RimWorld

RimWorld

A RimWorld of Magic
Kym Oct 18, 2021 @ 5:26pm
Exp/MP/Stamina "cheats"
Hi, sorry for my English, i'm from Brazil.

Let's Start, i'm a player who enjoys making destruction and having a OP character in any game i play, so i found this Mod for rimworld and i love it, and it already is OP if know how to use your mage and fighter Pawns.

But i wanted to try new things and i looked for any way to get more Exp, mana and stamina than the mod configs in game allow us to change ( mana gain multiplier to 10 max ) ( exp gain multiplier to 2 max )

so i tried looking on the internet if someone has found a way, and i found nothing, so i looked for "HOW TO EDIT A RIMWORLD MOD" and i learned how to change a few things ( i'm not a modder, idk anything about modding/codding and everything )

Let's start with a few things i found:

I found the Trait.xml file, there i was able to change 2 traits ( the only one i use the most but you can change anyone )

Arcane Conduit and Boundless

Both helps your mages and fighterw pawns, but i changed a few things, so i could play with EXTREMELY OVERPOWERED pawns.

Arcane conduit:
<maxMP>-0.2</maxMP>
<mpRegenRate>0.4</mpRegenRate>

if you change those values you can give more MP Regen, you can make the loss of MAX MP from the trait from 20% to 0 or even make it increse your mana pool.

I tried copying the Boundless command ( <xpGain>-0.25</xpGain> ) into the Arcane Conduit and it works, you can event change the description on the traits aswell.

I tried putting arcane conduit this way: ( sorry for how the codes are showing, i'm just CTRL+C and V from the file )

<xpGain>10</xpGain>
<maxMP>-0.2</maxMP>
<mpRegenRate>10</mpRegenRate>

and opened the game, and with that trait, my pawns was getting a lot more exp since its multiplied by 10 and his mana regen was insane, i could use a spell that takes 80% of my mana pool for example, and 3s later, my mana pool was full because of the MP regenRate multiplied by 10 or even more.

( i managed to take the Arcane Weakness from any spell that consumes more than 25 mana points, so i could spam any spell i want and my pawns never get sicks because of it )

AGAIN i did that so i could play and have fun in my game, if u dont like being overpowered really fast or to make things a little bit easier, that's your choice and your gameplay style.

after i managed to do that, tried to chance the boundless trait for the stamina based classes.
and i did not found a command that changes the Stamina Regen Rate, i tried the same one in the Arcane conduit ( mpRegenRate ) but it didn't work, so i tried a few times.

after a few tries and getting nothing, i tried to put a command similar to the mpRegenRate
since the xml file gives a few commands when you're typing them, i tried to see if a could find a code for the stamina but get 0.

Then i remembered that MP means Mana Points in many many games, so i tried putting

<spRegenRate>5</spRegenRate> hoping that the game would read the SP as STAMINA POINTS and putting the same RegenRate code after, it could work, and it did work, but since the Stamina recharges much faster than Mana, if u put it like 5+, your stamina pool will recharge instantly after you use a spell/skill.

Example, if u use a skill that consumes 50 stamina ( having the spRegenRate set to 5 )
those 50 stamina that u spent, will be back in 2-3s probably. This way u can spam skills and be OP as hell with any class, makin Healer classes EXTREMELY OVERPOWERED since they will never ran out of mana or stamina.

and of course BUT THE SKILL HAS COOLDOWN, CAN U CHANGE THAT ASWELL?

yes u can, the BOUNDLESS TRAIT has the magic/might cooldown on it, so in the xml file, the code/command is <magicCooldown></magicCooldown> and <mightCooldown></mightCooldown> for default they're 0.4= 40% cooldown reduction, if u change that to 0.8, the trait will reduce 80% of the cooldown of the skills.

if let it this way:

<magicCooldown>0.8</magicCooldown>
<mightCooldown>0.9</mightCooldown>

this means that anyone ( including raiders and others pawn with the BOUNDLESS TRAIT or any other trai that u change and give those commands )
will get 80% cooldown reduction on MAGICAL SKILLS
and 90% cooldown reduction on MIGHT SKILLS.

idk if u guys wants me to make a video or to put prints and everything, make a step-by-step to teach what i did, i can u guys wants, but i think it's not necessary, i'll put the link of the page that teached me how to edit a rimworld mod, after that u guys only needs to find the mod folders and the archives u want to change.

AGAIN sorry for my english, i'm from brazil.

https://rimworldbase.com/guides/guide-to-modifying-rimworld-mods/

thanks for your time.:steamhappy: