Tabletop Simulator

Tabletop Simulator

Gloomhaven - Fantasy Setup (Scripted UI)
 This topic has been pinned, so it's probably important
Kijan  [developer] Jul 11, 2018 @ 1:42am
Scenario Setup Problems
Hiho
Please post here any problems, related to autospawning.
(To many monster, to few, wrong maps etc)
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Showing 31-45 of 206 comments
Kijan  [developer] Jul 27, 2018 @ 12:00am 
Originally posted by AlexF:
Tested S30-S45

S31 G2 P1, P2, P3 - Traps and Deep Terrors swapped
S31 L1 P2 - Bottom right Giant Viper should be elite
S39 L2 P2 - Bottom right Bear should be normal
S42 J2 P2,P3,P4 - Left side normal Wind Demon missing
fixed but
S31 L1 P2 - Bottom right Giant Viper should be elite
you mean S32 i think ;)



Originally posted by AlexF:
Tested S46-S55

S51 M1 P2,P3,P4 Gloom boss missing (Get object reference missing error and Gloom infinite tile does not work)
S55 Does not place anything at all
yeah i have to fix the gloom ...
i somehow broke the bag...
in the next update it will be back ;)
Quvano Jul 27, 2018 @ 12:08am 
Oops, I didn't even open the scenario book to 55 when it didn't spawn anything and I didn't remember it was a random setup.

Yep, 36 is correct.

Yes, I meant S32 for that Viper
Last edited by Quvano; Jul 27, 2018 @ 12:10am
Quvano Jul 27, 2018 @ 11:02am 
Tested S56-S80

S56 L3 P3, Top Right Hound should be elite
S57 C2 P3, Bottom Right Archer should elite
Last edited by Quvano; Jul 27, 2018 @ 1:11pm
Kijan  [developer] Jul 27, 2018 @ 1:38pm 
k fixed
thx for all your testing ;)
Songbirdo Jul 28, 2018 @ 12:33am 
Scenario 9 missing lower left corner Vermling Scout when playing in four player. All ten should be present in 4P. Also, during setup the script places a Vermling Shaman monster stat card -- there are no Vermling Shamans in this scenario.

Scenario 35, the back room should only have the archers at A and B visible until the player breaks open the door or enters the tiles. The boss, guards and archers should be hidden, as well as the chest. Also, the left archer at B (on the right side) is always elite, no matter the number of players. Mine spawned as normal.

Suggestion: Summon tokens with health bars similar to the rest of the figures. Or put a damage token button in them.

Other comment: During "Normal" set up, RAW, the player should be able to see the layout of the map, the monsters that will be int he scenario as well as the obstacles/traps they will be encountering at some point. "Revealed" and "Hidden" are two variants. There is no option for "Normal" setup.

Songbirdo Jul 28, 2018 @ 12:35am 
Is it Vampening Ring or Dampening Ring?
Kijan  [developer] Jul 28, 2018 @ 12:40am 
S9 and S35 allready fixed.. only a few posts above you discussed ;)

My group uses the damage token and put one on the summon and join them

setup we have some discussion in comments... the hidden variant is good as standart ... when you want the whole map then use revealed... the obstacles are not that problem...
Quvano Jul 28, 2018 @ 2:17am 
Even though I use the hidden option, I do think the setup should have an option as per the intented rules where the contents are not placed on any but the 1st tile. I do realize it could be quite a bit of work.
Songbirdo Jul 29, 2018 @ 3:20am 
Scenario 49, the Siege Cannon should have twice the normal HP value of the standard elite.
Kijan  [developer] Jul 29, 2018 @ 3:45am 
That is a special rule. You can change the HP of any standee by clicking on the HP Bar. Then you can change the Max HP ;)
Quvano Jul 29, 2018 @ 12:40pm 
Tested S81-95

S85 D1,D2 P3 - Error displayed that all sum demon's placed. Extra Sun demon in bottom right of joining corridor tile causing random Sun Demon missing

S85 D1,D2 P4 - FROM FAQ Error in scenario book: Right Sun Demon in D1 should not be there. Bottom Sun Demon in joining corridor tile should not be there. Bottom left Night demon in D1 should not be there. Causes error displayed that all sum demon's placed and causes random Sun Demon missing

S91 G1 P2,P3,P4 - Missing Elite Living Spirit

S94 D1 P4 - Right Top Vermling Scout should be Normal
Kijan  [developer] Jul 29, 2018 @ 2:24pm 
k i will check it and bring the rest in
thx for your testing ;)
Kijan  [developer] Jul 29, 2018 @ 3:13pm 
S85 was the only problem with the monster that should not exists ;)
so all should be fine now after all your testing ;)
big thx AlexF :steamhappy:
Stephen Jul 29, 2018 @ 8:37pm 
Thanks AlexF !
Croyote Jul 30, 2018 @ 3:37pm 
Scenario 2, 3 players, first room places too many archers.
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