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@FiddleSticks I'm glad someone liked those events. They hardly ever get mentioned by anyone lol. If you really want me to bring those back I can take a peek and see if they are copy-and-paste jobs.
Also, I personally enjoyed having the option to keep my base ship set in the previous version when using high quality ship sets, such as KUROGANE ships and stations.
In regards to weapons, I think it would be nice if any included in the base mod have different functionality beyond simple things like range and color. How weapons types in Stellaris 2.0 have different specializations could be used as a base for differences.
Using the plasma weapons from the first version of Zenith as an example:
The previous iteration only got away with this by splitting the options in two different time frames and allowing players to acquire the ships before actually being Ascended Empires. It's the other way round here - you must be an Ascended Empire before you can get the ships.
I already talked about the design decisions in Designer's Note, and while I understand it's disappointing not to be able to use the ship set you want, this decision takes away a lot of problems on my end and the mod works better because of it.
Looking forward to the further development of Zenith 2.0.
I love the black and white authoritarian ships but I don't usually play authoritarian
Can't wait to see how the mod delelops! This is one of the few I'd never play without