RimWorld
A RimWorld of Magic
Bug Reports
I created this channel for people who encounter bugs in the mod. Please describe what's ocurring when the bug happens and how it was caused. A log would also be helpful. Thanks!

-The Rex
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Affichage des commentaires 1,936 à 1,950 sur 2,164
@Tetrako try moving Jecs Tools and RoM to just after Hugslib (or just after the DLC if you don't use Hugslib) and if that doesn't fix it move Jecs Tools and RoM to the very end. Most of these problems are mod conflicts.
Monk doesnt have any chi after ressurected.cannot usse any skill noe level up anymore
Elv原则 a écrit :
Monk doesnt have any chi after ressurected.cannot usse any skill noe level up anymore
I would go into dev mode and remove the Monk class and then add the monk class. Be sure to use the RoM dev options and not just the "add trait". Add trait doesn't work right for classes. <edit> I think that's been changed since the last time I did this. YMMV
Dernière modification de smitty_the_smith; 15 avr. 2023 à 0h47
Hello, I'm kind of new to this mod, but I'm ask regarding a problem I encountered with the Portal structure, as whenever I right-click on it with a colonist, it shows this message: One of the following mods caused an error while producing this menu: A Rimworld of Magic, Simple sidearms, Vanilla Expanded Framework, JecsTools, Stabilize, Geological Landforms, Giddy-Up 2.. Select to copy enhanced stacktrace to the clipboard and report it in the Rimworld discord." The stacktrace copied would be:

Exception in RimWorld.FloatMenuMakerMap.ChoicesAtFor: System.NullReferenceException: Object reference not set to an instance of an object
at TorannMagic.Building_TMPortal.GetFloatMenuOptions (Verse.Pawn myPawn) [0x00095] in <c28cde80a7fc4a3a8cb2a9e30043cf55>:0
at RimWorld.FloatMenuMakerMap.AddHumanlikeOrders (UnityEngine.Vector3 clickPos, Verse.Pawn pawn, System.Collections.Generic.List`1[T] opts) [0x060a0] in <3cca3e6203e64b109fd8ce21f7120d03>:0
- postfix GeologicalLandforms.Main: Void GeologicalLandforms.Patches.Patch_RimWorld_RCellFinder:FloatMenuMakerMap_AddHumanlikeOrders(Vector3& clickPos, Pawn& pawn, List`1& opts)
- postfix PeteTimesSix.SimpleSidearms: Void PeteTimesSix.SimpleSidearms.Intercepts.FloatMenuMakerMap_AddHumanLikeOrders_Postfix:AddHumanlikeOrders(Vector3 clickPos, Pawn pawn, List`1 opts)
- postfix OskarPotocki.VFECore: Void VFECore.Patch_FloatMenuMakerMap+AddHumanlikeOrders_Fix:Postfix(Vector3 clickPos, Pawn pawn, List`1& opts)
- postfix jecstools.jecrell.humanlikeorders: Void JecsTools._HumanlikeOrdersUtility:AddHumanlikeOrders_PostFix(Vector3 clickPos, Pawn pawn, List`1 opts)
- postfix OskarPotocki.HeavyWeapons: Void HeavyWeapons.Patch_FloatMenuMakerMap+AddHumanlikeOrders_Fix:Postfix(Vector3 clickPos, Pawn pawn, List`1& opts)
- postfix legodude17.mvcf: Void MVCF.Features.PatchSets.PatchSet_Brawlers:AddHumanlikeOrders_Postfix(List`1 opts, Vector3 clickPos, Pawn pawn)
- postfix Torann.ARimworldOfMagic: Void TorannMagic.TorannMagicMod+FloatMenuMakerMap_Patch:Postfix(Vector3 clickPos, Pawn pawn, List`1& opts)
- postfix Linkolas.Stabilize: Void Stabilize.Patches+FloatMenuMakerCarryAdder:AddHumanlikeOrdersPostfix(Vector3 clickPos, Pawn pawn, List`1 opts)
- postfix rimworld.torann.tmagic: Void TorannMagic.TorannMagicMod:AddHumanLikeOrders_RestrictEquipmentPatch(Vector3 clickPos, Pawn pawn, List`1& opts)
at RimWorld.FloatMenuMakerMap.ChoicesAtFor (UnityEngine.Vector3 clickPos, Verse.Pawn pawn, System.Boolean suppressAutoTakeableGoto) [0x000db] in <3cca3e6203e64b109fd8ce21f7120d03>:0
- postfix OskarPotocki.VFECore: Void VFE.Mechanoids.HarmonyPatches.FloatMenuMakerMap_ChoicesAtFor_Patch:Postfix(List`1& __result, Vector3 clickPos, Pawn pawn, Boolean suppressAutoTakeableGoto)
- postfix net.pardeike.rimworld.mods.achtung: Void AchtungMod.FloatMenuMakerMap_ChoicesAtFor_Postfix:Postfix(List`1 __result, Vector3 clickPos, Pawn pawn)
- postfix GiddyUp: Void GiddyUp.Harmony.FloatMenuMakerMap_ChoicesAtFor:Postfix(Vector3 clickPos, Pawn pawn, List`1 __result)
- postfix Torann.ARimworldOfMagic: Void TorannMagic.TorannMagicMod+FloatMenuMakerMap_ROMV_Undead_Patch:Postfix(Vector3 clickPos, Pawn pawn, List`1& __result)
- finalizer net.pardeike.rimworld.mods.achtung: Exception AchtungMod.FloatMenuMakerMap_ChoicesAtFor_Finalizer:Finalizer(Exception __exception, List`1& __result)


My apologies for the inconvenience, this is the first time I encountered a mod problem in all of my gameplays (most of my mods are QoLs)
@i iz new yes Do you use Common Sense the mod?i There is an unresolved conflict.
Dutch the Coyote a écrit :
I don't know if this is a bug or not but the soothing breeze spell from the ice mage class buffs the mechanoids from the bio-tech dlc, thought id report this in case it is a bug
Seems like a thing that should work, given that these things are bio-mechanical there's still a living component..
minor glitch: babies can get inspired with a magic class, but can not become a magic class via inspiration. Nothing to worry about, thought you should know. Keep up the good work. Great mod.
Exception ticking Bullet_BoltActionRifle35974 (at (167, 0, 155)): System.MissingMethodException: Verse.ModContentPack Verse.Thing.get_ContentSource()
at (wrapper dynamic-method) Verse.Projectile.Verse.Projectile.Impact_Patch2(Verse.Projectile,Verse.Thing)
at RimWorld.Bullet.Impact (Verse.Thing hitThing) [0x0000e] in <acc1a8abfe07492884c6f18dcdaa4807>:0
at (wrapper dynamic-method) Verse.Projectile.Verse.Projectile.ImpactSomething_Patch1(Verse.Projectile)
at (wrapper dynamic-method) Verse.Projectile.Verse.Projectile.Tick_Patch1(Verse.Projectile)
at Verse.TickList.Tick () [0x0015c] in <acc1a8abfe07492884c6f18dcdaa4807>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
What is wrong?
I have a technomancer that learned Blink He used it in combat and I got this. Sorry that Gitpost is down.
Exception ticking hediff (TM_TechnoBitHD ticksSinceCreation=1030290) for pawn Rego. Removing hediff... Exception: System.NullReferenceException: Object reference not set to an instance of an object
at TorannMagic.HediffComp_TechnoBit.CompPostTick (System.Single& severityAdjustment) [0x00920] in <c28cde80a7fc4a3a8cb2a9e30043cf55>:0
at Verse.HediffWithComps.PostTick () [0x00024] in <b3561b1be0664abaaf1e5c4602ec1431>:0
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.Verse.Pawn_HealthTracker.HealthTick_Patch2(Verse.Pawn_HealthTracker)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
(wrapper dynamic-method) Verse.Pawn_HealthTracker:Verse.Pawn_HealthTracker.HealthTick_Patch2 (Verse.Pawn_HealthTracker)
(wrapper dynamic-method) Verse.Pawn:Verse.Pawn.Tick_Patch1 (Verse.Pawn)
Verse.TickList:Tick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch3 (Verse.TickManager)
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.TickManagerUpdate_Patch2 (Verse.TickManager)
Verse.Game:UpdatePlay ()
(wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
This same technomancer can't get his stomach replaced. It seems the potions can't be found.
I have a druid trying to "Regrow Limb" on his stomach. It's not working.
Exception ticking hediff (TM_TechnoBitHD ticksSinceCreation=86085) for pawn Rego. Removing hediff... Exception: System.NullReferenceException: Object reference not set to an instance of an object
at TorannMagic.HediffComp_TechnoBit.CompPostTick (System.Single& severityAdjustment) [0x00920] in <c28cde80a7fc4a3a8cb2a9e30043cf55>:0
at Verse.HediffWithComps.PostTick () [0x00024] in <b3561b1be0664abaaf1e5c4602ec1431>:0
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.Verse.Pawn_HealthTracker.HealthTick_Patch2(Verse.Pawn_HealthTracker)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
(wrapper dynamic-method) Verse.Pawn_HealthTracker:Verse.Pawn_HealthTracker.HealthTick_Patch2 (Verse.Pawn_HealthTracker)
(wrapper dynamic-method) Verse.Pawn:Verse.Pawn.Tick_Patch1 (Verse.Pawn)
Verse.TickList:Tick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch3 (Verse.TickManager)
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.TickManagerUpdate_Patch2 (Verse.TickManager)
Verse.Game:UpdatePlay ()
(wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
Dernière modification de smitty_the_smith; 15 avr. 2023 à 0h50
Spirit class can corrupt save file if they are controling pawn, cousing new save files to soft lock upon loading the said save file
✙bartekgaw2✙ a écrit :
Spirit class can corrupt save file if they are controling pawn, cousing new save files to soft lock upon loading the said save file
Are you using Rimsaves by any chance? If not, this issue is more serious than I initially thought.
Pretty sure I lost a pawn when the minion rescuing him was de-summoned by summoning new minions.
I can't load my save when it has a spirit (╯︵╰)

Could not do PostLoadInit on RimWorld.Pawn_IdeoTracker: System.Threading.ThreadAbortException
at Verse.ThingOwner.System.Collections.Generic.IList<Verse.Thing>.get_Item (System.Int32 index) <0x223b1812920 + 0x00008> in <95de19971c5d40878d8742747904cdcd>:0
at System.Linq.Enumerable.TryGetFirst[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Boolean& found) [0x00036] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at System.Linq.Enumerable.FirstOrDefault[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at TorannMagic.HediffComp_SpiritPossession.get_SpiritPawn () [0x0001c] in <c28cde80a7fc4a3a8cb2a9e30043cf55>:0
at TorannMagic.HediffComp_SpiritPossession.get_ParentHolder () [0x00000] in <c28cde80a7fc4a3a8cb2a9e30043cf55>:0
at Verse.ThingOwnerUtility.SpawnedParentOrMe (Verse.IThingHolder holder) [0x00034] in <95de19971c5d40878d8742747904cdcd>:0
at Verse.Thing.get_SpawnedParentOrMe () [0x00018] in <95de19971c5d40878d8742747904cdcd>:0
at Verse.Thing.get_SpawnedOrAnyParentSpawned () [0x00000] in <95de19971c5d40878d8742747904cdcd>:0
at (wrapper dynamic-method) Verse.Pawn_AgeTracker.Verse.Pawn_AgeTracker.RecalculateLifeStageIndex_Patch2(Verse.Pawn_AgeTracker)
at Verse.Pawn_AgeTracker.get_CurLifeStageIndex () [0x00009] in <95de19971c5d40878d8742747904cdcd>:0
at Verse.Pawn_AgeTracker.get_CurLifeStageRace () [0x00000] in <95de19971c5d40878d8742747904cdcd>:0
at Verse.Pawn_AgeTracker.get_CurLifeStage () [0x00000] in <95de19971c5d40878d8742747904cdcd>:0
at Verse.Pawn.get_DevelopmentalStage () [0x00012] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.Pawn_IdeoTracker.get_Certainty () [0x00000] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.Pawn_IdeoTracker.ExposeData () [0x000a6] in <95de19971c5d40878d8742747904cdcd>:0
at Verse.PostLoadIniter.DoAllPostLoadInits () [0x00032] in <95de19971c5d40878d8742747904cdcd>:0
Came to report a bug where mana drains to zero and then constantly regens to about 0.13 and then drains to zero again. This is game breaking as the only fix I've found is to restart the entire game. I looked to see if anyone else was having this exact issue and couldn't find any.
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