Tabletop Simulator

Tabletop Simulator

Gloomhaven - Fantasy Setup (Scripted UI)
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Kijan  [udvikler] 11. juli 2018 kl. 1:42
Scenario Setup Problems
Hiho
Please post here any problems, related to autospawning.
(To many monster, to few, wrong maps etc)
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Kijan  [udvikler] 30. juli 2018 kl. 23:55 
It will be fixed in the next update.
pls wait for the next update to post new bugs related to the scenario setup.
Tactie 7. okt. 2018 kl. 5:12 
Hello. A bit unsure whether this should go under bug report or here but it seems more of a scenario setup issue so here goes.

S28 setup does not account for the special rule which says that all Living Corpses in the scenario have their level increased by 2, up to the max of 7. As in, we played the scenario at scenario level 3 and setup spawned lv3 Living Corpses as opposed to lv5 as instructed. Scenario was playable by adjusting tokens' hp and stat card manually otherwise.

I have not tested other scenarios that have mismatching monster levels, this just came up during campaign play.

In addition, Living Corpse monster sheet spawns in wrong orientation for levels 4-7 regardless of the scenario. Token is fine but sheet comes up with lv6 front for lv4, lv7 stat block for lv5 etc. Token however matches the desired level hp-wise.

The issues were verified and present in the latest mod opened via workshop menu in TTS, and not just in the old campaign save.
Quvano 8. okt. 2018 kl. 22:59 
Confirmed the issue with Living Corpses stat cards being set at wrong orientation when setup for levels 4-7
Sidst redigeret af Quvano; 8. okt. 2018 kl. 23:02
Wolfehart 25. okt. 2018 kl. 5:32 
I can't find anyone talking about this issue, so i'll post it here since it's related to setting up the scenario.

Overall, the scenario setup is working pretty great so far. However, there's a common issue for all of the scenarios containing bosses.

My group prefer to use hexes instead of standees on the monsters because it's easier to look at. The problem with using hexes setup is there are no hexes for all the bosses, and to my understanding only standees are available. The spawn monster script is throwing error that the boss hexes is not found when setting up the scenario (in my testing S11 with Hex monsters), and afterwards the monster spawning script has stopped working, had to reload the game to recover the script.

p/s: Thanks for all the hard work you guys done on the mod. Me and my group will never been able to enjoy gloomhaven because we all live far away from each other.

santangeloc2 1. nov. 2018 kl. 12:29 
Im having an issue with the monsters spawning for the wrong player count. we have 3 players and it keeps spawning for 4 people according to the scenario book. When i remove a player it spawns monsters for 3 people instead of 2. it seems like it keeps spawning a player count higher than what we need. Any help is appreciated
Kijan  [udvikler] 2. nov. 2018 kl. 6:46 
@santangeloc2
do you have 4 mats outside?
the script should look for the player mat to check how many player are there.
felipe.lavoura 2. nov. 2018 kl. 19:02 
I started a 4-player party with everyone on level 4 (so scenario level, in Normal, of 2).
In scenario 7 (haven't checked on other scenarios), the level 2 Forrest Imps should have a total HP of 2, but their life tracker shows 3 hp above them.
Kijan  [udvikler] 3. nov. 2018 kl. 0:09 
check out the party sheet. there is next to level the difficulty.. is it on normal? you can click the word. maybe it is on hard?
felipe.lavoura 3. nov. 2018 kl. 16:32 
Hi Kijan, thanks for the reply. It is on normal. All the other monsters in the scenario are correct, but the Forrest Imps are like one difficulty higher.
I will try to take a picture. I will try to run other scenarios where there are Imps to see if the problem is with Imps or only that particular scenario.
XanTheMan 6. nov. 2018 kl. 7:48 
Hello. Thank you for making this amazing mod! I have been having problems with rending and spitting drakes. The program gives me a "WWW image load erorr 504...ect" or a model loaderror insted of image. It seems to be just the rending drakes stat sheet, standee, and deck as well as the spitting drakes standee and deck. I'm assuming this is an error with where the files are hosted? I havent checked all of the mosters, but a quick random spawn showed these two as having problems. Any insight would be appreciated.
Kijan  [udvikler] 6. nov. 2018 kl. 8:22 
when you get the errors in TTS do you checked the Link in your browser?
XanTheMan 6. nov. 2018 kl. 19:04 
Thank you for your prompt reply. I just got home from work and cannot duplicate the error. Perhaps it was a problem with my connection. scenario is loading great and I'm ready to play!
Lufnar 27. dec. 2018 kl. 4:07 
Setting up first scenario results in "error in script (scripts -75ab50): chunk_1:(407,8-75): attempt to concatenate a nil value" and none of the enemies spawn. This happens when trying to use hexes instead of standees.
After this happens setting up any scenario wont spawn any of the enemies
Sidst redigeret af Lufnar; 27. dec. 2018 kl. 4:09
Kijan  [udvikler] 28. dec. 2018 kl. 23:41 
For the moment use Standees also the bosses have no hexes... i will look into it when i have time
Crazy Gamer 29. dec. 2018 kl. 22:11 
I ran into the "Error in Script (Gloomhaven Scenario Full Setup - 8d2074) function
<startLuaCoroutine/spawnMapTiles>:
chunk_1: (43934,27-29): attempt to index a nil value"

A few time tonight while running our weekly Campaign. We were able to overcome it after removing all map tiles/monsters/play area, then respawning the play area and running the scenario builder again for the first map we took on, but after going to the next mission (Scenario 3 - Inox Encampment), it spawns the top tile of main area, all the mobs in the central area, but does not spawn the doors, the start zone, the thorns or the totems.

We have been thoroughly enjoying the mod that you've designed and any small hiccups we just find the necessary tokens to bypass, so this is easily able to be navigated while you figure out what's going on, or able to provide some troubleshooting steps.
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