XCOM 2
[WotC] Richards Classes Redux (Plus LW Weapons) [Old, Unsupported]
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Richard  [developer] Jan 1, 2018 @ 5:46am
Demolitions Perks
Loadout:
Assault Rifle
Grenade Launcher

Squaddie Perks:
Launch Grenade - Allows the use of the Grenade Launcher.

Attacker Tree:
Shredder - attacks destroy enemy armor.
Weapon Specialist - Deal +1 damage with primary weapons.
Flash Pouch - +1 Flash Grenade per flash grenade equipped.
Chain Shot - Take a shot at an aim penalty, if it hits take another shot.
Weapon Expert - Deal +1 damage with primary weapons.
Storm Posiition - Dash up to and assault an enemies position, has aim and crit bonus, free action.

Defender Tree:
Blast Padding - +1 Armor and reduction to explosive damage taken.
Fortitude - +10 defense
Smoke Pouch - +1 Smoke Grenade per smoke grenade equipped
Hail of Bullets - 100% chance shot, uses 3 ammo.
Overdrive - Take an extra action, 5 turn cooldown.
Extra Layers - +2 Armor.

Saboteur Tree:
Heavy Ordnance - Carry an extra grenade in the grenade only slot.
Remote Start - Can set off environmental explosives and makes them deal extra damage.
Sapper - Grenade launcher deals +1 damage.
Volatile Mix - Grenades deal +2 damage.
Salvo - If a grenade/heavy weapon is used as the first action it only costs 1 action to use.
Explosive Shot - A shot that deals double damage and ruptures a target making them take +3 damage from future attacks.

GTS:
Biggest Booms - Grenades have a chance to do extra damage.
Last edited by Richard; Sep 4, 2018 @ 3:16am
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Richard  [developer] Jan 1, 2018 @ 5:49am 
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