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If you kill ALL the skeletons before the Lich the game does not crash/freeze.
I had this happen to me. I killed the Lich before i killed any of the skeletons. The game freezes, never shows a crash.
MODs
A Rimworld of Magic
Achtung!
Alpha Bees
Animal Behaviours
Animal Toggles
Automatic Night Owl
Common Sense
Dubs Bad Hygiene
Dubs Mint Minimap
Dubs Skylights
HugsLib
Multi-Verb Combat Framework
Non Uno Pinata
Real Ruins
Replace Stuff
Smart Speed
Stack XXL
Vanilla Animals Expanded
Vanilla Events Expanded
Vanilla Expanded Framework
Vanilla Races Expanded - Saurids
VFE - Empire
Posted below are my logs. I think it may be trying to kill the skeletons that i skipped when I went for the Lich and getting stuck in a logic loop.
There are about 1000 more lines of the skeletons being dead i didn't post.
Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/RimWorld/MonoBleedingEdge/etc'
Initialize engine version: 2019.4.30f1 (e8c891080a1f)
[Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 3060 (ID=0x2504)
Vendor:
VRAM: 12115 MB
Driver: 31.0.15.5186
Begin MonoManager ReloadAssembly
- Completed reload, in 2.904 seconds
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 0.740700 ms
RimWorld 1.5.4069 rev95
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000011A5D87DB40.dll
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000011AAB478190.dll
[HugsLib] version 11.0.3
Dubs Skylight 1.5.2639
Translation data for language English has 5 errors. Generate translation report for more info.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000011B6BF2B010.dll
[RealRuins][System]: RealRuins started patching at 5/11/2024 7:10:07 PM
[RealRuins][System]: RealRuins performing manual patching optional mods at 5/11/2024 7:10:07 PM
[RealRuins][System]: SRTS not found, skipping...
[RealRuins][System]: RealRuins finished patching at 5/11/2024 7:10:07 PM (49.0524 msec)
MVCF successfully applied 45 patches
Curl error 42: Callback aborted
(Filename: Line: 853)
[HugsLib] initializing StackXXL, ARimWorldOfMagic, RealRuins
[StackXXL] Loaded
Unloading 5 Unused Serialized files (Serialized files now loaded: 4)
UnloadTime: 0.386100 ms
Unloading 210 unused Assets to reduce memory usage. Loaded Objects now: 30743.
Total: 431.776500 ms (FindLiveObjects: 1.951800 ms CreateObjectMapping: 1.065900 ms MarkObjects: 428.278000 ms DeleteObjects: 0.480600 ms)
Loading game from file Jathalior Confederacy with mods:
- brrainz.harmony
- Ludeon.RimWorld
- Ludeon.RimWorld.Royalty
- Ludeon.RimWorld.Ideology
- Ludeon.RimWorld.Biotech
- Ludeon.RimWorld.Anomaly
- FrozenSnowFox.FilthVanishesWithRainAndTime
- brrainz.achtung
- UnlimitedHugs.HugsLib
- ben.automaticnightowl
- OskarPotocki.VanillaFactionsExpanded.Core
- sarg.rimbees
- Dubwise.DubsBadHygiene
- avilmask.CommonSense
- dubwise.dubsmintminimap
- Dubwise.DubsSkylights
- vat.epoeforked
- mario1.3patch.metaldontburn
- Haplo.Miscellaneous.Robots
- avilmask.NonUnoPinata
- Uuugggg.ReplaceStuff
- avilmask.SelfDyeing
- sarg.smartspeed
- Indeed.StackXXL
- VanillaExpanded.VanillaAnimalsExpanded
- VanillaExpanded.VAEEndAndExt
- VanillaExpanded.VAERoy
- VanillaExpanded.VAPPE
- VanillaExpanded.VAEAccessories
- VanillaExpanded.VEE
- OskarPotocki.VFE.Empire
- VanillaExpanded.VFEArt
- VanillaExpanded.VFEFarming
- VanillaExpanded.VFEPower
- VanillaExpanded.VFEProduction
- VanillaExpanded.VFESecurity
- vanillaracesexpanded.saurid
- VanillaExpanded.VWENL
- jecrell.jecstools
- Torann.ARimworldOfMagic
- EdB.PrepareCarefully
- Doug.NoJobAuthors
- Woolstrand.RealRuins
- Taveron.IncreasedStack
Achtung v3.9.2.0 Info: To make Achtung log some performance info, create an empty 'AchtungPerformance.txt' file in same directory as Player.log
Could not resolve reference to object with loadID Lord_478 of type Verse.AI.Group.Lord. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=VanillaStorytellersExpanded.RaidGroup curPathRelToParent=/lords
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not resolve reference to object with loadID Lord_478 of type Verse.AI.Group.Lord. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=VanillaStorytellersExpanded.RaidGroup curPathRelToParent=/lords
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not resolve reference to object with loadID Lord_478 of type Verse.AI.Group.Lord. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=VanillaStorytellersExpanded.RaidGroup curPathRelToParent=/lords
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not resolve reference to object with loadID Lord_482 of type Verse.AI.Group.Lord. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=VanillaStorytellersExpanded.RaidGroup curPathRelToParent=/lords
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Null key while loading dictionary of Verse.Pawn and System.Int32. label=lastRoyalGossipTick
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not resolve reference to object with loadID Thing_Human3131087 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=RimWorld.DirectPawnRelation curPathRelToParent=
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not resolve reference to object with loadID Thing_Human3131094 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=RimWorld.DirectPawnRelation curPathRelToParent=
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Pawn Rea has relation "ExLover" with null pawn after loading. This means that we forgot to serialize pawns somewhere (e.g. pawns from passing trade ships).
