RimWorld

RimWorld

RunAndGun
roolo  [developer] Jan 2, 2018 @ 2:21am
Bug reports
If you find any issues/bugs, please report them here. Try to add as much relevant details as possible. Also provide a hugslib log by pressing ctrl+f12 after the issue occurs, and placing the link you'll get in this thread.
Last edited by roolo; Oct 26, 2018 @ 1:45am
< >
Showing 46-60 of 134 comments
roolo  [developer] May 4, 2019 @ 2:05pm 
Originally posted by Whimsical Walking Whale:
Originally posted by roolo:
Please provide the full Hugslib log by pressing ctrl+f12 after getting the error. Did you install Hugslib and place it above RunAndGun in the load order by the way?
Will this work?

https://git. io/fjnur

Thanks, though the error you reported earlier isn't in this log. A log with the error in it would be more useful. I do however see a lot of errors related to combat extended in your log. Did you install any mods that aren't compatible with CE? Why do you think RunAndGun breaks the game for you? Based on that one error, or did you check if the problems disappear without run and gun?
Originally posted by roolo:
Originally posted by Whimsical Walking Whale:
Will this work?

https://git. io/fjnur

Thanks, though the error you reported earlier isn't in this log. A log with the error in it would be more useful. I do however see a lot of errors related to combat extended in your log. Did you install any mods that aren't compatible with CE? Why do you think RunAndGun breaks the game for you? Based on that one error, or did you check if the problems disappear without run and gun?

That's my bad. It appears unrelated to your mod.
Vas Jun 15, 2019 @ 5:44am 
Seems that the Dragon Race has some issue with Run and Gun for some reason.

This error happened when a caravan came to visit that contained a dragon in its party. The error seems to happen with the red Royal Dragons they have that got stuck there at the map edge not moving at all possibly due to this error. I had to kill them to stop the error.
Exception in JobDriver tick for pawn Royal_Dragon_Race253602 driver=JobDriver_Goto (toilIndex=0) driver.job=(Goto (Job_537035) A=(103, 0, 104)) lastJobGiver=RimWorld.JobGiver_GotoTravelDestination System.NullReferenceException: Object reference not set to an instance of an object at Verse.VerbUtility.IsIncendiary (Verse.Verb) <0x00030> at RunAndGun.Harmony.JobDriver_SetupToils.checkForAutoAttack (Verse.AI.JobDriver_Goto) <0x00227> at RunAndGun.Harmony.JobDriver_SetupToils/<>c__DisplayClass0_0.<Postfix>b__0 () <0x0010f> at (wrapper dynamic-method) Verse.AI.JobDriver.DriverTick_Patch1 (object) <0x003fe> Verse.Log:Error(String, Boolean) Verse.AI.JobUtility:TryStartErrorRecoverJob(Pawn, String, Exception, JobDriver) Verse.AI.JobDriver:DriverTick_Patch1(Object) Verse.AI.Pawn_JobTracker:JobTrackerTick() Verse.Pawn:Tick() Verse.TickList:Tick() Verse.TickManager:DoSingleTick() Verse.TickManager:TickManagerUpdate() Verse.Game:UpdatePlay() Verse.Root_Play:Update()

Dragon Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1580356492
Last edited by Vas; Jun 15, 2019 @ 6:03am
1stReaper Jul 14, 2019 @ 1:07pm 
Hey Roolo,
ive been triggering this red-liner debug for the last few times ive tried playing rimworld,
currently in the progress of sorting out my mod load order, so i can avoid getting redliners :S.

