Arma 3
Hellenic Armed Forces MOD - Submarines (discontinued)
 This topic has been pinned, so it's probably important
Devastator  [developer] Apr 21, 2018 @ 5:17am
Bug Reports
Bugs
If you notice any bug please report us after you test it again with only this mod and CBA A3

  • Description
  • How to replicate
  • If possible a video
  • If possible RPT file
  • Confirm that you read the User Manual

Known Issues
Following issues are known and will be fixed in future

  1. Wave and smoke effects are not visible in dedicated server

Thanks and have fun!
Last edited by Devastator; Nov 16, 2018 @ 3:14pm
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Victor Apr 21, 2018 @ 7:00am 
Title: DDS (Dry Deck/Dock Shelter) bug

Description: So I've been doing a stealth scenario where the USS Virginia will deliver a single manned diver to the AO and found an issue there it made my escape really hard. Heres how it went;

1* The submarine was on 20m depth then 2* got into DDS with a diving suit ready 3* I opened the hatch and got out but 4* I tried closing the hatch but I can't so 5* I tried to get into it can't so I 6* Went to my mission, then after finishing/testing my mission 7* I tried to go back into DDS but I can't so I 8* ordered the driver of the submarine (that I ordered to stop till I command him to move again) to move a bit further away from the AO so I won't get detected then 9* I entered the sub while its submerged "Which surprised me because it says "DDS is the only way to enter & exit a submarine while it's submerged"" and 10* tried getting into the DDS to check the problem but I can't so 11* I tried resurfaced the sub and finally, the "Get into DDS" appeared and 12* got into it then closed the hatch so I gained interest on testing this bug further so 13* I tried submerging the sub again on 20m and 14* tried getting out of the DDS with hatch close but can't "Obviously yes its not a bug" so I tried the same procedure if I will still enter the DDS while submerged and the hatch is left opened, sadly...did the same procedures on number (10). that all.

Mods installed:
1)HAFM Navy ships
2)HAFM Submarines
3)CBA_A3

Submarine attributes:
1)USS Virginia
2)SDV & DDS
3)14x torp & 4x UGM

-Stratis

Edit: I confirmed that I have read the User Manual
Last edited by Victor; Apr 21, 2018 @ 7:03am
Victor Apr 21, 2018 @ 7:02am 
Originally posted by Kloosterveen7:
Can't leave sub once you detach SDV

Tried getting out with DDS?
Victor Apr 21, 2018 @ 7:03am 
Originally posted by Kloosterveen7:
DDS?

Dry Deck Shelter, its the only way to get out of the sub while it's submerged.

Read user manual.
Last edited by Victor; Apr 21, 2018 @ 7:03am
Victor Apr 21, 2018 @ 7:56am 
Bug Report: FIXED

*UGM Harpoon missiles homes to submerged submarines*

So I made another scenario, a PVE with another sub, I'm using USS Virginia while the enemy is using Yasen-Class, so he shooted like 5+ harpoon missiles that approaches the target HIGH and it didn't detected the submerged sub, which is a good thing.

I restarted the mission multiple times because it was fun battling PVE sub to sub.

Now I observed that harpoons that approaches their target on SEA-SKIM detects the SUBMERGED submarines and terminals them with pop-up & sea-skim, but did not killed the submarine, but still a bad thing for multiplayer because everyone will know that there's a submarine on that grid.

Observations:
1) enemy harpoons fired: 7
2) enemy harpoons that detected submerged subs while on sea skim: 2 of 2
3) enemy harpoons that detected submerged subs while on high approach: 0 of 5

Is this still a problem or no?

-I have read the user manual
-I know that the harpoons should not detect submerged subs, but it still did. even tho after update.
Last edited by Victor; Apr 21, 2018 @ 8:41pm
Devastator  [developer] Apr 21, 2018 @ 8:37am 
I just tried to hit a submerged submarine with harpoon and it simply missed. Can you upload a video to show the issue please?
Devastator  [developer] Apr 21, 2018 @ 8:41am 
For DDS
were you inside an AI group but not leader of the group?
Victor Apr 21, 2018 @ 8:45am 
Originally posted by Devastator:
For DDS
were you inside an AI group but not leader of the group?

I am in the AI group, and also the leader of them, that's how I commanded the AI to stop still I command him to move.

Edit:
I tried it now alone, it still doesn't work, any suggestions?

2nd Edit:
I also think there's 2 bugs on this single thread:
1) you can get inside a submerged submarine without using DDS.
2) DDS is bugged as bugged as I explained before.

3rd Edit:
I have a conclusion, whenever the DDS's hatch is opened, you cannot get in it when you're outside the submarine whether it's surfaced or submerged, you can only access inside the submarine.
Last edited by Victor; Apr 21, 2018 @ 8:56am
Devastator  [developer] Apr 21, 2018 @ 9:50am 
I can get into DDS without any problem. I have a feeling you are not coming close to correct entry point. Please share a video
Aplion  [developer] Apr 21, 2018 @ 12:48pm 
@Barrongo ... which submarine causes you "getin" DDS troubles ? have you tried them all ? let me know about please.
qp Apr 22, 2018 @ 5:03am 
Hello again, I am running into a problem, not sure if it's due to an issue with the mod or if it's a miss-config on my end. I run Exile and InfiSTAR for exile as my admin tool. Admins are able to use all the panels for the subs, but normal players have the panels dismiss right after they open, they cannot keep them toggled on. I am not sure if this is an issue with InfiSTAR admin tools, do you guys happen to know if there is an incompatibility here and if there are any workarounds? Thanks. You may reach me on Discord qp#8888 - μιλάω Ελληνικά εάν βοηθάει καθόλου :)
edit: infiSTAR has a list of allowedIDDs in case that makes any sense to you folks.
Last edited by qp; Apr 22, 2018 @ 5:09am
Aplion  [developer] Apr 22, 2018 @ 9:38am 
@qp ... this mod never tested together with Exile so might be incompatible. Devastator will be AFK this week so might provide a better answer when come back. Και εγω μιλαω Ελληνικα αλλα δε θα καταλαβουν οι υπολοιποι φιλε μου :)
qp Apr 22, 2018 @ 10:28am 
thank you for getting back to me. It works in exile (as do your other mods) just fine, I believe this must be an issue with Infistar (it's an admin tool, not specific to exile). I have asked on their forums for support, I'll comment here if I can figure something out in the meantime.
Aplion  [developer] Apr 22, 2018 @ 12:48pm 
I'm completely unfamiliar with that mate ... lets wait to see if Devastator knows something about or else (maybe) you have to research by your own on that subject. Sorry that I can't help on that.
qp Apr 22, 2018 @ 5:37pm 
So yes, it was being blocked by infistar, all I had to do was provide it with all the IDDs you use for the mod and it works. thank you for your time
baron556 Apr 28, 2018 @ 12:14pm 
I'm having trouble with the TFAR integration. Personal radios work at any depth, but long range backpacks and vehicle radios don't work at all (claims it can't work while underwater). I'm using TFAR 1.0.278, CBA and the sub mod, all from the workshop. https://i.imgur.com/aw40N8T.jpg

Here is TFAR info from TS: https://i.imgur.com/0ob7K4u.jpg

Here is a video testing with two NATO subs, one AAF and one CSAT: https://www.youtube.com/watch?v=-Cxh_UkWnjM&feature=youtu.be

I think the vanilla SDV minisub works the way I would expect sub radios to, only when surfaced or at periscope depth. Maybe see if theres some kind of profile for it that could be used on these subs?
Last edited by baron556; Apr 28, 2018 @ 12:17pm
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