Tabletop Simulator

Tabletop Simulator

Gloomhaven - Fantasy Setup (Scripted UI)
 This topic has been pinned, so it's probably important
Kijan  [developer] Jul 11, 2018 @ 1:42am
Scenario Setup Problems
Hiho
Please post here any problems, related to autospawning.
(To many monster, to few, wrong maps etc)
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Showing 16-30 of 206 comments
Kijan  [developer] Jul 23, 2018 @ 3:54pm 
here a small description of a fix... till GabrielM uploads my fix... sorry for that
https://pastebin.com/yqXwWcDf
Quvano Jul 24, 2018 @ 7:30pm 
Tested S1 through S15 (Scenario - Tile - Players: Bug):

S3 B3 3P: Extra Bandit Archer
S9 N1 2P, 3P, 4P: Missing Elite Vermling Scout (bottom left corner)
Ruduen Jul 24, 2018 @ 7:50pm 
Even with "Hidden" on, S35 always attempts to spawn the full set of monsters (sometimes resulting in component limits). It is an usual case which spawns a couple of monsters on the second map in normal circumstances.
Kijan  [developer] Jul 24, 2018 @ 11:19pm 
i will check both
Kijan  [developer] Jul 25, 2018 @ 12:23am 
Originally posted by AlexF:
Tested S1 through S15 (Scenario - Tile - Players: Bug):

S3 B3 3P: Extra Bandit Archer
S9 N1 2P, 3P, 4P: Missing Elite Vermling Scout (bottom left corner)
S3 seems to spawn all Archer correctly ?
S9 will be fixed ;)
NightB1ade Jul 25, 2018 @ 1:11am 
Updated S35 (in the GitHub) and tested. All fixed for the next release.
Quvano Jul 25, 2018 @ 1:55am 
Sorry the issue is in S2 B3 3P (not S3). It's the first room. The second from the right archer should not be there.
Last edited by Quvano; Jul 25, 2018 @ 1:56am
Kijan  [developer] Jul 25, 2018 @ 3:06am 
Originally posted by AlexF:
Sorry the issue is in S2 B3 3P (not S3). It's the first room. The second from the right archer should not be there.
k ready now for the next update ;)
thx for looking for it and sending in ;)
Quvano Jul 25, 2018 @ 7:10pm 
Tested S16 to S30

S29 J1 P1 - Missing right side normal living spirit
S29 J1 P2 - Missing right side elite living spirit
S29 J1 P3 - Missing right side elite living spirit
Kijan  [developer] Jul 25, 2018 @ 11:55pm 
thx will be fixed ;)
Quvano Jul 26, 2018 @ 3:07pm 
The issue that was reported with S35 where the second room always sets up as revealed happens with S36 aswell
Quvano Jul 26, 2018 @ 3:58pm 
Tested S30-S45

S31 G2 P1, P2, P3 - Traps and Deep Terrors swapped
S31 L1 P2 - Bottom right Giant Viper should be elite
S39 L2 P2 - Bottom right Bear should be normal
S42 J2 P2,P3,P4 - Left side normal Wind Demon missing
Quvano Jul 26, 2018 @ 8:31pm 
Tested S46-S55

S51 M1 P2,P3,P4 Gloom boss missing (Get object reference missing error and Gloom infinite tile does not work)
S55 Does not place anything at all
NightB1ade Jul 26, 2018 @ 11:39pm 
In both S35 and S36, it's deemed as one big room (also note that walls and pillars are indestructable in this one - there's an errata on BGG), so it's correct that the map spawns.

In S35 though the monsters city guards/archers don't spawn straight away apart from a few indicated as you've pointed out. So the S35 fix for monsters was done.

S36 is correct as is I think.

S55 shouldn't place anything as it's a random map based on the cards, so I don't know what will be drawn to be placed.
NightB1ade Jul 26, 2018 @ 11:50pm 
S51 is spawnMonster() side I think, I can't spot anything wrong in my scripts. (Using the Monster Setup UI also brings up the error)
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