------------------------------------------------------------------------------------------------------------------

[HugsLib][ERR] Exception during OnMapLoaded: System.NullReferenceException: Object reference not set to an instance of an object
at HugsLib.News.UpdateFeatureManager.TryShowDialog (Boolean manuallyOpened) [0x00000] in <filename unknown>:0
at HugsLib.HugsLibController.OnMapLoaded (Verse.Map map) [0x00000] in <filename unknown>:0
Verse.Log:Error(String, Boolean)
HugsLib.Utils.ModLogger:ReportException(Exception, String, Boolean, String)
HugsLib.HugsLibController:OnMapLoaded(Map)
HugsLib.<>c__DisplayClass70_0:<OnMapInitFinalized>b__0()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&)
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Play:Update()

<Ignore this issue, this ones deals with hugslib, but then again, if you know how i can fix this, that'd be great hehe>
-------------------------------------------------------------------------------------------------------------
<The following are regarding Run And Gun>

Exception ticking AncientCryptosleepCasket30168 (at (231, 0, 142)): System.NullReferenceException: Object reference not set to an instance of an object
at RunAndGun.CompRunAndGun.CompTickRare () <0x000bf>
at Verse.ThingWithComps.TickRare () <0x0006c>
at Verse.Pawn.TickRare () <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Tick_Patch1 (object) <0x000d2>
at Verse.ThingOwner.ThingOwnerTick (bool) <0x00073>
at RimWorld.Building_Casket.Tick () <0x00040>
at Verse.TickList.Tick () <0x00487>

Verse.Log:Error(String, Boolean)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

Exception ticking AncientCryptosleepCasket30194 (at (226, 0, 142)): System.NullReferenceException: Object reference not set to an instance of an object
at RunAndGun.CompRunAndGun.CompTickRare () <0x000bf>
at Verse.ThingWithComps.TickRare () <0x0006c>
at Verse.Pawn.TickRare () <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Tick_Patch1 (object) <0x000d2>
at Verse.ThingOwner.ThingOwnerTick (bool) <0x00073>
at RimWorld.Building_Casket.Tick () <0x00040>
at Verse.TickList.Tick () <0x00487>

Verse.Log:Error(String, Boolean)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

Exception ticking AncientCryptosleepCasket30258 (at (226, 0, 138)): System.NullReferenceException: Object reference not set to an instance of an object
at RunAndGun.CompRunAndGun.CompTickRare () <0x000bf>
at Verse.ThingWithComps.TickRare () <0x0006c>
at Verse.Pawn.TickRare () <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Tick_Patch1 (object) <0x000d2>
at Verse.ThingOwner.ThingOwnerTick (bool) <0x00073>
at RimWorld.Building_Casket.Tick () <0x00040>
at Verse.TickList.Tick () <0x00487>

Verse.Log:Error(String, Boolean)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

Exception ticking AncientCryptosleepCasket30284 (at (231, 0, 134)): System.NullReferenceException: Object reference not set to an instance of an object
at RunAndGun.CompRunAndGun.CompTickRare () <0x000bf>
at Verse.ThingWithComps.TickRare () <0x0006c>
at Verse.Pawn.TickRare () <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Tick_Patch1 (object) <0x000d2>
at Verse.ThingOwner.ThingOwnerTick (bool) <0x00073>
at RimWorld.Building_Casket.Tick () <0x00040>
at Verse.TickList.Tick () <0x00487>

Verse.Log:Error(String, Boolean)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

Exception ticking world pawn: System.NullReferenceException: Object reference not set to an instance of an object
at RunAndGun.CompRunAndGun.CompTickRare () <0x000bf>
at Verse.ThingWithComps.TickRare () <0x0006c>
at Verse.Pawn.TickRare () <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Tick_Patch1 (object) <0x000d2>
at RimWorld.Planet.WorldPawns.WorldPawnsTick () <0x000e6>

Verse.Log:Error(String, Boolean)
Verse.Log:ErrorOnce(String, Int32, Boolean)
RimWorld.Planet.WorldPawns:WorldPawnsTick()
RimWorld.Planet.World:WorldTick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

