RimWorld

RimWorld

A RimWorld of Magic
CE compatible?
I just saw a spell ingame that makes a magic shield that influences projectiles(and the death knight can nullify projectiles as well.), Combat Extended alters how projects behave(if you see the bullet hit the target in the arm, it ACTUALLY damages the arm), and cover mechanics. Now I thought I'd ask, do these mods play nice? I've been thinking of using CE and a LOT of mods, and people talking on the mods bring it up, asking if it's compatible, and, for some reason, NO ONE seems to be asking that here, it's not REMOTELY mentioned in the description, and I tried to find a topic here, but didn't so I'm making one of my own(maybe it's taboo to ask, for this mod in particular? Though that'd be weird, for ANY mod).

If it isn't, I need to know so that I can promptly throw CE out the window, as this mod is WAY BETTER, and takes priority.
Last edited by TiraboTurbos; Nov 7, 2022 @ 12:47am
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P00TiZ Nov 27, 2022 @ 2:07pm 
CE has internal patch for this mod so you should be fine using both at the same time.
TiraboTurbos Nov 28, 2022 @ 5:26pm 
Good to know! That'll factor in to mod decisions.
Last edited by TiraboTurbos; Nov 28, 2022 @ 5:27pm
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