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Pawn Recusus has relation "Fiance" with null pawn after loading. This means that we forgot to serialize pawns somewhere (e.g. pawns from passing trade ships).
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Tried to add health diff to missing part BodyPartRecord(Hand parts.Count=5)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Tried to add health diff to missing part BodyPartRecord(Hand parts.Count=5)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Tried to add health diff to missing part BodyPartRecord(Hand parts.Count=5)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Tried to add health diff to missing part BodyPartRecord(Hand parts.Count=5)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Unloading 0 Unused Serialized files (Serialized files now loaded: 4)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 44793.
Total: 761.220400 ms (FindLiveObjects: 2.402500 ms CreateObjectMapping: 1.715500 ms MarkObjects: 756.996000 ms DeleteObjects: 0.106200 ms)
Exception ticking TM_Paladin_Shield912651 (at (0, 0, 0)). Suppressing further errors. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 7C2F7B32]
at Verse.HealthUtility.AdjustSeverity (Verse.Pawn pawn, Verse.HediffDef hdDef, System.Single sevOffset) [0x0003d] in <957a20e0be784a65bc32cf449445b937>:0
- PREFIX rimworld.torann.tmagic: Boolean TorannMagic.TorannMagicMod:HealthUtility_HeatCold_HediffGiverForUndead(Pawn pawn, HediffDef& hdDef, Single sevOffset)
at AbilityEffectUtility.ApplyHediffs (Verse.Pawn victim, Verse.Pawn caster, System.Collections.Generic.List`1[T] localApplyHediffs, AbilityUser.Projectile_AbilityBase abilityProjectile) [0x0003d] in <6cf731d104ea4d4fa7399ead3bf256f1>:0
at AbilityUser.Projectile_AbilityBase.ApplyHediffsAndMentalStates (Verse.Pawn victim, Verse.Pawn caster, System.Collections.Generic.List`1[T] localApplyMentalStates, AbilityUser.AbilityDef localAbilityDef) [0x0000b] in <6cf731d104ea4d4fa7399ead3bf256f1>:0
at AbilityUser.Projectile_AbilityBase.Impact_Override (Verse.Thing hitThing) [0x00076] in <6cf731d104ea4d4fa7399ead3bf256f1>:0
at AbilityUser.Projectile_Ability.Impact_Override (Verse.Thing hitThing) [0x00000] in <6cf731d104ea4d4fa7399ead3bf256f1>:0
at AbilityUser.Projectile_AbilityBase.Impact (Verse.Thing hitThing, System.Boolean blockedByShield) [0x00000] in <6cf731d104ea4d4fa7399ead3bf256f1>:0
at AbilityUser.Projectile_AbilityBase.ImpactSomething () [0x000f1] in <6cf731d104ea4d4fa7399ead3bf256f1>:0
at AbilityUser.Projectile_AbilityBase.Tick () [0x0003f] in <6cf731d104ea4d4fa7399ead3bf256f1>:0
at Verse.TickList.Tick () [0x0015c] in <957a20e0be784a65bc32cf449445b937>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Tried to double-add designation on Thing Thing_VFES_BearTrap1879203
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Tried to double-add designation on Thing Thing_VFES_BearTrap1878361
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Tried to double-add designation on Thing Thing_VFES_BearTrap1901940
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Tried to double-add designation on Thing Thing_VFES_BearTrap1874321
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Tried to double-add designation on Thing Thing_VFES_BearTrap1872895
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Tried to double-add designation on Thing Thing_VFES_BearTrap1824987
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Tried to double-add designation on Thing Thing_VFES_BearTrap1902246
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Tried to double-add designation on Thing Thing_VFES_BearTrap1823945
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Tried to double-add designation on Thing Thing_VFES_BearTrap1817683
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Tried to double-add designation on Thing Thing_VFES_BearTrap1938410
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Tried to double-add designation on Thing Thing_VFES_BearTrap2064653
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Tried to double-add designation on Thing Thing_VFES_BearTrap1939862
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Tried to double-add designation on Thing Thing_VFES_BearTrap2065011
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
TM_SkeletonR3145360 set dead while already dead.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
TM_SkeletonR3145360 set dead while already dead.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
TM_SkeletonR3145360 set dead while already dead.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
TM_SkeletonR3145360 set dead while already dead.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
TM_SkeletonR3145360 set dead while already dead.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
TM_SkeletonR3145360 set dead while already dead.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
TM_SkeletonR3145360 set dead while already dead.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
TM_SkeletonR3145360 set dead while already dead.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
TM_SkeletonR3145360 set dead while already dead.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
TM_SkeletonR3145360 set dead while already dead.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
TM_SkeletonR3145360 set dead while already dead.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
TM_SkeletonR3145360 set dead while already dead.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
TM_SkeletonR3145360 set dead while already dead.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
TM_SkeletonR3145360 set dead while already dead.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
TM_SkeletonR3145360 set dead while already dead.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
TM_SkeletonR3145360 set dead while already dead.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Lich vs Lich, I got massacred.
then my Shadow teleported in and out while my Monk takes the killing blow with his flying kick and lightning strike, game freeze
I really don't want to fight two giant skeletons and a dozen Skels.
ps Love this mod, battles are crazy fun. three hour demon incursion, three demons bouncing around like pinballs, everyone in hospital except my undead. lol, crying until I laught