Exception ticking AncientCryptosleepCasket30168 (at (231, 0, 142)): System.NullReferenceException: Object reference not set to an instance of an object
at RunAndGun.CompRunAndGun.CompTickRare () <0x000bf>
at Verse.ThingWithComps.TickRare () <0x0006c>
at Verse.Pawn.TickRare () <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Tick_Patch1 (object) <0x000d2>
at Verse.ThingOwner.ThingOwnerTick (bool) <0x00073>
at RimWorld.Building_Casket.Tick () <0x00040>
at Verse.TickList.Tick () <0x00487>

Verse.Log:Error(String, Boolean)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

Exception ticking AncientCryptosleepCasket30194 (at (226, 0, 142)): System.NullReferenceException: Object reference not set to an instance of an object
at RunAndGun.CompRunAndGun.CompTickRare () <0x000bf>
at Verse.ThingWithComps.TickRare () <0x0006c>
at Verse.Pawn.TickRare () <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Tick_Patch1 (object) <0x000d2>
at Verse.ThingOwner.ThingOwnerTick (bool) <0x00073>
at RimWorld.Building_Casket.Tick () <0x00040>
at Verse.TickList.Tick () <0x00487>

Verse.Log:Error(String, Boolean)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

Exception ticking AncientCryptosleepCasket30258 (at (226, 0, 138)): System.NullReferenceException: Object reference not set to an instance of an object
at RunAndGun.CompRunAndGun.CompTickRare () <0x000bf>
at Verse.ThingWithComps.TickRare () <0x0006c>
at Verse.Pawn.TickRare () <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Tick_Patch1 (object) <0x000d2>
at Verse.ThingOwner.ThingOwnerTick (bool) <0x00073>
at RimWorld.Building_Casket.Tick () <0x00040>
at Verse.TickList.Tick () <0x00487>

Verse.Log:Error(String, Boolean)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

Exception ticking AncientCryptosleepCasket30284 (at (231, 0, 134)): System.NullReferenceException: Object reference not set to an instance of an object
at RunAndGun.CompRunAndGun.CompTickRare () <0x000bf>
at Verse.ThingWithComps.TickRare () <0x0006c>
at Verse.Pawn.TickRare () <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Tick_Patch1 (object) <0x000d2>
at Verse.ThingOwner.ThingOwnerTick (bool) <0x00073>
at RimWorld.Building_Casket.Tick () <0x00040>
at Verse.TickList.Tick () <0x00487>

Verse.Log:Error(String, Boolean)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

--------------------
the issue with hugslib, appears to trigger when i use dev-mode to quickstart a map
(or least as far as i know, so thats nothing to worry about, ill attempt to remove the lines that aren't red-liners or have anything to do with Run and gun


----------------------------------------------------------------------------
<Update>
i think it had something to do with the "Miscellanous "Core" " mod,
as when i had the redliners coming up, when "misc. core" was placed after run and gun,

however once i re-placed the mod-tools back to the top of the list as followed
------Top Of List Mods -----
Mod-E
"Core Folder"
Mod Manager
ShowModDesignators
HugsLib
JecTools
Miscellaneous 'Core'

----------------------------
Not had a red-liner after that ,
so now, im just a bit curious as to what does errors actually ment
Last edited by 1stReaper; Jul 14, 2019 @ 1:34pm
Madara Uchiha Aug 3, 2019 @ 10:39am 
I'm suspecting there's a bug. I've started a tribal scenario, abandoned it, and started a rich explorer scenario. The rich explorer had the same tech costs as the tribals, also, the same research projects I had queued up (using Research Tree) had been carried over to the new run.

I suspect that the previous cost and researches have propagated through this mod, especially seeing how removing this mod restored the tech costs to original values.

If you need any more info, please do tell 😊.
Last edited by Madara Uchiha; Aug 3, 2019 @ 10:41am
roolo  [developer] Aug 3, 2019 @ 1:17pm 
Originally posted by Madara Uchiha:
I'm suspecting there's a bug. I've started a tribal scenario, abandoned it, and started a rich explorer scenario. The rich explorer had the same tech costs as the tribals, also, the same research projects I had queued up (using Research Tree) had been carried over to the new run.

