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Another one for ballance would be a change in how strike craft work since 2.0 kinda made them pointless, since they're now the same thing they're no longer able to put out good damage (No bombers) and can't be used as PD (No fighters) leaving them in this weird void of absolute uselessness, so you might want to split them or make an extra tier of them so they're worthwhile to use.
Another problem (Actually a bug), as an Ascended Empire with a Colossus i can't actually declare war on... anyone. At all, not even an Awakened Empire. I'm pretty sure this is because 2.0.2/2.0 Colossus CB breaks the whole thing since it tries to railroad you into using only it while still having a huge problem that the actual CB's code doesn't actually work. Meaning no matter how many claims I have I can't declare war on anyone. That means I'll never get dark matter shielding since the Enigmatic Fortress is also bugged into hell due to 2.0.
Yay bugs!
Oh, also why does the Torpedeo Battlecruiser hull get an extra AUX slot while the normal one gets just an extra Large one?
Other than those inconveniences the mod is amazing! I love it!
Ascended Empires cannot declare war right now, as the Casus Belli are valid only to default empires. In my internal build this is already resolved, and this update is coming on Tuesday.
EDIT: I will look at the hulls again. Probably a mistake while splitting the original ship into sections. Regarding to ship speeds, it seems PDX has changed it from 2.0.1 to 2.0.2. I will make sure this change is reflected in the current build. Thanks!
@QuadN I may not know everything that will be/not be in this mod yet, but weapons will be in a separate mod and you won't see 9 lances LOL.
Its the event that gives new world order modifier
And somehow i had to klick it a few times^
And know i get gifts-events rolling in one after another ^^
The event is triggered to fire once per subject. Gift events are cool, and triggers if the subjects have been with you long enough. Also once per subject.
Unsure about that icon.
I'm supposed to be releasing another add-on mod today, so it'd be helpful to know precisely what the issue is as opposed to me spending hours to investigate whether it is an actual issue, under what conditions it triggers and how best to address it, or maybe discover it's not actually an issue. That said, feedback is important to make this mod better so keep them coming!