XCOM 2
[WotC] Richards Classes Redux (Plus LW Weapons) [Old, Unsupported]
 This topic has been pinned, so it's probably important
Richard  [developer] Mar 10, 2018 @ 10:22am
Pyrotechnic Perks
Loadout:
Assault Rifle
Gauntlet

Squaddie Perks:
Heavy Armaments - Can Use the Gauntlet, Grants Flamethrower and Rocket Launcher.

Annihilator Tree:
NapalmX - Flamethrower attacks can panic/disorient enemies.
Phosphorus - Flamethrower attacks can damage mechanical enemies and shred armor.
Incinerator - Longer Range and Wider Spread on Flame Attacks.
High Pressure - Additional Flamethrower Charges.
QuickBurn - Next use of flamethrower will be free once this ability is activated.
Firestorm - Gives flame immunity and unleashes a ring of fire around the user.

Interferer Tree:
Burnout - Flame attacks leave behind a defensive cloud of smoke.
Roust - A flame attack that can make an enemy move position.
Sapper - +1 dmg with the gauntlet.
Walk Fire - A shot with extra aim but less crit, uses 2 ammo.
Fire and Steel - +1 dmg with the gauntlet.
Rupture - a shot that ruptures an enemy making them take extra damage from future attacks.

Rocketeer Tree:
Fire in the Hole - More accurate rockets.
Concussion Rocket - A rocket that deals less damage but stuns enemies and leaves smoke.
Javelin Rockets - Allows rockets to go further, even beyond weapon range.
Shock and Awe - Grants an extra rocket.
Salvo - Can use heavy weapon attacks for 1 action (Doesnt affect all gauntlet abilities though??)
Bunker Buster - a mighty rocket that wrecks a giant area.

GTS:
Formidable - +2 Armor and -66% explosive damage.
Last edited by Richard; Mar 10, 2018 @ 10:29am