I suspect that the previous cost and researches have propagated through this mod, especially seeing how removing this mod restored the tech costs to original values.

If you need any more info, please do tell 😊.

There's no way this mod could cause that. I recommend trying to reproduce it again, it's likely something else that's causing it. If you're 100% sure it's this mod, then provide your log by pressing ctrl+f12 after loading your save with this issue.
Madara Uchiha Aug 13, 2019 @ 12:47am 
@roolo, I'm a moron and meant to post this comment on the Tech Advancing page. My bad.
AFerryAndANet Nov 9, 2019 @ 10:34am 
Upon using the 0.4.4 version of Zerith's multiplayer mod, runandgun desyncs all players when using runandgun in drafted.
Lastyboi Nov 16, 2019 @ 12:54pm 
In incompatibility with the multiplayer mod anytime a client toggles run and gun on a pawn it causes desynchronization for the client, host is fine though. I think it mostly happens when the game is unpaused
ERROR

An exception was caused by the HugsLibChecker assembly. Exception was: System.MissingMethodException: void Verse.LongEventHandler.QueueLongEvent(System.Action,string,bool,System.Action`1<System.Exception>)
at HugsLibChecker.HugsLibChecker.RunAllChecks () [0x0008a] in <17e0364003f64863ad8732cb22ef5516>:0
Verse.Log:Error(String, Boolean)
HugsLibChecker.HugsLibChecker:RunAllChecks()
HugsLibChecker.HugsLibChecker:.ctor(ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[])
Verse.LoadedModManager:CreateModClasses()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()


==========

and log

i try
Core: (no assemblies)
Royalty: (no assemblies)
HugsLib
RunAndGun
but still have error

