ARK: Survival Evolved

ARK: Survival Evolved

Immersive Taming
TheTexan Aug 27, 2019 @ 5:31pm
Killing Combat Tame before it respects you.
So my friend is having issues with the combat taming. He first tried taming a rock drake and killed it with 3 shots from his bow. No big deal, guess his equipment was too powerful.

Now.... Hes trying to tame a Fire Wyvern. Hes using a primitive long neck with good armor on. Hes fighting it till it has about 80ish health out of several thousand. Still wouldnt go into the invulnerable state to start petting and such. Why is he, no matter what he uses to fight, killing the target before it lets him start taming it?
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Showing 1-7 of 7 comments
TheTexan Aug 27, 2019 @ 5:35pm 
I wasnt sure if this was a bug or if we are just being dumb/ignorant about the mod lol.
Burgesssssss  [developer] Aug 27, 2019 @ 6:06pm 
Did the taming activate when you threw the trophy bait? Drake Feather bait for Drake and Fire Talon bait for Fire Wyvern? Did you receive the hud messages, such as "X dino is impressed" or "X dino is unimpressed by your cowardly tactics?"

You/ your tribe actually needs to deplete whatever X% you have set, as opposed to its health reaching X%. This means if it's unimpressed when you damage it, or it receives damage from other dinos or the environment, it'll still damage the dino you're trying to tame, but won't actually count towards the taming progress.
TheTexan Aug 27, 2019 @ 7:08pm 
Yes to both questions.

"You/ your tribe actually needs to deplete whatever X% you have set"
Does this mean we can change the combat health pool vs literal health pool?

Combat health pool would be at about 1% Then its literal health pool was also at about 1% *We use a mod to view stats and health of the dinos* So if he hit one more time with anything, he would have killed it at the same time as taming it. But it would have been dead. "We come to this conclusion due to the previous attempt with the rock drake having been killed with the same scenario.
Burgesssssss  [developer] Aug 27, 2019 @ 7:30pm 
I'm not sure I know what you mean lol

There's no option to switch between X% health depletion to make a dino friendly / dino overall health = X% to make a dino friendly. If that's what you're asking.

There IS an option to adjust the amount of health that is required to deplete though. Can be found changed using admincheat ScriptCommand ITSettings on SP or local MP as host, or via the journal on dedicated/ unofficial server.

Combat Damage Requirement
Overall percentage of health that is required to be depleted to prove your worth to a combat tame (0.5 = 50%).

If you're using a mod to view stats, it should also show taming increasing as you damage the dino, allowing it to become friendly one it reaches 25%.

Example...

Dino has 10000 health, and you set the Combat Damage Requirement to 0.35. 10000 * 0.35 =3500, meaning you would have to inflict 3500 damage to reach 25% taming to make the dino friendly. Causing, say, 1750 damage, taming would only be 12.5% etc.

Hope this helps.
TheTexan Aug 27, 2019 @ 7:55pm 
Ok thats very helpful thank you!

[EDIT]
The issue is we are at .5 on the combat damage requirement, and he took it down to 1% health left. With the hud saying "X dino is impressed."
Last edited by TheTexan; Aug 27, 2019 @ 7:55pm
Burgesssssss  [developer] Aug 27, 2019 @ 8:08pm 
That's actually intended. 0.5 is 50%, so taking it to 1% means it should have hit 25% taming well before that. Keep track of the taming progress of the next one to ensure the progress is increasing, and lemme know what it shows.
TheTexan Aug 27, 2019 @ 9:12pm 
Will do thank you for the help! Will have to check in tomorrow.
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