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So I removed those 3 mods and it contined to lag untill I undid those settings 1 by 1 and found which 1 is causing it, this was also just using the same save I had and even tried it on another save.
The Mod Settings option (Doctors will treat patients if no beds are available) is the problem.
So I fixed the problem and can play now but that option just breaks it.
Not sure how to link my Modlist, or do I just have to type out every single one?
Just load up the game, check the option, see the lag, and then post:
steamapps\common\RimWorld\RimWorldWin_Data\output_log.txt
Now, this can't really be a Smart Medicine problem directly here, since all it does it look for beds, and there's no room for a slowdown there. I've gotta wonder if some other mod is also messing with beds and causing something silly.
Loading game from file Death Tyranny 1 with mods Core, HugsLib, Children, EdB Prepare Carefully, Expanded Prosthetics and Organ Engineering, Work Tab, ResearchPal, Medical Tab, Fast Spreading Grass, Stack XXL, LT-DoorMat, Allow Tool, [KV] RimFridge - B18, Repair Workbench, RT Fuse, Stack Merger, [KV] Trading Spot - B18, [RF] Fertile Fields [b18], Efficient Light, Double Population, QualityBuilder, Just Ignore Me Passing, AllowDeadMansApparel, More Vanilla Turrets [B18], Quarry, [B18]-LinkableDoors, A Dog Said..., Blueprints, Better Workbench Management, [KV] Refugee Stats - B18, Centralized Climate Control, VGP Garden Tools, VGP Vegetable Garden, VGP Garden Medicine, Hospitality, Facial Stuff 0.18.0, RT's Weapon Pack B18, Avoid Friendly Fire, Animals Logic, Vanilla Animal Overhaul, [XND] Visible Pants, Locks, ED-Laser Drill, ED-EnhancedOptions, [B18] Removable Mt.Rock Roof Patche, CrustyTextiles B18, Misc. Training, Mad Skills, Pick Up And Haul, Smart Medicine, Heat Map, Color Coded Mood Bar, Cut blighted plants, Skilled Stonecutting, Architect Sense, Stuffed Floors, [T] MoreFloors, Billy's Improved Caravan Formation, Billy's Improved Load Transport Pods, Reasonable Components, [KV] Change Dresser - B18, Conduit Deconstruct, Barbed Wire, [sd] advanced powergeneration, Less Rebuff, More Linkables, Area Unlocker, Steel extraction, Various Space Ship Chunk [A18], Omni Core Drill B17, and Quantum Cooling
If your wanting everything in that File I can but it will be very long.
https://pastebin.com/kTkZ17Hf
https://pastebin.com/Sx3eQwNB
Edit: it will load, if I let my computer do its thing for an extra four minutes of load time (which is normally under a minute). It does okay on subsequent reloads if I leave the .log file in place, but it seems awfully trashy to have to leave a strange text file on my otherwise pristine desktop in order to run a mod.
Edit #the second: Thank you
(I don't speak English, so I rely on Google Translate)
========
Exception in Verse.AI.ThinkNode_Priority TryIssueJobPackage: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.ThinkNode_TraitBehaviors.TryIssueJobPackage (Verse.Pawn pawn, JobIssueParams jobParams) [0x00000] in <filename unknown>:0
at Verse.AI.ThinkNode_Priority.TryIssueJobPackage (Verse.Pawn pawn, JobIssueParams jobParams) [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.Pawn_JobTracker:DetermineNextJob_Patch1(Object, ThinkTreeDef&)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob()
Verse.AI.Pawn_JobTracker:EndCurrentJob(JobCondition, Boolean)
Verse.Pawn_HealthTracker:MakeUndowned()
Verse.Pawn_HealthTracker:CheckForStateChange_Patch1(Object, Nullable`1, Hediff)
Verse.Pawn_HealthTracker:Notify_HediffChanged(Hediff)
Verse.Hediff_Injury:Heal(Single)
Verse.Pawn_HealthTracker:HealthTick()
Verse.Pawn:Tick()
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
Well I can say Smart Medicine doesn't touch that part of code, but the _Patch1 means other mods do.
Here's the error I got:
Brio started 10 jobs in one tick. newJob=WPTendPatient (Job_12246564) A=Thing_Human2623839 B=Thing_HerbalMedicine4058404 jobGiver=RimWorld.JobGiver_Work jobList=(Wait (Job_12246307)) (WPTendPatient (Job_12246546) A=Thing_Human2623839 B=Thing_HerbalMedicine4058404) (WPTendPatient (Job_12246548) A=Thing_Human2623839 B=Thing_HerbalMedicine4058404) (WPTendPatient (Job_12246550) A=Thing_Human2623839 B=Thing_HerbalMedicine4058404) (WPTendPatient (Job_12246552) A=Thing_Human2623839 B=Thing_HerbalMedicine4058404) (WPTendPatient (Job_12246554) A=Thing_Human2623839 B=Thing_HerbalMedicine4058404) (WPTendPatient (Job_12246556) A=Thing_Human2623839 B=Thing_HerbalMedicine4058404) (WPTendPatient (Job_12246558) A=Thing_Human2623839 B=Thing_HerbalMedicine4058404) (WPTendPatient (Job_12246560) A=Thing_Human2623839 B=Thing_HerbalMedicine4058404) (WPTendPatient (Job_12246562) A=Thing_Human2623839 B=Thing_HerbalMedicine4058404) (WPTendPatient (Job_12246564) A=Thing_Human2623839 B=Thing_HerbalMedicine4058404) lastJobGiver=RimWorld.JobGiver_Work
Maybe the same problem as here : https://www.reddit.com/r/RimWorld/comments/8i0z3x/started10jobs_in_one_tick_major_laggy_issue_in/
"Animal Expansion Framework to the top of my mod order"