Arma 3
1,140 ratings
Hellenic Armed Forces MOD - Submarines
Data Type: Mod
Mod Type: Boat
File Size
50.007 MB
Apr 15, 2018 @ 6:50am
Mar 30, 2020 @ 4:47am
24 Change Notes ( view )

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Hellenic Armed Forces MOD - Submarines

In 1 collection by Aplion
HAFM NAVY (Ships & Submarines) Collection
4 items
This is version 2.0 of a completely working Submarines set for ArmA 3.

A long time effort for a MilSim part that I believe that was missing from this game and which would not been possible to be achieved without my friend Devastator_cm which did all scripting dirty work on it.

On this mod you will have the opportunity to complete use some of the main Submarines stations as Commander, Weapons Officer, Sonar Officer, Driver, as well to use it as Cargo for your missions.

These Submarines are capable to shot Torpedoes, Harpoon Missiles, Cruise Missiles and Decoys in order to defend themselves.

Also there are scripts that control AIs behavior, in case Submarine is controlled by them, as even new waypoints and EDEN attributes in order to help the user more.

This mod is coming with an Operations Manual which is a "must" for user to read prior use the mod.

On this stage the mod persisted by 4 submarines, 3 of them are on NATO side, 2 on Independent side and one on OPFOR side.

Some of them have more capabilities that others and everything is explained in manual.

Generally I'll not write much more for this mod, I'll let you try it and see what can be offer to ArmA.

Again, all credits goes to Devastator_cm for his work and to BIS for the game.

NOTE: just one of these Submarines but with same usage and everything else, is into Devastator_cm "DEVAS_TAF" mod for Turkish Forces.
NOTE 2: No permission for retexture or any change to models and scripts of this mod it is given to anyone. Only permission to include it AS IS in servers is permitted by the authors.
NOTE 3: This mod needs the CBA addon in order to work (dependency).

HAFM Ships relative mod link:

Required addons/mods for either Submarines or Ships:


HAFM NAVY Core & Weapons -

Operations manual (also included) external link:

Optional (for missions build using older ships version):

Helper addon -

HAFM NAVY Collection :

Copyright 2018 [Aplion, Devastator_cm] This item is not authorized for re-uploading on Steam, except by its own authors.
Popular Discussions View All (8)
Apr 14, 2020 @ 4:32am
PINNED: Bug Reports
Sep 14, 2020 @ 6:46pm
Oct 2, 2018 @ 5:47am
How to bring back Missions made before Version 2.0
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godfather May 8 @ 12:37pm 
great mod long range missle from the sea is a must have for any strike
Devastator  [author] Apr 4 @ 12:28am 
You can find it in the mod manual inside installation folder
Slayer347 Apr 3 @ 10:49pm 
Just got this mod. I try to place the virginia class under water and start it submerged in the editor, but when I start the game the sub starts to surface. Anyway to start it submerged and keep it there from the start of a mission?
Heidikiller Feb 26 @ 5:12am 
cruise missiles does not work
AT Feb 24 @ 10:35pm 
warmaster2143 Feb 2 @ 12:07pm 
what is the class names for this mod
Aplion  [author] Jan 23 @ 3:14am 
@IFN.GGHunter ... read the manual.
IFN.GGHunter Jan 22 @ 4:52pm 
i dont know how to fire cruise missiles can u tell me
ZERO COOL Dec 31, 2020 @ 6:58pm 
were we ever able to solve the owner of the fired missile/cannons so players can get kill rewards for shooting other units? i asked a while ago and was told the ammo uses YOUR engine and not armas and to give it an "owner" unit was impossible, was curious if this was ever revisited? or if the
_someObject setOwner (owner _playerObject);
command would be applicable?
or ANY set owner/attatch to command would work or if i should just stop hunting....
fucking LOVE this mod and want to use it but kinda not as satisfying when you have no way of knowing if you hit the target or being rewarded for it :/
Aplion  [author] Dec 22, 2020 @ 10:13am 
@9LLO ... drop me a friend request and send me a link by message (assuming that you'll have upload the files somewhere)