=========

Log uploaded on Saturday, February 29, 2020, 2:35:20 AM
Loaded mods:
Core: (no assemblies)
Royalty: (no assemblies)
HugsLib[ov:6.2.1]: 0Harmony(2.0.0.6), HugsLib(av:1.0.0.0,fv:6.1.3)
RimThemes: 0Harmony(2.0.0.6), LibAPNG(0.2.6979.15011), RimThemes(2020.1.1.0)
RimThemes | Korean: LibAPNG(0.2.6979.15011)
ED-EnhancedOptions: 0Harmony(2.0.0.6), ED-EnhancedOptions(1.0.0.0)
Graphics Settings+: 0Harmony(2.0.0.6), GraphicSetter(1.0.0.0)
Camera+: 0Harmony(2.0.0.6), CameraPlus(2.0.1.5)
Double Population: (no assemblies)
EdB Prepare Carefully: 0Harmony(2.0.0.6), EdBPrepareCarefully(1.1.1.0)
Allow Tool: AllowTool(av:3.6.0.0,fv:3.7.1), $HugsLibChecker(0.5.0.0)
Pick Up And Haul: 0Harmony(2.0.0.6), IHoldMultipleThings(av:0.1.0.0,fv:1.0.0.0), PickUpAndHaul(av:0.1.0.5,fv:0.1.0.853)
Deep Stack: DeepStack(1.0.0.0), 0Harmony(2.0.0.6)
RT Fuse: 0Harmony(2.0.0.6), RT_Fuse(0.0.0.0)
Fuse Plus: (no assemblies)
[SB]OP Generator: (no assemblies)
[1.1] DE Surgeries: (no assemblies)
A Dog Said... Animal Prosthetics: (no assemblies)
RPG Style Level Up Mod: 0Harmony(2.0.0.6), FP_RSLUM(1.0.0.0)
Weaponry: Weaponry(1.0.0.0), 0Harmony(2.0.0.6)
[KIR]No Turret Barrels Replacing[1.0]: (no assemblies)
Friendly Fire Tweaks: 0Harmony(2.0.0.6), No Friendly Fire(1.0.0.0)
Yayo's Combat: 0Harmony(2.0.0.6), yayoCombat(1.0.0.0)
CM Color Coded Mood Bar [1.1]: 0Harmony(2.0.0.6), ClassLibrary(0.0.0.0)
Dubs Mint Menus: 0Harmony(2.0.0.6), DubsMintMenus(1.2.7359.22423)
Dubs Mint Minimap: 0Harmony(2.0.0.6), DubsMintMinimap(1.1.7215.27355)
Hats Display Selection: 0Harmony(2.0.0.6), HatDisplaySelection(1.0.0.0)
Interaction Bubbles: 0Harmony(2.0.0.6), Bubbles(1.6.0.0)
Tradable Stone Blocks: (no assemblies)
Working Royalty: (no assemblies)
Copyprint: 0Harmony(2.0.0.6), Copyprint(1.0.0.0)
[FSF] Filth Vanishes With Rain And Time: (no assemblies)
Realistic Rooms: (no assemblies)
DontBlockDoorMod[1.0][1.1]: 0Harmony(2.0.0.6), DontBlockDoor(0.0.0.0)
In-wall coolers and vents [1.1]: InwallCoolersAndVents(1.1.7359.34146)
Reinforced Walls: (no assemblies)
Wall Light: WallLight(1.0.0.0)
Wall Sun Lamp: (no assemblies)
[FSF] Better Spike Traps: (no assemblies)
Thrumbo Extension: (no assemblies)
More Trade Ships - Double Population: (no assemblies)
Buildable Terrain v1: (no assemblies)
[FSF] Indoor Tree Farms: (no assemblies)
Grazing Lands: 0Harmony(2.0.0.6), GrazingLands(1.0.0.0)
[FSF] Growable Grass: (no assemblies)
Super Soil: (no assemblies)
Noku Mushrooms: (no assemblies)
Autoponics: AutoPonics(1.0.0.0)
Carbon: (no assemblies)
CleaningStation: CleaningStation(1.0.7360.41777), $HugsLibChecker(0.5.0.0)
[KV] Trading Spot - 1.1: TradingSpot(1.0.0.0)
Electric Stonecutting Table: (no assemblies)
Vault [1.1]: (no assemblies)
Dubs Rimkit: Dubs Rimkit(1.4.7359.34072)
Quantum Cooling: (no assemblies)
Red Dragon: 0Harmony(2.0.0.6), AnimalRangeUnlocker(1.0.7358.37313), IncidentWorker_RedDragon(1.0.0.0)
[CP] DOOM: (no assemblies)
NoArmorPointCap: (no assemblies)
ROK ARMY MOD: (no assemblies)
VGP Garden Fabrics Simplified: (no assemblies)
VGP Garden Medicine: (no assemblies)
RunAndGun[ov:2.0.0]: 0Harmony(2.0.0.6), RunAndGun(2.0.0.0)

Active Harmony patches:
DebugWindowsOpener.DevToolStarterOnGUI: TRANS: HugsLib.Patches.DevToolStarterOnGUI_Patch.ExtendButtonsWindow
DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
Game.FinalizeInit: PRE: aRandomKiwi.RimThemes.GameFinalizeInitPatch.Prefix post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook, aRandomKiwi.RimThemes.Background_FinalizeInitPatch.Postfix, CameraPlus.Game_FinalizeInit_Patch.Postfix
LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook, aRandomKiwi.RimThemes.UIRoot_Patch.OnGUIHook
Harmony versions present: 2.0.0.7: net.pardeike.rimworld.mod.camera+, HugsLib.RunAndGun, brrainz-crosspromotion; 2.0.0.6: UnlimitedHugs.HugsLib, HugsLib.AllowTool, io.github.ratysz.madskills, alx.nofriendlyfire, mehni.rimworld.pickupandhaul.main, Flashpoint55.FP_RSLUM, com.github.bc.rimworld.mod.moodbar, tikubonn.rimworld.mod.dontblockdoor; 2.0.0.5: EnhancedDevelopment.WarningOptions, EdB.PrepareCarefully, com.yayo.combat, Dubwise.DubsMintMenus; 2.0.0.4: net.avilmask.rimworld.mod.GrazingLands; 2.0.0.3: rimworld.aRandomKiwi.RimTheme, Bubbles, com.Copyprint.rimworld.mod; 2.0.0.2: Dubwise.DubsMintMinimap, net.velc.rimworld.mod.hds; 2.0.0.1: com.github.rimworld.mod.AnimalRangeAttack; 2.0.0.0: com.telefonmast.graphicssettings.rimworld.mod

