ARK: Survival Evolved

ARK: Survival Evolved

Simple Spawners
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Update: Jan 22, 2023 @ 3:20pm

- Fixed Online Players number is wrong in Debugger UI
- Fixed custom creature removal from saves
- Fixed Radiation Zone not working
- Fixed ore types giving only gold ore
- Fixed Spawn Locations causing lockup of controls when accessing from map
- Fixed Summoner forgetting selected dinos after server restart

Update: Jan 19, 2023 @ 8:37pm

- Fixed various bugs.
- Some optimizations.
- QoL changes.
- Redesigned the spawner models.
- Loot Spawner, Resource Spawner, SS Nest, Radiation Zone, Prevention Zone, and the Light Source now have "Spawn During Hours" settings.
- Dinos, Loots, and Resources spawned during "Spawn During Hours" times will now get despawned when those hours are up.
- New Simple Spawners Debugger, will help you diagnose/fix problems.
- New Custom Dino Save Editor accessed from the Debugger UI, will allow you to remove specific dinos from your SSCustomBPsSave files.
- Most lists now have a search bar!
- UIs have been reorganized.
- OSDs and Element nodes now have 10 random corrupted spawn points instead of 3.
- Meteor Shower is now available in the Loot Spawner, if selected, that loot spawner cannot spawn anything else. Careful, these meteors pack a punch.
- Meteor Shower added to Summoner.
- No Flyers option in the Prevention Zone will now affect Managarmrs, Maewings, Gasbags, & Sinomacrops, and the "Allow Glider Riding" setting will work for them as well.
- Fixed several issues with Spawn Locations.
- Fixed several issues with the Nest, and reworked it. You can now set an underwater nest as a "land nest" and vice versa.
- New setting in Creature Spawner and Nest to set spawned babies as wild.
- New Setting in Creature Spawner: Spawn to Limit, which will keep respawning creatures until the total limit has been reached.
- Babies spawned will no longer grow or starve (at least until they get tamed).
- New Setting in Summoner to have creatures summoned be automatically tamed by the person initiating the summon.
- Fixed Spawn Location bug with the Summoner.
- Light Source now can be assigned a description and will show in the Map UI.
- New Resources: Glowy CI Crystals, Toxic Rock (Nameless Venom, Bio Toxin), and a new variation of the Specific Berry Bush
- New custom resources: Copper Ore, Copper Ingot, Silver Ore, Silver Ingot. These can also be refined in the Precious Metals Refining Forge along with the Gold Ore/Ingots, and reduced smelting time by 50%.
- Added Carcharodontosaurus and the Fjordur creatures to the Creature Spawner.
- Save Backup and Load Backup functionality has been improved.
- Each SSCustomBPsSave file will be listed as a separate category in the creature list, also increased limit of custom dinos to 2999 (be careful).
- Removal of dino mods and mod authors removing dinos from mods should no longer mess up the list of selected custom creatures in the creature spawner. (*** You will most likely have to fix any custom creatures that you have selected in the dino spawners upon the first boot after this update ***)
- Fixed an issue with Loot Spawner (*** Custom actor classes selected will most likely need to be reselected upon first boot of the update ***)

- FOR DINO MOD AUTHORS: If you replace dinos, Dinos spawned by SS now have a tag added to them: simplespawner# (where the # is the spawner ID, store as name type variable *NOT int or float*), there is a customactorlist with the same name as the tag. Please add your replacement dino to that custom actor list in order to prevent overspawns.

- Spawners can now be triggered by RCON commands and scriptcommands. Spawners now have an ID which is shown in its UI and also in the Map UI, use that in the command to trigger a force spawn of the spawner.
Example: admincheat scriptcommand ssforcespawn0123456
IMPORTANT: If using RCON don\'t include "admincheat", also it is recommended to do the command "scriptcommand ssforcespawnscan", at least 5 seconds before sending a large batch of spawn commands

- New INI Settings
[simplespawners]
realtimehours=False (True or False) (if true, Sets "Spawn During Hours" to REAL LIFE time in UTC time zone)
meteorarea=7 (1-30) (Sets the size of the square area hit by the Meteor Shower 1=~66 foundations wide, the same # of meteors fall no matter what)
meteortime=60 (60-3600) (The duration in seconds that the meteor shower lasts)

Update: May 18, 2022 @ 11:08pm

- Fixed issue where spawners would forget selected custom dinos after server restart.

Update: May 15, 2022 @ 8:26am

General
- Fixed Despawn system for spawners.
- Dropping SS structure items from your inventory now destroys them instead.
- All spawns will be evenly distributed among Spawn Locations linked to the spawner.
- Made a couple UI changes, New Simple Spawners Button in inventory screen once you have SS Buff.
- New Buff Icon.
- Fixed the weird bug that disables your input after trying to access a spawner's UI.
- Minor bug fixes.
- Reduced mod file size.

Resources
- Removed that dust cloud that appears when harvesting resources.
- Replaced hard references to all static meshes with soft references, hopefully fixes graphical issues.

Summoner
- Fixed exploit.
- Fixed Broadcast Notification bug.

Update: Apr 17, 2022 @ 6:17pm

- Fixed OSDs and Element nodes.
- Fixed Spawn Location naming bug.
- Fixed other minor bugs.
- Bumped max custom creature limit from 300 to 1000.
- May fix graphical bug some users are having.

