Arma 3
Hellenic Armed Forces MOD - Submarines (discontinued)
934 Comments
bluedevil238 Jul 2 @ 9:35am 
is this still running
Lady Inquisitor Oct 15, 2024 @ 7:29am 
Yippe!!!
Aplion  [author] Oct 15, 2024 @ 5:16am 
@DeNatured Milk.Com ... as you will made no changes on this mod, permission granted.
Lady Inquisitor Oct 12, 2024 @ 6:45am 
Permission to pack this mod into a unit modpack?
Pixy Sep 13, 2024 @ 10:37am 
You're welcome lads.
Aplion  [author] Sep 13, 2024 @ 6:19am 
@Pixy ... problem solved, thanks m8.
Pixy Sep 11, 2024 @ 3:42pm 
No problem , a friend of mine was looking through some addons and I noticed right away.

This addon is unique and it deserves not to be butchered by others.
Devastator  [author] Sep 11, 2024 @ 1:07pm 
Thanks Pixy. Unfortunatelly they did not ask anything so kind of stole the content..
Pixy Sep 10, 2024 @ 9:29pm 
FYI , don't know if they asked you for permission , just wanted to let you know.
Pixy Sep 10, 2024 @ 9:25pm 
I just wanted to blow a whistle and let you know that a group along with some others are stealing your work without even crediting it.

https://steamcommunity.com/sharedfiles/filedetails/?id=3326381497
Devastator  [author] Aug 1, 2024 @ 9:13am 
Unless Arma got some major changes in the functions, it should work
(Goth Mommy) GHOST_023 Aug 1, 2024 @ 2:21am 
This mod is discontinued, but does it still function?
Kaydee__ Jan 23, 2024 @ 2:13am 
can you call for fire support from the subs?
Devastator  [author] Dec 8, 2023 @ 1:29am 
you need to download the dependent hafm-core mode too
Bulldog2080 Dec 7, 2023 @ 3:54pm 
Recieving HAFM_Submarines_Config' requires addon 'HAFM_Navy_Men error, any fix?
liwocom Oct 30, 2023 @ 12:42pm 
The missile's range is too close.
liwocom Jun 18, 2023 @ 3:57am 
bug
Devastator  [author] May 24, 2023 @ 2:25pm 
we set the burn rate high so that it makes sense to have some resupply ship otherwise a ship would run months long without any such demand in missions :)
Craze May 5, 2023 @ 8:34am 
I would rather that they run out of gas and have to refuel, but the gas mileage is not correct. I did some testing a while back, and a tank for example should be able to traverse altis about ten times. They do about. Some people think the fuel usage is too low for this game.
Craze May 5, 2023 @ 8:20am 
These Hellenic ships for the most part are excellent mods, but they run out of gas too soon. These maps are only a few miles big. Ships should be able to run much longer than what they do. I have to use script to give them infinite fuel because of that.
jungle.james May 1, 2023 @ 8:01pm 
I've read the documents thoroughly, and still cannot get the TLAMs to launch. I'm at proper depth and set coordinates, but hitting fire does not activate them. Any insights as to why?
[PPP]Animal Mar 9, 2023 @ 11:50am 
Love your Mods. Best thing added to ArmA ever. Just have a question. AI drive the sub very slowly, stopping at times. Maybe as depth gets more shallow they slow down and speed up as it gets deeper? Not sure whats going on. I want to use (vehicle player limitSpeed PPP_New_Speed;) when its AI controlled and (vehicle player setCruiseControl [PPP_New_Speed, true];) when player controlled in scripts to allow player to set his speed and not have to hold down forward key. This works for your ships but not the sub. Any reason that your aware of? Any idea how i might get this working? Thanks.
Devastator  [author] Feb 17, 2023 @ 3:02pm 
if you are playing alone commander can control all to make the life easy without non stop switching the seats
Blackbeard Nov 28, 2022 @ 4:38am 
hi . the manual says weapons are controlled by weapons officer, but thats not the case. The COMMANDER controls EVERYTHING, the driver controls depth, the weapons officer nothing, and the sonar operator controls nothing aswell. These custom controls are only visible from the commander. I posted about that aswell and nobody responded
Phœnix Aug 6, 2022 @ 5:11am 
creator : you add paypal for you Mods ???
Tree Aug 3, 2022 @ 4:19pm 
you should add retrackable mast's
[SSgt][SAVAGE-2A] Jeff_Doll Jul 11, 2022 @ 9:29pm 
I just want to get to the point I am asking all of you for your help, I’m looking to work on a project with the help of the modding community that worked on mods from silent hunter 3/4 and other games, I know that what i’m asking is a lot to ask for so if you would give me a chance to explain

