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S31 L1 P2 - Bottom right Giant Viper should be elite
you mean S32 i think ;)
yeah i have to fix the gloom ...
i somehow broke the bag...
in the next update it will be back ;)
Yep, 36 is correct.
Yes, I meant S32 for that Viper
S56 L3 P3, Top Right Hound should be elite
S57 C2 P3, Bottom Right Archer should elite
thx for all your testing ;)
Scenario 35, the back room should only have the archers at A and B visible until the player breaks open the door or enters the tiles. The boss, guards and archers should be hidden, as well as the chest. Also, the left archer at B (on the right side) is always elite, no matter the number of players. Mine spawned as normal.
Suggestion: Summon tokens with health bars similar to the rest of the figures. Or put a damage token button in them.
Other comment: During "Normal" set up, RAW, the player should be able to see the layout of the map, the monsters that will be int he scenario as well as the obstacles/traps they will be encountering at some point. "Revealed" and "Hidden" are two variants. There is no option for "Normal" setup.
My group uses the damage token and put one on the summon and join them
setup we have some discussion in comments... the hidden variant is good as standart ... when you want the whole map then use revealed... the obstacles are not that problem...
S85 D1,D2 P3 - Error displayed that all sum demon's placed. Extra Sun demon in bottom right of joining corridor tile causing random Sun Demon missing
S85 D1,D2 P4 - FROM FAQ Error in scenario book: Right Sun Demon in D1 should not be there. Bottom Sun Demon in joining corridor tile should not be there. Bottom left Night demon in D1 should not be there. Causes error displayed that all sum demon's placed and causes random Sun Demon missing
S91 G1 P2,P3,P4 - Missing Elite Living Spirit
S94 D1 P4 - Right Top Vermling Scout should be Normal
thx for your testing ;)
so all should be fine now after all your testing ;)
big thx AlexF