4:43pm 
IMHO the larger/more powerful the Vehicle the later in the game it should come out. As for cost, in the CoH games and mods I've played the cost ranges from 600 to 1000 munition. I suppose it should be based on what the real or imagined availability of the Vehicle would be, in each case.
Last edited by Oldwolf; May 1, 2018 @ 4:43pm
Oldwolf May 1, 2018 @ 4:45pm 
What I mean by that last bit is that it is your perogative based on historical fact or a guess if you can not find any info on it. ;)
L4DK | Foxhound  [developer] May 1, 2018 @ 8:07pm 
Well, i set the initial costs based on their price in CoH1, so that's kinda the starting point. A tiger for instance could maybe be increased to 900 mp instead of 800, but i'm gonna give the mod more time to be played, before making that decision.
TooMan164RuS Jul 20, 2018 @ 1:31pm 
Need more medics in soviet hq. Too long to heal.
L4DK | Foxhound  [developer] Jul 23, 2018 @ 12:25pm 
@TooMan164RuS Thanks, nice observation :-)
Kanjejou Jul 29, 2018 @ 8:02pm 
the stuka zu fuss can chain its two artilerie barrage if you take the scorched earth doctrine making a it able to wipe a base in a single combo... i think it a bit too strong with its actual range

the healing from the okw is super slow often i have to send back almost 75% health unit to not have all my guy around the truck.

for the callign they seem 100-200mp too cheap sine they cost no fuel.

i was quite supprised to see hwo good the flamme are now and how good flamme hetzer feel...
its a pure dedicated AI turreteless monster.

okw infantery halftrack seem super cheap 320mp and 30 fuel for a pzgren+small half track.

Do you have a balance question area?to explain some of your choices?
Last edited by Kanjejou; Jul 29, 2018 @ 8:11pm
L4DK | Foxhound  [developer] Aug 5, 2018 @ 8:06pm 
Thanks for the feedback.

When you say chain, do you mean it can fire the barrages shortly after one another, or immediately after, before it has even lowered it's launch tubes?

I'll check up on the healing rate.

What costs 100-200 mp?

Yep, flame weapons are extra effective when picking the scorched earth tactics :-)

With the infantry halftrack i wanted it to be an alternative to the two other early vehicles, the armored car and the flak halftrack. With the infantry halftrack, you get great value and utility, with the armored car you get a high mobility hunter that also scales, and with the flak halftrack you get an omni-directional suppression platform. Maybe the infantry halftrack should cost more manpower, but the fuel cost is fine i think.

If you mean balance decisions and not design decisions, then no. I try to balance costs of units, buildings and abilities by comparing them to other factions, as well as looking at your possible alternatives.
Wolfxl Jun 30, 2020 @ 2:03pm 
This mod feel likes COH1 if we compare it to other mods, So thank you for your hard work.
Apart from this, while playing with OKW, I can call infinite number of Tiger Ace, Command Panther and Command Pz4 tank, for some reason. Is it normal or is it a bug?
< >
Showing 1-8 of 8 comments
Per page: 1530 50