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Said colonist pick up a few stacks of leaves, than proceeds to lol off into my kitchen to pick up some meals, goes out and grabs a component stack that i've just bought, <...>, and finally goes back to the lab and delivers the leaves. And then proceeds to ♥♥♥♥ off and run around with 8 components in his inventory.
So i've ran the same action as before, just deliver a stack of leaves a single tile to the side, with no intervention this time.
He picked up said stack, picked up the 20 flake i had lying next to the lab, went to the fridge, merged a random stack of rice, went back to the lab and cooked 4 more flake (with a bulk recipe), went to my main storage and dropped off said 20 flake he picked up earlier (ignoring the 4 flake he just cooked up).
And FINALLY he delivers the leaves.
Honestly, it would've been pretty amusing if it wasn't happening every other time i want to move something somewhere.
edit: and inbetween all this he also delivered a packaged survival meal to the dining area's shelf.
Like in my example above, the pawns needs to pick up a stack of whatever from one stockpile and haul it to the stockpile with higher priority, which (conveniently) was just a tile away. It would be uncountable times more efficient if the pawn just looked at the path it would have taken and said "oh, it's a lot simpler to just deliver the leaves and then haul some stuff around".
Another problem is that the pawns seem to think that it's a good idea to pick everything up and then haul. It works if you're carrying mined resources or loot from a killed raider, doesn't work when the pawn goes to and from the fridge, workshop and storage, which are all in different buildings.
Like you say I have seen them pick up a few things and go drop them off far away and then come back to where they picked up those initial things and drop off the last one.
Why didn't the colonist drop that one off first it would involve less running around.
Say, you set it to 2, it pickups you leaves and then flakes and then boots, and off it goes leaving the rest of the stuff behind.
Mod is fantastic but really, really needs some logic rework :)
Pick up and haul only allows pawns to gather up large amount of items into their inventory and unload them, it doesn't touch the opportunistic hauling jobs that are part of vanilla.
Thanks for clarifying, what you say makes more sense as I have both mods. I think. I'll look at settings. The people don't always go nuts, mostly when i want them to craft something they decide to have 15 opportunistic hauls.