RimWorld

RimWorld

A RimWorld of Magic
toxicshadows Aug 23, 2021 @ 5:30pm
Necro undead minions starving?
As the title states, my necromancers minions are starving and one actually got downed due to this. First time playing, so I'm not sure if this is normal. Every where I read says that undead don't need to eat.
Any help?
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Showing 1-10 of 10 comments
toxicshadows Aug 23, 2021 @ 6:20pm 
And THEN said starving minion died of starvation, corpse completely disappeared lmao. -Edit-. It didn't disappear, the corpse is just in a weird spot with no visible body.
Last edited by toxicshadows; Aug 23, 2021 @ 6:21pm
Prima Materia Aug 23, 2021 @ 8:38pm 
same exact issue

Torann  [developer] Aug 27, 2021 @ 12:16pm 
I'll look into it, but shouldn't be happening. Food should be automatically satisfied (even though it still shows as a need).
Same here. I tried to change the mod order, but it didn't do anything.

By the way, I have 4 undeads, and one of them still has his flesh after hours of playtime (and it seems his hunger rate decreases much slower) while the other 3 are now skeletons and are often hungry. Don't know if it is related to the hunger problem.
I can add to this that my girlfriend does not have this bug, and we have a similar (but not identical) mod list. The differences are mods like Save our Ship or Humanoid Alien Race or Androids, maybe the bug is related to one of them ?
b Sep 10, 2021 @ 10:31am 
same thing here. ive noticed that the risen pawns are labeled as slaves for the first few seconds, but then they turn into regular pawns. thanks to the in-game definition editor mod ive managed to disable hunger for them, but still, even tho they all have undead and psychopath traits, they're all stressed and on the verge of a mental break. i remember before ideology their mood was always locked on 100%.

alright so after checking the other discussions i understood that the mod "rim73" is causing the issue, i removed it, and my issue is solved.
Last edited by b; Sep 10, 2021 @ 12:04pm
Thanks a lot B, disabling Rim73 did the job !
Spritz Sep 13, 2021 @ 7:06am 
I have a similar problem, raising people works for me perfectly, but when raising animals, after a couple seconds they lose their undead hediff, and can get hungry, like a living one. (Still has a rotten corpse when killed)

Exception ticking hediff (TM_UndeadAnimalHD ticksSinceCreation=227) for pawn Warg36986. Removing hediff... Exception: System.NullReferenceException: Object reference not set to an instance of an object
at TorannMagic.HediffComp_Undead.CompPostTick (System.Single& severityAdjustment) [0x001f3] in <bf8ec95b40b64470abe734490d60a1b4>:0
at Verse.HediffWithComps.PostTick () [0x00024] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
at Verse.Pawn_HealthTracker.HealthTick () [0x00039] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.Pawn_HealthTracker:HealthTick ()
Verse.Pawn:Tick ()
Verse.TickList:Tick ()
Verse.TickManager:DoSingleTick ()
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
Torann  [developer] Sep 28, 2021 @ 1:02pm 
Rim73 seems to be the common culprit - try disabling hediff optimization in the mod options for Rim73 or removing the mod.
Quickmind Nov 11, 2021 @ 8:51pm 
Can confirm. Disabling hediff optimization fixed this for me as well. Thanks!
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