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The .ini settings could work something like this:
[Simple Spawners]
spawnDino ID string: “blueprint'/game/mods/Dacentrurus/Dacen_characer_bp.Dacen_character_bp'”
spawnDino ID string: "Blueprint'/Game/Mods/1168417918/DodoRexJP_Character_BP.DodoRexJP_Character_BP'"
ETC. Since the spawners themselves have customizable levels/frequency/other options concerning level or how many and how far/close, the only thing that it would need is the blueprint string, depending on how it spawns things in (I'm assuming here, forgive me for some ignorance of how it works LOL)
I figure it'd make it easier for it to find out what blueprints to add to its dino selection wheel if users input the blueprints.
* (And finding the blueprints of modded things isn't too hard, for those folks who don't know what the creature blueprint is, you can usually find it by -> access mod folder ->look for mod ID folder -> most creature mods have a folder(s) for the critters unless its a single mod -> look for a file name like this: EXAMPLE_Character_BP.uasset
This mod works wonderfully well on our server and it solves so many issues! I've had to manually go in after every wild dino wipe to use spread spawners of various vanilla things that don't spawn on our maps. If we could have the custom one too, I could control some creatures that simply overspawn rather than manually putting one in the world for my server's users to find :D
I'd probably also make it placeable in both land and water since the users might have some water mod creatures as well as land ones, and I figure it'd be more work to make two spawners than just the one custom one :D !
nevermind, just read it in the comments
say Interval is set to 7200 Seconds, upon being enabled, it will destroy all dino's it has spawned every 2 hours (7200 seconds).
This would allow for some spawners to be used as Boss Events or limited time spawns. You only have "x" amount of time to tame or kill the dino before it is despawned and you have to wait until the next spawn time.
Also, a stop and start option for all spawners, I could then as an admin place all the various spawners I wanted around the map and then in a specific admin only area one more copy of each spawner type, then on the radial menu I could turn all similar spawners on and off.
That way I could for example set up various boss spawners around the map and manually turn them on to only spawn their set creatures once for a special event then turn them off again instead of having to go to each one or leave them auto spawning.
Currently while on they are forced to always respawn at some interval, no way to only do on demand, currently.
If you can't or don't want to its not a big deal, can just leave them off, turn on and hit forced spawn and turn them off again.
EDIT:
Got it via the Custom Spawner. ;)
Also it would be nice to make the babies more like "Natural babies" mod were you need to actually tame em instead of just claim em wen they spawn as babies. That way you will be able to see Baby to Adolescents Reaper Queens and wont be able to claim the baby.
it would also be nice to have a tool that gives you the coords of the spawners you placed, that way you can find em if you need to change something in a future. It is frustrating to place one, make it looks like a bush and then you cant find it again lol. With some kind of tracker it can helps a lot with that.