XCOM 2
Musashis RPG Overhaul
Charlemagne Aug 17, 2020 @ 4:11pm
Universal soldier or limited classes?
Hi I would like some feedback on your experience in playing the mod as it is default ("Soldier" spreadsheet with all specializations available to pick and choose) vs 2nd wave random functional class, vs create you own classes (2nd wave Commander's choice).
I find the multi-special soldier a bit baffling. True it allows you make a soldier whatever you want but I find myself usually following well-treaded paths. For example I make a "Ranger" and almost the only lines I use are Ranger and Assault. Unless your soldier is a Genius or a Savant, adding exotic perks from other lines is a bit difficult for lack of AP.
The the random functional classes, I thought it would be cool to be served with exotic strange combinations, but found that many soldiers came out more dysfunctional than functional. For example a soldier that used shotgun + holotargeter and his third specialization didn't combine well either. Of course I could find creative uses for him but I didn't feel enthusiastic.
Finally, the way I have been playing, I created my own "classes" with three specialties each, but with exceptions I notice that there I also gravitated towards vanilla a lot. A shotgun soldier feels strange without a melee secondary. I tried to create separate "Hacker" and "Medic" classes only to find them redundant. If a soldier is going to carry a Gremlin, she might as well hack and cure at the same time. Same with Gunner and Grenadier. Separating them looks interesting, but carrying a soldier into battle that can combine both forms seems economical. Eerm... Back to the vanilla heavy soldier.
Thoughts and suggestions are welcome.
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Showing 1-7 of 7 comments
Zarkil Sep 12, 2020 @ 11:38am 
Kinda had the same experience as you when I first tried rpgo. Each soldier had a role and generally there was a best perk and combo for that role. But then I got bored and added more enemy types, larger pods, and more pods. Found that I quickly needed more soldiers ( I like extending fatigue and wound times) so raised my squad size and after the new updates I gave rpgo another try and wow did it make a difference!

With larger squad sizes my soldiers didn't have to be as good so I could mess around with different builds. A melee, stealth, hacker is fun. A fast, disabling, pistol medic is also a lot of fun. Honestly once I moved away from gremlin heals/hacks and cannon/grenadier the game becomes a lot more fun. But the main thing to me is to increase your squad size.
Charlemagne Sep 12, 2020 @ 4:16pm 
Another "set" build I find is sniper. I have tried to be more creative with the sniper's secondary but I find I always miss the pistol when i assign them something else. Melee seems like a sensible choice but it doesn't quite cut it (forgiving the pun).
Now one thing I do find where you can become creative is thanks to the primary secondaries along with RPGO. When you need a soldier to carry a given item he can. No hacker for that hacking mission? Well give your sniper a temporary gremlin! Also, the pure melee build, I usually give them a sword and a secondary pistol (or another melee for dual). However, when I go to a mission where swords don't really cut it (8*D) I give them a shotgun or assault for that mission only, perhaps moving the sword to the secondary slot. For that matter, you can give any weapon temporarily to any soldier when you don't have the specific class needed. Cannon, grenade launcher... They can use it even if not too good.
Zarkil Sep 12, 2020 @ 5:09pm 
Never forget that you can always get the Psionic abilities also. Love a teleporting sniper :)
Charlemagne Sep 12, 2020 @ 7:09pm 
Originally posted by Zarkil:
Never forget that you can always get the Psionic abilities also. Love a teleporting sniper :)
Bu aren't psionics "damned" because they have to go into training as rookies? Sure I could give him a sniper rifle but he will never get any perks with it. Probably better a grapple. Gets up there and shoots.
Zarkil Sep 13, 2020 @ 6:22am 
No, there are a few rpgo plugins that add psionic skills just like all the others. I'm also getting ready to try this one https://steamcommunity.com/sharedfiles/filedetails/?id=2107080344 looks like it should make holotargeter and archthrower more interesting
Last edited by Zarkil; Sep 13, 2020 @ 6:31am
Charlemagne Sep 13, 2020 @ 8:48am 
Originally posted by Zarkil:
No, there are a few rpgo plugins that add psionic skills just like all the others. I'm also getting ready to try this one https://steamcommunity.com/sharedfiles/filedetails/?id=2107080344 looks like it should make holotargeter and archthrower more interesting
And when I thought I had checked out everything RPGO... I'll take a look.
OldBaldGuyGaming Sep 29, 2020 @ 11:18am 
I have really enjoyed playing with Commander's choice, 1 random origin, 1 random spec and then pick 2 from a list of 6. It really makes for some interesting combos and every soldier is unique.
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