RimWorld

RimWorld

A RimWorld of Magic
boltar Jan 12, 2022 @ 6:13pm
golem conflicting mod or bug
i'm pretty sure its a conflicting mod that bugging out the golems.

the rest threshold doesnt work. if i understand it correctly if i set it at 50% it should go back to its dormant position at 50% energy, but it doesnt go back until its out of energy.

threat range: if i se tit to 0 or 1 the golems always want to attack any threat on the map. i even set its area inside the home but it always wants to leave and fight. when i use not allow on a door the golems just stand where they are and dont do anything because its trying to find a way to fight.

mecha golem gatling cannon: i installed this, made sure under abilities its checked, however when i draft it says no range attack.

healing golems. most of the time golems heal themselves but sometime they dont. i have a golem that has a million conditions to be treated but i dont know to do it if its not automatically.

golem bashing down doors. This is new. randomly my flesh golems wants to attack doors. i have no idea why

i listed the mods i have install. please let me know if anyone else has this issue.

mods:
a dog said animal prosthetics
allow tool
alpha animals
bad can be good
cannibal and inset meals
defensive positions
dubs mint minimap
prepare careful
expanded prosthetics and organ eng
filth vanishes with rain and time
go explore
harmony
hospitality
hugslib
jectools
map reroll
medical tab
pickup and haul
quality builder
rimhud
rpg style inv
save our ship
simple sidarms
smarter construction
traits rarity colors
most of the vanilla expanded mods
Last edited by boltar; Jan 14, 2022 @ 9:59am
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Showing 1-3 of 3 comments
Winter Jan 14, 2022 @ 9:25pm 
The gatling cannon isn't actually a weapon (if you check the golem's Gear tab, you'll see it has nothing equipped), it's just an ability. I don't know of any way to activate it manually, but the golem will occasionally fire it at distant targets.

I don't know of any way to get a golem to lie down so you can treat it's injuries. A few of the upgrades offer ways for the golem to heal itself, and healing spells work on them normally.

Having the golem assigned to a master, and the state of the 'Follow Master' and 'Drafted Only' checkboxes in the Golem tab could maybe be influencing whether it pays attention to it's rest threshold and threat range.

I'm not sure about the rest. Maybe one of the VE mods alters animal behavior, and that's affecting the golems?
Visoth Feb 7, 2022 @ 9:12am 
I'm having issues with the Golem just standing, trying to do mining work.

I only installed "extinguisher, mecha-sword, mecha-hammer" and everything was working. He was hauling/cleaning.

Once I installed Mining Laser 3/3, his AI broke and when hes not following his master, he's just standing still and every 2-3 seconds he will look at some distant object for a split second and then stop. It's as if hes trying to mine something, see's something, and then does nothing. Just stands still.
intelfir Apr 18 @ 5:30am 
I have a bug too, like... when I try to assign golemancer to golem or open abilities, it just doesn't work, game freezes and that's it. Plus is it normal that drafted golems just stand still? I tried it on with no mods except character editor on
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