Update: Apr 17, 2022 @ 6:16pm

N/A

Update: Apr 14, 2022 @ 8:04pm

General
-Slowed down spawn interval to accomodate for spawners set to spawn A LOT of things or servers running on weaker hardware. If you have more than 500 Simple Spawners structures, spawning will be checked every 2 minutes instead of every 1 minute.
-MANY UI improvements.
-A few bug fixes, hopefully no more latent action manager crashes.
-Prevent Cryopod zone now prevents release of Soul Traps from the Dino Storage v2 mod.
-Kill Zone bypass exploits have been fixed.
-Reduced the mod's size significantly.
-Added forceddelay ini setting that adds a delay in seconds before spawners will start spawning when server starts up.
-Added clearoldeggs ini setting that if set to true will automatically clear all old fertilized eggs in nests on the server when it starts up.
[simplespawners]
forceddelay=0 (0-3600)
clearoldeggs=false

-Simple Spawner Treasure Chest now follows the ground's rotation.
-Added another Treasure Chest "SupplyCrate_Chest_Cache_SS" with configurable required level to open.
[simplespawners]
CacheLevel=1 (1-9999)

Creatures
-Added Gen2 and Lost Island Dinos to Creature Spawner.
-Completely redesigned the disable roaming system, creatures will still be able to leave the zone, but they will be ordered to return as long as they are not in stasis or aggroed.
-Once Custom dinos are added to a Creature Spawner, they will be available on any other Creature Spawner.
-When you add a creature BP, it will now be saved to the file SSCustomBPsSave0, you can put any number of these files containing different creatures in your save but you HAVE to have them numbered in order starting with SSCustomBPsSave0, then SSCustomBPsSave1, then SSCustomBPsSave2, etc. (rearranging the numbers of each file is not advised after it is added, or it will mess up the order of the creatures you have selected for spawning).

Resources
-Added A LOT of new resources to the Resource Spawner such as ambergris, mutagel, etc.
-Added a lot of new meshes and variations to resources and did some adjustments to some of them.
-Certain resource's leaves were disappearing due to Ark's wind system, fixed.
-Fixed Resource gathering for certain dinos.
-The Tek Strider can now harvest Simple Spawners Resources with the Harvester attachment.
-New item: Gold Ingot, crafted with 10 Gold Nuggets (can be spawned in with Resource Spawner) in the new Gold Refining Forge structure (Engram requires level 1000 by default so if you want to use this you will have to do an engram override)

Loot Spawner
-Added Gen2 and Lost Island loot crates
-Added miscellaneous things like the Mutagen Bulb and Carniflora Plant to the loot spawner.
-Fixed problem with Avoid Player Structures setting (I'm surprised it worked at all before)
-New setting: Don't Destroy Old Spawns, if enabled will not despawn currently spawned things when doing a respawn.
-You can now select specific biomes to spawn in in the Loot Spawner.
-You can now add actors (such as modded beacons or almost ANYTHING in the game) to the Loot Spawner using their blueprint codes. It follows the same save mechanic as the new creature BP saves above. Be careful as some actors may cause crashes.
-You can spawn Simple Spawners Nests with the loot spawner, to set the default spawned nest settings you need to put the template nest ID into the Loot Spawner.

Summoner
-Added Gen2 and Lost Island loot crates
-You can now add actors (such as modded beacons or almost ANYTHING in the game) to the Summoner using their blueprint codes. It follows the same save mechanic as the new creature BP saves above. Be careful as some actors may cause crashes.
-You can now select Creatures to spawn through a submenu instead of having to enter the BP code.

Nests
-Made some fixes and improvements to the Nest UI.
-Fixed dino spawning on nest when Don't Require Parent setting is on.
-New Spawn Chance setting on Nest.
-Can link Nests to Loot Spawners.

Update: Feb 26, 2021 @ 4:51pm

- NEW: Spawn Locations, placeable structures that you can link to any of the spawners, and the spawners will then spawn at those locations.
- Fixed bug that would not let other buffs get applied if Prevent PVP damage was enabled on the Prevention Zone.
- Prevent PVP damage now allows you to carry wild dinos if the ini setting AllowFlyerCarryPVE is true.
- Prevent PvP now does not prevent fall damage and other misc. damage.
- Can no longer exploit flyer platform saddles in No Fly Zones.
- Fixed the mushroom resource problem.
- Made some UI adjustments.
- Fixed structure avoidance on the spawners.
- Minor bug fixes.

Update: Feb 7, 2021 @ 9:11am

- Added Force Spawn and Destroy Command buttons to the Simple Spawners Main Menu that send the command to ALL spawners/nests.
- Added option to Prevention Zone to prevent damage from wild creatures as well if the disable PvP damage is enabled, put "safezone" in the description.
- Fixed the issue with the Simple Spawners Map list would not work correctly after placing Light Sources.
- Fixed Water Vein problem (HOPEFULLY).
- Spawners are now unable to be stacked tightly in 1 spot.
- Somewhat fixed the Nameless overspawning problem.
- All the arthropod (Bug) eggs can now be spawned by the Simple Spawners Nest and can be picked up from the nest, but cannot be picked up again if dropped.
- Minor adjustments.

Update: Dec 26, 2020 @ 11:10am

- New Simple Spawners Light Source: A placeable structure that you can configure for an environmental omnidirectional light or spotlight in any color with optional light effects.
- Minor UI changes and fixes.
- New ini config setting which when server is restarted, it forces a respawn and resets respawn timers:
[simplespawners]
RestartResetsTimers=True (True or False)
- Added Caves to biome selection.
- 0x0x0 spawn volume setting now works correctly
- Scan creatures in the Nest UI will now show creatures that use gestation only when the Eggs Only checkbox is unchecked.
- Fixed problem with the No Build Zone not being able to be placed.
- Fixed issue where wild dinos would get the PvE buff and be unable to be killed.
- Fixed the Egg Overspawn issue for Crystal Isles Dinos.
- Added tree/cliff platforms to list of structures to avoid when spawning.
- Updated some file names to avoid conflicts with game resources and other mod's files.
- Fixed dino coloring issue with color region 5.
- Minor bug fixes.