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Will you add more ship types for ascended empires? like necrons from W40k or ancient human ships from Halo. Those ship types are really cool
Also as you probably know there will be ''origins''. One origin we can choose is ''remnants''.I’ve wanted to RP as a fallen precourser for years, but so far no good options existed. Now I can finally achieve my dreams. And with your mod it will be even more awesome. So my suggestion is if we choose ''remnants'' as origin. Maybe some fallen empire should recognize you? and they love/hate you for that.
Another thing I'd like to add if ever. Can you add a megastructure based on a defensive structure. Like a Huge Tower of Defenses. A Grand Cannon of sorts that will be hard to destroy. Part of what I see as Ascended Empires esp. as a World Architect would be a strong defensive chokepoint that would be hard to penetrate to invade said empire.
New ship types are unlikely at this point. Federations already add the Juggernaught which will not have a Fallen Empire model so I will have to think about that one.
I know there will be origins like remnants and so on and I would need to see what the codes are like when they are released.
That problem doesn't sound like a ZoFE problem per-se. If the said mod locks the casus belli behind the default country type, then you won't get it as an Ascended Empire. The only way to correct this is for the said mod author to allow for both country types for that casus belli, or someone create an override mod that loads before that mod, and include Ascended Empires in the eligible country types. But it sounds like a fairly simple problem to solve.
I thought about making some static defenses stronger, although would it need to come in the form of megastructures? (Megastructures cannot be unbuilt, destroyed, or otherwise removed once built). Also I haven't really looked since Megastructures give modifier bonuses mostly, do they support turrets and weapon locators? Can this buff to static defenses go to existing structures like defense station hp? Specifically against what are current defenses too weak?
This is ultimately a mod about Fallen Empires, and not really about becoming the crisis. I'm removing the requirement to use FE ships because some people prefer the NSC ship classes or ship sets from other mods.
For the second one, I see. Well, if I get interested I might set up an override once I learned how to.
As for the second one. Gigastructures has a moving planet and moon as a ship so maybe use that as a baseline for the defensive structure? I am thinking of megastructures purely bc of the reason that it can't be destroyed however the problem I see is that it will be transferred to the owner of the system if it gets changed... if ever, the new owner should rebuild it if they captured said system with the Defense Megastructure
I will take a look, although my first priority is to make sure the base mod functionalities will be stable with 2.6 which is why I am working on the ascension mechanics already this past week.
I'll bring back submod content with popular demand after the base mod is done.
So the new mechanic works like this: You can choose the path to use FE ships (which changes ship gfx), and you can choose not to use FE ships (E.g. NSC) and no changes to ship gfx. It's highly recommended though that if you're using NSC that you stick with NSC ships.
Thanks. It seems this Federations update fits nicely in with the core vision of this mod.