Platform information: (hidden, use publishing options to include)

Log file contents:
Mono path[0] = '[Rimworld_dir]/RimWorldWin64_Data/Managed'
Mono config path = '[Rimworld_dir]/MonoBleedingEdge/etc'
Initialize engine version: 2019.2.17f1 (8e603399ca02)
[XR] Discovering subsystems at path [Rimworld_dir]/RimWorldWin64_Data/UnitySubsystems
GfxDevice: [Renderer information redacted]
Begin MonoManager ReloadAssembly
RimWorld 1.1.2558 rev1000
[HugsLib] version 6.2.1
[HugsLib] early-initializing AllowTool
RimThemes 2020 R1
Graphics Setter - Loaded
An exception was caused by the HugsLibChecker assembly. Exception was: System.MissingMethodException: void Verse.LongEventHandler.QueueLongEvent(System.Action,string,bool,System.Action`1<System.Exception>)
at HugsLibChecker.HugsLibChecker.RunAllChecks () [0x0008a] in <17e0364003f64863ad8732cb22ef5516>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DubsMintMenus v1.2.600
Dubs Mint Minimap 1.2.400
Parsed 2.1 as int.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Translation data for language Korean has 202 errors. Generate translation report for more info.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

EnhancedOptions.Patcher.Patcher(): Starting Patching.
EnhancedOptions.Patcher.Patcher(): Completed Patching.
PickUpAndHaul v0.1.0.5¼ welcomes you to RimWorld with pointless logspam.
Initializing RPG_Style_Level_Up_Mod_patches...
[ColorCodedMoodBar] ColorCodedMoodBar initialized
[Bubbles v1.6] Initialized
Dubs Rimkit 1.4.1147
[AllowTool] Applied compatibility patch for "Pick Up And Haul"
[HugsLib] initializing DeepStack, Weaponry, MURWallLight, CleaningStation, RunAndGun
[RimThemesError] changeSoundTheme : The given key was not present in the dictionary.
y: 1
Last edited by TwotoolusFLY_LSh.st; Feb 28, 2020 @ 9:41am
MarkH Feb 28, 2020 @ 9:48am 
Having the same problem with:

An exception was caused by the HugsLibChecker assembly. Exception was: System.MissingMethodException: void Verse.LongEventHandler.QueueLongEvent(System.Action,string,bool,System.Action`1<System.Exception>)".

In my case, I've narrowed it down to an issue with Better Pawn Control. Loading either one alone is fine, but loading both results in that exception.
Kosodrzewinka Feb 29, 2020 @ 1:32am 
cant start new game when RunAndGun is active. how to fix this? im sure this mod is doing this. cant generate new world
roolo  [developer] Feb 29, 2020 @ 1:36am 
Originally posted by everyday.normal.guy:
cant start new game when RunAndGun is active. how to fix this? im sure this mod is doing this. cant generate new world

Post your log by pressing ctrl+f12. I suspect another mod you're using is using a different Harmony version, which is conflicting. With your log I might be able to find out what's going on exactly.

Many mods have harmony conflicts right now. The community is looking at it, but anything Harmony related is out of my scope.
Kosodrzewinka Feb 29, 2020 @ 1:56am 
nothing happen when i press that
roolo  [developer] Feb 29, 2020 @ 1:57am 
Originally posted by everyday.normal.guy:
nothing happen when i press that
Did you install Hugslib then?
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