I would be grateful, I'm looking for about 25 people with experience with mod deployment for a project I have in mind to make a game that would be somewhat a spiritual successor to silent hunter 4 using the unreal engine 5

if you not interested I could understand
Ehko_Raven May 17, 2022 @ 11:11am 
thank you aplion, I did "Read" the manual but by read I mean I hit ctrl+F and typed in "rearm" and found nothing.
Aplion  [author] May 16, 2022 @ 4:12am 
@Phantom Raven ... use the rearm supply ship (read the manual).
Ehko_Raven May 15, 2022 @ 9:23pm 
How does one rearm the sub?
Tiocfaidh ár lá Apr 23, 2022 @ 5:32pm 
Author might want to address the fact his mod can cause hearing damage before this gets taken down.
Aplion  [author] Apr 23, 2022 @ 12:29pm 
@IAMspEeDex ... I'll try to communicate with Devastator which is the coder of this mod. I can't do anything else as he stop developing for the moment.
spEeͥD`eͣxͫ Apr 23, 2022 @ 7:44am 
@Aplion yeah the manual says weapons are controlled by weapons officer, but thats not the case. The COMMANDER controls EVERYTHING, the driver controls depth, the weapons officer nothing, and the sonar operator controls nothing aswell. These custom controls are only visible from the commander. I posted about that aswell and nobody responded
NordicSkald Apr 22, 2022 @ 10:37pm 
how do I fire the torpedoes and missles? i have only been able to press buttons with the commanding officer's fire control, but not the weapons officer. it makes aiming impossible. what is the intended way to do this?
Tiocfaidh ár lá Apr 12, 2022 @ 8:12pm 
cruise missile sounds are going to give someone ear damage
spEeͥD`eͣxͫ Mar 31, 2022 @ 2:27pm 
so for some reason, in commander seat i can do everything, driver can control depth, and the rest of the seats are useless for me, something wrong or it is me?
Aurora Feb 8, 2022 @ 12:46pm 
Heads up, the dds will disappear once you leave it, but you can still see it in zeus.
Phœnix Jan 29, 2022 @ 2:00pm 
Good modding =)
Ace Dec 30, 2021 @ 6:09pm 
This is really cool, but the explosion sound effect for the cruise missile is downright painful to listen to. Please please PLEASE turn down the volume, or change the sound all together.
eliteshot Oct 10, 2021 @ 12:44pm 
is there a way to have sub cruise missle fired as a support option?
NatSCP Sep 23, 2021 @ 8:45pm 
Why does only the CO have access to systems?
Aplion  [author] Sep 14, 2021 @ 12:55pm 
Just note that operations manual also included into your download mod folder ...
SchrodingerDeeps Sep 14, 2021 @ 10:32am 
And just a double heads up, the pinned manual is a dead link (one in the description works).

And just another +1 that something has happened to command and control, only the CO seat has access to screens. Driver has depth control.
SchrodingerDeeps Sep 14, 2021 @ 10:12am 
Devastator my apologies I read that more than once and I have NO idea how I missed it.

Regardless, this is some truly sterling work worthy of a big fat Bravo Zulu.
Devastator  [author] Sep 14, 2021 @ 9:23am 
yes we do have a manual as written in description
SchrodingerDeeps Sep 14, 2021 @ 9:21am 
I seem to be the only person wondering this, do we have a manual haha :)
mquilez Aug 27, 2021 @ 2:41am 
+1 to @Basil and @Maxa, it seems to be a thing actually.
Basil Aug 9, 2021 @ 8:19pm 
+1 to what Maxa said. Something has broken - CO seat has access to all screens, the other seats have nothing except for driver who has depth control. Not sure when this happened
J.Mouse Jul 21, 2021 @ 4:13pm 
@Devastator Do you have any videos or documentation explaining how to do this?

Both deploying and recieving divers or SDV