Tabletop Simulator

Tabletop Simulator

Gloomhaven - Fantasy Setup (Scripted UI)
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Kijan  [utvecklare] 11 jul, 2018 @ 1:42
Scenario Setup Problems
Hiho
Please post here any problems, related to autospawning.
(To many monster, to few, wrong maps etc)
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Kijan  [utvecklare] 27 jul, 2018 @ 0:00 
Ursprungligen skrivet av AlexF:
Tested S30-S45

S31 G2 P1, P2, P3 - Traps and Deep Terrors swapped
S31 L1 P2 - Bottom right Giant Viper should be elite
S39 L2 P2 - Bottom right Bear should be normal
S42 J2 P2,P3,P4 - Left side normal Wind Demon missing
fixed but
S31 L1 P2 - Bottom right Giant Viper should be elite
you mean S32 i think ;)



Ursprungligen skrivet av AlexF:
Tested S46-S55

S51 M1 P2,P3,P4 Gloom boss missing (Get object reference missing error and Gloom infinite tile does not work)
S55 Does not place anything at all
yeah i have to fix the gloom ...
i somehow broke the bag...
in the next update it will be back ;)
Quvano 27 jul, 2018 @ 0:08 
Oops, I didn't even open the scenario book to 55 when it didn't spawn anything and I didn't remember it was a random setup.

Yep, 36 is correct.

Yes, I meant S32 for that Viper
Senast ändrad av Quvano; 27 jul, 2018 @ 0:10
Quvano 27 jul, 2018 @ 11:02 
Tested S56-S80

S56 L3 P3, Top Right Hound should be elite
S57 C2 P3, Bottom Right Archer should elite
Senast ändrad av Quvano; 27 jul, 2018 @ 13:11
Kijan  [utvecklare] 27 jul, 2018 @ 13:38 
k fixed
thx for all your testing ;)
Songbirdo 28 jul, 2018 @ 0:33 
Scenario 9 missing lower left corner Vermling Scout when playing in four player. All ten should be present in 4P. Also, during setup the script places a Vermling Shaman monster stat card -- there are no Vermling Shamans in this scenario.

Scenario 35, the back room should only have the archers at A and B visible until the player breaks open the door or enters the tiles. The boss, guards and archers should be hidden, as well as the chest. Also, the left archer at B (on the right side) is always elite, no matter the number of players. Mine spawned as normal.

Suggestion: Summon tokens with health bars similar to the rest of the figures. Or put a damage token button in them.

Other comment: During "Normal" set up, RAW, the player should be able to see the layout of the map, the monsters that will be int he scenario as well as the obstacles/traps they will be encountering at some point. "Revealed" and "Hidden" are two variants. There is no option for "Normal" setup.

Songbirdo 28 jul, 2018 @ 0:35 
Is it Vampening Ring or Dampening Ring?
Kijan  [utvecklare] 28 jul, 2018 @ 0:40 
S9 and S35 allready fixed.. only a few posts above you discussed ;)

My group uses the damage token and put one on the summon and join them

setup we have some discussion in comments... the hidden variant is good as standart ... when you want the whole map then use revealed... the obstacles are not that problem...
Quvano 28 jul, 2018 @ 2:17 
Even though I use the hidden option, I do think the setup should have an option as per the intented rules where the contents are not placed on any but the 1st tile. I do realize it could be quite a bit of work.
Songbirdo 29 jul, 2018 @ 3:20 
Scenario 49, the Siege Cannon should have twice the normal HP value of the standard elite.
Kijan  [utvecklare] 29 jul, 2018 @ 3:45 
That is a special rule. You can change the HP of any standee by clicking on the HP Bar. Then you can change the Max HP ;)
Quvano 29 jul, 2018 @ 12:40 
Tested S81-95

S85 D1,D2 P3 - Error displayed that all sum demon's placed. Extra Sun demon in bottom right of joining corridor tile causing random Sun Demon missing

S85 D1,D2 P4 - FROM FAQ Error in scenario book: Right Sun Demon in D1 should not be there. Bottom Sun Demon in joining corridor tile should not be there. Bottom left Night demon in D1 should not be there. Causes error displayed that all sum demon's placed and causes random Sun Demon missing

S91 G1 P2,P3,P4 - Missing Elite Living Spirit

S94 D1 P4 - Right Top Vermling Scout should be Normal
Kijan  [utvecklare] 29 jul, 2018 @ 14:24 
k i will check it and bring the rest in
thx for your testing ;)
Kijan  [utvecklare] 29 jul, 2018 @ 15:13 
S85 was the only problem with the monster that should not exists ;)
so all should be fine now after all your testing ;)
big thx AlexF :steamhappy:
Stephen 29 jul, 2018 @ 20:37 
Thanks AlexF !
Croyote 30 jul, 2018 @ 15:37 
Scenario 2, 3 players, first room places too many archers.
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