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Aside from that, good post. It covers most of the information I've been able to gather on the subject. I would suggest people do like I did and make yourself a folder with all of this archived as we never know when it's going to become unavailable. I even went so far as to make pictures of all the T1 sets (that took a long time but I feel was worth it!)
https://www.youtube.com/watch?v=2mTPmhZBrAE
This build needs quite a bit of mana regen investment though. If you are struggling to survive make sure your damage resistance is capped, have decent chance to reflect missiles and try to free up slots for max hp.
Also Cpt-Qc, nice to hear the kiting strat has worked for you
T1 bosses take forever so I have not farmed much T1 gear yet but I reckon with good incognito pieces I could up my pet damage considerably.
Anyway I never really planned to complete a challenge alone on that build. It would be less painful to do it on another character or coop so it's fine if I can't do it. So long as I can kill the bosses I'm satisfied and think the build is successful.
You don't take too many hits since you let pets take the heat. Zombies + Health Potion + Your healing spell lets you stay topped off all the time. Skull Barrage is great for pushing enemies off you while pets deal with them.
In DF you just need to back off whenever you take a hit tho since it takes away 90% of your hp :D
The paladin is still missing 2 skills so it might change things significantly when they do come out. But it does feel normal that a paladin wouldn't deal too much damage tbh.
By the way, Preacher is not a SynergiesMod Class. It's from another mod (I can't recall which one) and is part of the Essentials compilation. It's probably not balanced for Synergies.