RimWorld

RimWorld

A RimWorld of Magic
"X cannot already be a mage"
Maybe I just don't understand how this mod works but I am very confused. I startet a tribe with a custom xenotype that I did not give a special trait for magic. But on day one I got a message for everyone of them that they can learn new magic.
Three of them died and now somewhat deep into the game I changed the ideology to Ascendendant to create mages.
There was no problem making a child magically gifted with the ritual but my original 2 colonist just get the message "cannot already be a mage" when I want to put them into the ritual.
They have mana bars that are constantly empty. One of them has one of the class symbols on their portrait, the other does not.
Is it a bug or am I just not understanding how this all works?
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Okey, I tested myself a little bit and it seems to be that the game gave my starting colonists and also a new one later in the game a class without adding the respected trait for it nor the Magic or Might tab on the HUB. I have no clue what caused that and i started three new games (one with the same exact premade as the buggy one) and there everything works as intended, it seems.
I did not change any mods. Sadly my save I spend quiete some time with is now busted, so it seems with a litteral buggy class system.
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