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Rapporter et oversættelsesproblem
pls wait for the next update to post new bugs related to the scenario setup.
S28 setup does not account for the special rule which says that all Living Corpses in the scenario have their level increased by 2, up to the max of 7. As in, we played the scenario at scenario level 3 and setup spawned lv3 Living Corpses as opposed to lv5 as instructed. Scenario was playable by adjusting tokens' hp and stat card manually otherwise.
I have not tested other scenarios that have mismatching monster levels, this just came up during campaign play.
In addition, Living Corpse monster sheet spawns in wrong orientation for levels 4-7 regardless of the scenario. Token is fine but sheet comes up with lv6 front for lv4, lv7 stat block for lv5 etc. Token however matches the desired level hp-wise.
The issues were verified and present in the latest mod opened via workshop menu in TTS, and not just in the old campaign save.
Overall, the scenario setup is working pretty great so far. However, there's a common issue for all of the scenarios containing bosses.
My group prefer to use hexes instead of standees on the monsters because it's easier to look at. The problem with using hexes setup is there are no hexes for all the bosses, and to my understanding only standees are available. The spawn monster script is throwing error that the boss hexes is not found when setting up the scenario (in my testing S11 with Hex monsters), and afterwards the monster spawning script has stopped working, had to reload the game to recover the script.
p/s: Thanks for all the hard work you guys done on the mod. Me and my group will never been able to enjoy gloomhaven because we all live far away from each other.
do you have 4 mats outside?
the script should look for the player mat to check how many player are there.
In scenario 7 (haven't checked on other scenarios), the level 2 Forrest Imps should have a total HP of 2, but their life tracker shows 3 hp above them.
I will try to take a picture. I will try to run other scenarios where there are Imps to see if the problem is with Imps or only that particular scenario.
After this happens setting up any scenario wont spawn any of the enemies
<startLuaCoroutine/spawnMapTiles>:
chunk_1: (43934,27-29): attempt to index a nil value"
A few time tonight while running our weekly Campaign. We were able to overcome it after removing all map tiles/monsters/play area, then respawning the play area and running the scenario builder again for the first map we took on, but after going to the next mission (Scenario 3 - Inox Encampment), it spawns the top tile of main area, all the mobs in the central area, but does not spawn the doors, the start zone, the thorns or the totems.
We have been thoroughly enjoying the mod that you've designed and any small hiccups we just find the necessary tokens to bypass, so this is easily able to be navigated while you figure out what's going on, or able to provide some troubleshooting steps.