Arma 3
1,290 ratings
Hellenic Armed Forces MOD - Submarines
Data Type: Mod
Mod Type: Boat
File Size
50.007 MB
Apr 15, 2018 @ 6:50am
Mar 30, 2020 @ 4:47am
24 Change Notes ( view )

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Hellenic Armed Forces MOD - Submarines

In 1 collection by Aplion
HAFM NAVY (Ships & Submarines) Collection
4 items
This is version 2.0 of a completely working Submarines set for ArmA 3.

A long time effort for a MilSim part that I believe that was missing from this game and which would not been possible to be achieved without my friend Devastator_cm which did all scripting dirty work on it.

On this mod you will have the opportunity to complete use some of the main Submarines stations as Commander, Weapons Officer, Sonar Officer, Driver, as well to use it as Cargo for your missions.

These Submarines are capable to shot Torpedoes, Harpoon Missiles, Cruise Missiles and Decoys in order to defend themselves.

Also there are scripts that control AIs behavior, in case Submarine is controlled by them, as even new waypoints and EDEN attributes in order to help the user more.

This mod is coming with an Operations Manual which is a "must" for user to read prior use the mod.

On this stage the mod persisted by 4 submarines, 3 of them are on NATO side, 2 on Independent side and one on OPFOR side.

Some of them have more capabilities that others and everything is explained in manual.

Generally I'll not write much more for this mod, I'll let you try it and see what can be offer to ArmA.

Again, all credits goes to Devastator_cm for his work and to BIS for the game.

NOTE: just one of these Submarines but with same usage and everything else, is into Devastator_cm "DEVAS_TAF" mod for Turkish Forces.
NOTE 2: No permission for retexture or any change to models and scripts of this mod it is given to anyone. Only permission to include it AS IS in servers is permitted by the authors.
NOTE 3: This mod needs the CBA addon in order to work (dependency).

HAFM Ships relative mod link:

Required addons/mods for either Submarines or Ships:


HAFM NAVY Core & Weapons -

Operations manual (also included) external link:

Optional (for missions build using older ships version):

Helper addon -

HAFM NAVY Collection :

Copyright 2018 [Aplion, Devastator_cm] This item is not authorized for re-uploading on Steam, except by its own authors.
Popular Discussions View All (10)
Feb 18 @ 2:13pm
PINNED: Bug Reports
Sep 14, 2020 @ 6:46pm
Feb 23 @ 8:33am
Recommended scenarios....
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Phantom Raven May 17 @ 11:11am 
thank you aplion, I did "Read" the manual but by read I mean I hit ctrl+F and typed in "rearm" and found nothing.
Aplion  [author] May 16 @ 4:12am 
@Phantom Raven ... use the rearm supply ship (read the manual).
Phantom Raven May 15 @ 9:23pm 
How does one rearm the sub?
Iranian Giga Chad 6000 Apr 23 @ 5:32pm 
Author might want to address the fact his mod can cause hearing damage before this gets taken down.
Aplion  [author] Apr 23 @ 12:29pm 
@IAMspEeDex ... I'll try to communicate with Devastator which is the coder of this mod. I can't do anything else as he stop developing for the moment.
IAMspEeDex Apr 23 @ 7:44am 
@Aplion yeah the manual says weapons are controlled by weapons officer, but thats not the case. The COMMANDER controls EVERYTHING, the driver controls depth, the weapons officer nothing, and the sonar operator controls nothing aswell. These custom controls are only visible from the commander. I posted about that aswell and nobody responded
NordicSkald Apr 22 @ 10:37pm 
how do I fire the torpedoes and missles? i have only been able to press buttons with the commanding officer's fire control, but not the weapons officer. it makes aiming impossible. what is the intended way to do this?
Iranian Giga Chad 6000 Apr 12 @ 8:12pm 
cruise missile sounds are going to give someone ear damage
IAMspEeDex Mar 31 @ 2:27pm 
so for some reason, in commander seat i can do everything, driver can control depth, and the rest of the seats are useless for me, something wrong or it is me?