ARK: Survival Evolved

ARK: Survival Evolved

Immersive Taming
server crashing after update to version 360.1
LowLevelFatalError [File:D:\ASE\Engine\Source\Runtime\Core\Private\HAL\FileManagerGeneric.cpp] [Line: 657]
Invalid BufferCount=0 while reading ../../../ShooterGame/Content/Mods/1251632107/Items/BaitBalloon/Model/BaitBalloon_MiC.uasset. Pos=1701417386, Size=1827615, PrecacheSize=2147483647, PrecacheOffset=1701417386


VERSION: 360.1
KERNELBASE.dll!UnknownFunction (0x00007ffeb0175339) + 0 bytes [UnknownFile:0]
ShooterGameServer.exe!FOutputDeviceWindowsError::Serialize() (0x00007ff793b455aa) + 0 bytes [d:\ase\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
ShooterGameServer.exe!FError::LowLevelFatal() (0x00007ff793b122b9) + 0 bytes [d:\ase\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGameServer.exe!FArchiveFileReaderGeneric::InternalPrecache() (0x00007ff793aa9a5c) + 0 bytes [d:\ase\engine\source\runtime\core\private\hal\filemanagergeneric.cpp:659]
ShooterGameServer.exe!FArchiveFileReaderGeneric::Serialize() (0x00007ff793aa9afb) + 0 bytes [d:\ase\engine\source\runtime\core\private\hal\filemanagergeneric.cpp:696]
ShooterGameServer.exe!FShaderUniformBufferParameter::Serialize() (0x00007ff793d5a80b) + 28 bytes [d:\ase\engine\source\runtime\shadercore\public\shaderparameters.h:194]
ShooterGameServer.exe!FShader::SerializeBase() (0x00007ff793d5dd79) + 0 bytes [d:\ase\engine\source\runtime\shadercore\private\shader.cpp:893]
ShooterGameServer.exe!TShaderMap<FGlobalShaderType>::SerializeInline() (0x00007ff794156fed) + 0 bytes [d:\ase\engine\source\runtime\shadercore\public\shader.h:1114]
ShooterGameServer.exe!FMaterialShaderMap::Serialize() (0x00007ff79448a4cb) + 0 bytes [d:\ase\engine\source\runtime\engine\private\materials\materialshader.cpp:1737]
ShooterGameServer.exe!FMaterial::SerializeInlineShaderMap() (0x00007ff79448e28c) + 0 bytes [d:\ase\engine\source\runtime\engine\private\materials\materialshared.cpp:791]
ShooterGameServer.exe!SerializeInlineShaderMaps() (0x00007ff79444a8dc) + 0 bytes [d:\ase\engine\source\runtime\engine\private\materials\material.cpp:450]
ShooterGameServer.exe!UMaterialInstance::Serialize() (0x00007ff79447cd6b) + 0 bytes [d:\ase\engine\source\runtime\engine\private\materials\materialinstance.cpp:2092]
ShooterGameServer.exe!ULinkerLoad::Preload() (0x00007ff793b81aea) + 0 bytes [d:\ase\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2985]
ShooterGameServer.exe!FAsyncPackage::PreLoadObjects() (0x00007ff793b65e9d) + 0 bytes [d:\ase\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1133]
ShooterGameServer.exe!FAsyncPackage::Tick() (0x00007ff793b648a9) + 8 bytes [d:\ase\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:302]
ShooterGameServer.exe!ProcessAsyncLoading() (0x00007ff793b66dd0) + 17 bytes [d:\ase\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1627]
ShooterGameServer.exe!UShooterEngine::LoadGameMods() (0x00007ff79284da8a) + 0 bytes [d:\ase\projects\shootergame\source\shootergame\private\shooterengine.cpp:991]
ShooterGameServer.exe!UEngine::LoadMap() (0x00007ff794317e44) + 0 bytes [d:\ase\engine\source\runtime\engine\private\unrealengine.cpp:9857]
ShooterGameServer.exe!UEngine::Browse() (0x00007ff7943149f6) + 44 bytes [d:\ase\engine\source\runtime\engine\private\unrealengine.cpp:9028]
ShooterGameServer.exe!UShooterGameInstance::StartGameInstance() (0x00007ff792857cc7) + 98 bytes [d:\ase\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:409]
ShooterGameServer.exe!UGameEngine::Init() (0x00007ff794127585) + 0 bytes [d:\ase\engine\source\runtime\engine\private\gameengine.cpp:738]
ShooterGameServer.exe!UShooterEngine::Init() (0x00007ff792848258) + 0 bytes [d:\ase\projects\shootergame\source\shootergame\private\shooterengine.cpp:404]
ShooterGameServer.exe!FEngineLoop::Init() (0x00007ff791d983e8) + 0 bytes [d:\ase\engine\source\runtime\launch\private\launchengineloop.cpp:2316]
ShooterGameServer.exe!GuardedMain() (0x00007ff791d94f7b) + 12 bytes [d:\ase\engine\source\runtime\launch\private\launch.cpp:128]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff791d9a2da) + 5 bytes [d:\ase\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff791d9a429) + 8 bytes [d:\ase\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff795240339) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffeb0827374) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffeb283cc91) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffeb283cc91) + 0 bytes [UnknownFile:0]

im getting this big screen every time i try to load since the last 2 days.. help plz!
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I had to delete almost all of the MiC models and a few other files to get it to lauch.
You must also delete the ImmersiveTamingsettings.sav

This is likely to make the mod unstable, especially if you go anywhere near interacting with the bait system.

The Ark Devkit is OVER A TERABYTE. and... I'm sorry but this game already takes up too much space so... I don't think i'm going to try to fix this the proper way.

I think rolling back to a previous release of the game is the only solution. Aquatics is hot garbage anyway so that's what I'm going to try to do now.
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