Arma 3
705 ratings
Hellenic Armed Forces MOD - Submarines
 
Rate  
Favorite
Favorited
Unfavorite
Data Type: Mod
Mod Type: Boat
File Size
Posted
Updated
41.607 MB
Apr 15 @ 6:50am
Nov 17 @ 7:34am
18 Change Notes ( view )

Subscribe to download
Hellenic Armed Forces MOD - Submarines

Subscribed
Unsubscribe
In 1 collection by Aplion
HAFM NAVY (Ships & Submarines) Collection
4 items
Description
This is version 2.0 of a completely working Submarines set for ArmA 3.

A long time effort for a MilSim part that I believe that was missing from this game and which would not been possible to be achieved without my friend Devastator_cm which did all scripting dirty work on it.

On this mod you will have the opportunity to complete use some of the main Submarines stations as Commander, Weapons Officer, Sonar Officer, Driver, as well to use it as Cargo for your missions.

These Submarines are capable to shot Torpedoes, Harpoon Missiles, Cruise Missiles and Decoys in order to defend themselves.

Also there are scripts that control AIs behavior, in case Submarine is controlled by them, as even new waypoints and EDEN attributes in order to help the user more.

This mod is coming with an Operations Manual which is a "must" for user to read prior use the mod.

On this stage the mod persisted by 4 submarines, 3 of them are on NATO side, 2 on Independent side and one on OPFOR side.

Some of them have more capabilities that others and everything is explained in manual.

Generally I'll not write much more for this mod, I'll let you try it and see what can be offer to ArmA.

Again, all credits goes to Devastator_cm for his work and to BIS for the game.

NOTE: just one of these Submarines but with same usage and everything else, is into Devastator_cm "DEVAS_TAF" mod for Turkish Forces.
NOTE 2: No permission for retexture or any change to models and scripts of this mod it is given to anyone. Only permission to include it AS IS in servers is permitted by the authors.
NOTE 3: This mod needs the CBA addon in order to work (dependency).


HAFM Ships relative mod link: https://steamcommunity.com/sharedfiles/filedetails/?id=1118982882

Required addons/mods for either Submarines or Ships:

CBA_A3

HAFM NAVY Core & Weapons - https://steamcommunity.com/sharedfiles/filedetails/?id=1523363834

Operations manual (also included) external link: https://www.dropbox.com/s/91fgrmrry38rjhi/Naval Weapon Systems.pdf?dl=0

Optional (for missions build using older ships version):

Helper addon - https://steamcommunity.com/sharedfiles/filedetails/?id=1523395341

HAFM NAVY Collection : https://steamcommunity.com/sharedfiles/filedetails/?id=1543583710

Copyright 2018 [Aplion, Devastator_cm] This item is not authorized for re-uploading on Steam, except by its own authors.
Popular Discussions View All (5)
68
Nov 10 @ 2:22am
PINNED: Bug Reports
Devastator
51
Oct 26 @ 12:38am
Suggestions
JetfireBlack
6
Oct 2 @ 5:47am
How to bring back Missions made before Version 2.0
Nobody100
< >
669 Comments
Aplion  [author] Nov 17 @ 7:50am 
An update - fix just released ... see mod "change notes" for details.
owls4ever Nov 10 @ 5:30pm 
@Devastator & Aplion

Ah! I see, thanks for the fast reply and permission!
So it's forbidden as a result of new rules? I see :D

Thanks again!
Aplion  [author] Nov 10 @ 1:43pm 
@owls4ever ... on every ArmA mod is forbided to other people editing their content ... unless there is a written notice/approval by its author (Never saw that in ArmA mods).
Devastator  [author] Nov 10 @ 8:45am 
You mean you want to write a script to load another vehicle into the submarine? If yes, feel free to do that
owls4ever Nov 10 @ 5:31am 
I've been waiting for a mod like this for so long and I"m really happy you both decided to make it!

Thank you!

I do have some questions though if you're not too busy. :)

If I wanted to have this mod installed on a server but I also wanted the submarines to use a set of scripts which allows other vehicles on the server to have crates and other vehicles loaded into them, what would I have to do to make that happen? Would you have to make the changes? Is Loading things already a part of the mod right now?

Also, I'm curious to hear what made you both decide to forbid other people from editing your mod.

Thanks in advance and again, thank you for making this mod :D
Devastator  [author] Nov 9 @ 11:40pm 
😊😊
JetfireBlack Nov 9 @ 9:45pm 
@Devastator That's amazing, I'm fucking hyped for committing player genocide as zeus.
Devastator  [author] Nov 9 @ 4:59pm 
Devastator  [author] Nov 8 @ 2:25pm 
ehmm did you really read the description and manual? :/
jeanuir2 Nov 8 @ 1:55pm 
(BTW, EPIC mod. Spend all day with those cruise missiles). Is there a way to Re-Arm your Tomahawks after all 6 silos have been emptied?