RimWorld

RimWorld

A RimWorld of Magic
Sir Dhyne Jan 5, 2021 @ 10:12pm
Undead Archers
Currently in my game, whenever a pawn is revived the pawn loses all shooting skill, dropping to 0 no matter what it was before. If this is intentional, can someone point me to where in the Defs I can go to change this? Having undead as melee fighters is fine and all, but I'd really like to make some archers to help with hunting and defense.

If this isn't an intentional thing then god help me, because I have too many mods to really justify going on a disabling spree.
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Showing 1-4 of 4 comments
cultivahabas Jan 9, 2021 @ 5:32pm 
Yeah, I feel you. I use a Character Editor mod to rearrange raised undead's skills, like reducing their melee and putting it into shooting.
scrapped1 Jan 10, 2021 @ 2:08am 
It is apart of the mod as Necromancer, however as Cultivahabas said you can use a character editor mod to switch them out to it. Slightly Tedious but overall intended.
Val Jan 12, 2021 @ 7:07pm 
Yea it makes sense to a point but I still just load the undead up with PKMs and let the mass of bullets hit what I want. Or some manned MGs. I heard that it edits their backstories to lower the skills so maybe have a look at changing some of them.
Giorgio Dibitonto Jan 17, 2021 @ 12:56am 
Alternatively You can alter undead hediff on Necro hediff adding the statsoffsets shooting accuracypawn to a value you want on the different undead stage. It’s a simple change, you can take it from the trai careful shooting in core def trait, or you check hediff of the mod EPOE on glitterworld implant for understand how do it. If you use high value I think it will work. Ont his way you can also reduce the time for aiming, check epoe..
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Showing 1-4 of 4 comments
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