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https://pastebin.com/yqXwWcDf
S3 B3 3P: Extra Bandit Archer
S9 N1 2P, 3P, 4P: Missing Elite Vermling Scout (bottom left corner)
S9 will be fixed ;)
thx for looking for it and sending in ;)
S29 J1 P1 - Missing right side normal living spirit
S29 J1 P2 - Missing right side elite living spirit
S29 J1 P3 - Missing right side elite living spirit
S31 G2 P1, P2, P3 - Traps and Deep Terrors swapped
S31 L1 P2 - Bottom right Giant Viper should be elite
S39 L2 P2 - Bottom right Bear should be normal
S42 J2 P2,P3,P4 - Left side normal Wind Demon missing
S51 M1 P2,P3,P4 Gloom boss missing (Get object reference missing error and Gloom infinite tile does not work)
S55 Does not place anything at all
In S35 though the monsters city guards/archers don't spawn straight away apart from a few indicated as you've pointed out. So the S35 fix for monsters was done.
S36 is correct as is I think.
S55 shouldn't place anything as it's a random map based on the cards, so I don't know what will be drawn to be placed.