ARK: Survival Evolved

ARK: Survival Evolved

Simple Spawners
 This topic has been pinned, so it's probably important
darklore  [developer] Feb 11, 2018 @ 8:06pm
Suggestions
I'd like to hear your suggestions.
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Showing 1-15 of 526 comments
eTch Feb 12, 2018 @ 5:14pm 
bossspawner - placable by admin, storage that can be accessed by normal players w engrams that spawn set boss', same requirements as islands bossfights. would enable event/bossarena concepts for servers
darklore  [developer] Feb 12, 2018 @ 5:52pm 
That's a good idea, I will do that once all the bosses consistently work correctly when spawned outside of arenas.
Pip Feb 12, 2018 @ 8:00pm 
As an admin of two clusters and 12 servers altogether, thanks so much these look great, ill start testing today!
Arksanity.com Feb 13, 2018 @ 2:20am 
Having played ARK for too long, would it be possible for an option to spawn creatures in the same increments as vanilla creatures? Typically increments of 5. Nobody is used to getting a lvl 149 or 123...
darklore  [developer] Feb 14, 2018 @ 1:14pm 
Well, for each difficulty level, the game spawns dinos at different increments. It's just more balanced for all difficulties to do a real random number between the levels you choose.
Senaru Feb 15, 2018 @ 3:44pm 
I saw somewhere in the main page comments that someone was asking about a possible custom spawner (Or rather a spawner that can spawn in modded creatures) and this got me thinking about how that could be done. Now, I haven't messed with the dev kit nearly enough to know if this is how the mod works, but here's an idea for how it might possibly be able to be customizable via .ini instead of trying to make it 'scan the server' or figure out what mods you're using.

The .ini settings could work something like this:

[Simple Spawners]

spawnDino ID string: “blueprint'/game/mods/Dacentrurus/Dacen_characer_bp.Dacen_character_bp'”

spawnDino ID string: "Blueprint'/Game/Mods/1168417918/DodoRexJP_Character_BP.DodoRexJP_Character_BP'"

ETC. Since the spawners themselves have customizable levels/frequency/other options concerning level or how many and how far/close, the only thing that it would need is the blueprint string, depending on how it spawns things in (I'm assuming here, forgive me for some ignorance of how it works LOL)

I figure it'd make it easier for it to find out what blueprints to add to its dino selection wheel if users input the blueprints.

* (And finding the blueprints of modded things isn't too hard, for those folks who don't know what the creature blueprint is, you can usually find it by -> access mod folder ->look for mod ID folder -> most creature mods have a folder(s) for the critters unless its a single mod -> look for a file name like this: EXAMPLE_Character_BP.uasset

This mod works wonderfully well on our server and it solves so many issues! I've had to manually go in after every wild dino wipe to use spread spawners of various vanilla things that don't spawn on our maps. If we could have the custom one too, I could control some creatures that simply overspawn rather than manually putting one in the world for my server's users to find :D
darklore  [developer] Feb 15, 2018 @ 9:29pm 
Wow, that is a great idea, i can implement that very easily into this mod. I will probably do that when I have some free time, super busy with RL stuff right now.
Last edited by darklore; Feb 15, 2018 @ 9:29pm
Senaru Feb 15, 2018 @ 11:39pm 
Sounds awesome! Glad you liked the idea lol!

I'd probably also make it placeable in both land and water since the users might have some water mod creatures as well as land ones, and I figure it'd be more work to make two spawners than just the one custom one :D !
vft93 Feb 16, 2018 @ 12:21pm 
are alpha reaper kings included?

nevermind, just read it in the comments
Last edited by vft93; Feb 16, 2018 @ 12:23pm
Monopoly Feb 16, 2018 @ 9:05pm 
Suggestion Add an option for the spawner to auto destroy all dino's it has spawned at an Interval of "x"

say Interval is set to 7200 Seconds, upon being enabled, it will destroy all dino's it has spawned every 2 hours (7200 seconds).
This would allow for some spawners to be used as Boss Events or limited time spawns. You only have "x" amount of time to tame or kill the dino before it is despawned and you have to wait until the next spawn time.
Max Feb 18, 2018 @ 10:10am 
The auto destroy mentioned by Monopoly above would be great to prevent possible over population from dino's that it has spawned and that have wandered off...

Also, a stop and start option for all spawners, I could then as an admin place all the various spawners I wanted around the map and then in a specific admin only area one more copy of each spawner type, then on the radial menu I could turn all similar spawners on and off.
That way I could for example set up various boss spawners around the map and manually turn them on to only spawn their set creatures once for a special event then turn them off again instead of having to go to each one or leave them auto spawning.
Max Feb 21, 2018 @ 7:46am 
Could you either put a 0 or "timer off" setting in the respawn timer options or allow us to spawn in on demand via the advanced menu even when the spawners are off.
Currently while on they are forced to always respawn at some interval, no way to only do on demand, currently.

If you can't or don't want to its not a big deal, can just leave them off, turn on and hit forced spawn and turn them off again.
Last edited by Max; Feb 21, 2018 @ 7:47am
madmax Feb 21, 2018 @ 10:37am 
hi i love your mod is it possible to create a teleporter using by admin to teleport to different spawner. sorry for my english i'm french
Arksanity.com Feb 22, 2018 @ 3:24am 
Would it be possible to add the Ragnarok iceworm?

EDIT:
Got it via the Custom Spawner. ;)
Last edited by Arksanity.com; Feb 22, 2018 @ 4:21am
Luisomar_85 Feb 23, 2018 @ 11:04am 
It would be nice to add an option to make creatures tameable or non tameable. That way you can choose wich dinos can be tamed and wich ones cant be tamed. Lets say i want to make an event wen i choose to spawn some zombie dinos and while the event is runing, people will be able to tame the zombie dinos, but wen i choose to end the event, i just turn that spawner to non tameable and no one else will be able to tame zombie dinos untill the next time i decide to start againt he event.

Also it would be nice to make the babies more like "Natural babies" mod were you need to actually tame em instead of just claim em wen they spawn as babies. That way you will be able to see Baby to Adolescents Reaper Queens and wont be able to claim the baby.

it would also be nice to have a tool that gives you the coords of the spawners you placed, that way you can find em if you need to change something in a future. It is frustrating to place one, make it looks like a bush and then you cant find it again lol. With some kind of tracker it can helps a lot with that.
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