Arma 3
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Hellenic Armed Forces MOD - Submarines
 
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Data Type: Mod
Mod Type: Boat
File Size
Posted
Updated
56.190 MB
Apr 15 @ 6:50am
Jun 5 @ 4:23am
6 Change Notes ( view )

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Hellenic Armed Forces MOD - Submarines

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Description
This is version 1.3.1 of a completely working Submarines set for ArmA 3.

A long time effort for a MilSim part that I believe that was missing from this game and which would not been possible to be achieved without my friend Devastator_cm which did all scripting dirty work on it.

On this mod you will have the opportunity to complete use some of the main Submarines stations as Commander, Weapons Officer, Sonar Officer, Driver, as well to use it as Cargo for your missions.

These Submarines are capable to shot Torpedoes, Harpoon Missiles, Cruise Missiles and Decoys in order to defend themselves.

Also there are scripts that control AIs behavior, in case Submarine is controlled by them, as even new waypoints and EDEN attributes in order to help the user more.

This mod is coming with an Operations Manual which is a "must" for user to read prior use the mod.

On this stage the mod persisted by 4 submarines, 3 of them are on NATO side, 2 on Independent side and one on OPFOR side.

Some of them have more capabilities that others and everything is explained in manual.

Generally I'll not write much more for this mod, I'll let you try it and see what can be offer to ArmA.

Again, all credits goes to Devastator_cm for his work and to BIS for the game.

NOTE: just one of these Submarines but with same usage and everything else, is into Devastator_cm "DEVAS_TAF" mod for Turkish Forces.
NOTE 2: No permission for retexture or any change to models and scripts of this mod it is given to anyone. Only permission to include it AS IS in servers is permitted by the authors.
NOTE 3: This mod needs the CBA addon in order to work (dependency).


Popular Discussions View All (4)
47
Aug 1 @ 4:30pm
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601 Comments
vladchitoroaga Sep 10 @ 6:03pm 
i cant believe someone made this . genius!
Devastator  [author] Aug 29 @ 1:42pm 
Hi, It is not about compatibility from our side. Issue lies by TFAR. It is not handling submerged vehicles correctly at the moment.
You can vote up following item and maybe TFAR developers might consider this in coming releases
https://github.com/michail-nikolaev/task-force-arma-3-radio/issues/1417#issuecomment-389233610
CK-Gadou Aug 29 @ 12:34pm 
Hi, I would like to use your mod with Task Force Radio, but I met some problems: I can't use submarine radio and I don't hear my mates in the vehicle.

So, Does it exist a solution for that? or do you plan an update to solve compatibility problems with TFAR?

Thank you for this great job! Your mod is really wonderful!
Edweirdo Aug 20 @ 11:02am 
How do I spawn in a sub using the editor?
Devastator  [author] Aug 20 @ 9:11am 
Sure
Iraq Lobster Aug 20 @ 7:35am 
Can we put this mod in our modpack either?
Devastator  [author] Aug 19 @ 2:43pm 
Hi There,
as wrote below Aplion's and mine opinions are "ok" for such servers as long as they are NOT monatized.
Iraq Lobster Aug 19 @ 12:17pm 
Hey Devastor, ty for creating this awesome mod! Can we use it for our pretty new Ger. Modded Tanoa Life Server? We need it for our Navy S.E.A.L.S! :steamhappy:
FoxyOnPC1080p Aug 4 @ 6:07am 
Just want to say I love the mod, I was wondering if you could make it so two SDV's could go on the back of the subs on top of the DDS. As my unit is trying to do an op and it would be great to have eight guysin two sdvs. It looks like there is more than enough room on the back of the US sub,so just wondering if you guys would be open to that?
Devastator  [author] Aug 4 @ 3:32am 
LeeYeonHee, as long as server is not monatized and free for players there is no problem to add our mod there.