XCOM 2
Musashis RPG Overhaul
Random Classes not truly random ?
After a lot of testing, it seems like to me that Random Classes isn't as random as I thought it would be. Every time I start a new game, it seems like the randomizer only takes about 10 different specialization and that's it. So I end up with a lot of soldier having very similar trees and similar weapons, while certain perks and certain weapons are just totally absent for that entire playtrough. Am I just really unlucky or is that some hardcoded issue ?
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Showing 1-4 of 4 comments
Raziel Ghostwalk Jul 17, 2021 @ 11:58pm 
Im having the same problem, it feels like its better to use the standard classes
CaptainKashup Jul 18, 2021 @ 12:29pm 
Originally posted by Raziel Ghostwalk:
Im having the same problem, it feels like its better to use the standard classes

That's pretty disappointing. Not having random classes removes the fun for me
53Army Jul 22, 2021 @ 6:11pm 
I might be wrong but you could change it by editing XCOMSecondWaveOptions.ini

find and edit the line below
+ConfigProperties = {"COMMANDERS_CHOICE_RANDOM_POOL_COUNT":{"Value":"10"}}
change the 10 to whatever number you want
Last edited by 53Army; Jul 22, 2021 @ 6:11pm
CaptainKashup Jul 22, 2021 @ 9:12pm 
Originally posted by 53Army:
I might be wrong but you could change it by editing XCOMSecondWaveOptions.ini

find and edit the line below
+ConfigProperties = {"COMMANDERS_CHOICE_RANDOM_POOL_COUNT":{"Value":"10"}}
change the 10 to whatever number you want

omg I actually think that fixed it. I'm still very early in a new game and yet I've seen a lot more different perks and weapons combinaisons then I've seen in any previous game
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Showing 1-4 of 4 comments
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