Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
This seems to happen everytime my game hitches when an event is spawning on my map and it is fixed when I restart my game, although she will be at 0/100 which makes her useless if a raid is the event that spawned until she regains mana.
Any idea what might be causing this? I’m not gaining any errors that I can see at all when this occurs in the debug log.
Who will help?
So I have encountered this issue again, this time with a different spell, Resurrection, and I used the Debug Inspector to see what was going on, and here is what the inspector showed me. I now realize, you can't just target a sarcophagus that you put a Pawn into and res them, they need to be on the floor. Hope this helps.
<saveable Class="TorannMagic.Projectile_Resurrection">
<def>Projectile_Resurrection</def>
<id>Projectile_Resurrection1870243</id>
<map>0</map>
<pos>(143, 0, 130)</pos>
<questTags IsNull="True"/>
<origin>(143.5, 0.0, 128.5)</origin>
<destination>(143.8, 0.0, 130.2)</destination>
<ticksToImpact>-2277794</ticksToImpact>
<usedTarget>(143, 0, 130)</usedTarget>
<intendedTarget>(143, 0, 130)</intendedTarget>
<launcher>Thing_MG_Dragon80569</launcher>
<desiredHitFlags>intendedTarget,
<proAbilityExtraDamages IsNull="True" />
<proAbilityLocalApplyMentalStates IsNull="Ture" />
<proAbilityLocalApplyHediffs IsNull="Ture" />
<initialized>True</initialized>
<timeToRaise>1200</timeToRaise>
<verVal>3</verVal>
<pwrVal>3</pwrVal>
<deadPawn>null</deadPawn>
</saveable>
<saveable Class="TorannMagic.Projectile_Resurrection">
<def>Projectile_Resurrection</def>
<id>Projectile_Resurrection2028759</id>
<map>0</map>
<pos>(143, 0, 130)</pos>
<questTags IsNull="True"/>
<origin>(143.5, 0.0, 127.5)</origin>
<destination>(143.8, 0.0, 130.2)</destination>
<ticksToImpact>-27247</ticksToImpact>
<usedTarget>(143, 0, 130)</usedTarget>
<intendedTarget>(143, 0, 130)</intendedTarget>
<launcher>Thing_MG_Dragon80569</launcher>
<desiredHitFlags>intendedTarget,
<proAbilityExtraDamages IsNull="True" />
<proAbilityLocalApplyMentalStates IsNull="Ture" />
<proAbilityLocalApplyHediffs IsNull="Ture" />
<initialized>True</initialized>
<timeToRaise>1200</timeToRaise>
<verVal>3</verVal>
<pwrVal>3</pwrVal>
<deadPawn>null</deadPawn>
</saveable>
https://gist.github.com/441137dfe562811d14d2288b71c73663
Exception ticking Projectile_PsionicDash8147328 (at (288, 0, 191)): System.NullReferenceException: Object reference not set to an instance of an object
at ATReforged.Trigger_PawnExperiencingDangerousTemperatures_Patch+ActivateOn_Patch.Prefix (System.Boolean& __result, Verse.AI.Group.Lord lord, Verse.AI.Group.TriggerSignal signal) [0x00051] in <6c26e473ab4d4f23b8f2e3ebebf029ae>:0
at (wrapper dynamic-method) Verse.AI.Group.Trigger_PawnExperiencingDangerousTemperatures.Verse.AI.Group.Trigger_PawnExperiencingDangerousTemperatures.ActivateOn_Patch1(Verse.AI.Group.Trigger_PawnExperiencingDangerousTemperatures,Verse.AI.Group.Lord,Verse.AI.Group.TriggerSignal)
at Verse.AI.Group.Transition.CheckSignal (Verse.AI.Group.Lord lord, Verse.AI.Group.TriggerSignal signal) [0x00013] in <617d4a4b3c1842ffb4eb3fd1337f915c>:0
at Verse.AI.Group.Lord.CheckTransitionOnSignal (Verse.AI.Group.TriggerSignal signal) [0x00050] in <617d4a4b3c1842ffb4eb3fd1337f915c>:0
at (wrapper dynamic-method) Verse.AI.Group.Lord.Verse.AI.Group.Lord.Notify_PawnDamaged_Patch2(Verse.AI.Group.Lord,Verse.Pawn,Verse.DamageInfo)
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.Verse.Pawn_HealthTracker.PreApplyDamage_Patch5(Verse.Pawn_HealthTracker,Verse.DamageInfo,bool&)
at (wrapper dynamic-method) Verse.Pawn.Verse.Pawn.PreApplyDamage_Patch4(Verse.Pawn,Verse.DamageInfo&,bool&)
at (wrapper dynamic-method) Verse.Thing.Verse.Thing.TakeDamage_Patch8(Verse.Thing,Verse.DamageInfo)
at AbilityUser.Projectile_Ability.Impact_Override (Verse.Thing hitThing) [0x00072] in <76d22a9f63354423bdffef4c3a5d9c01>:0
at AbilityUser.Projectile_AbilityBase.Impact (Verse.Thing hitThing, System.Boolean blockedByShield) [0x00000] in <76d22a9f63354423bdffef4c3a5d9c01>:0
at AbilityUser.Projectile_AbilityBase.ImpactSomething () [0x000f1] in <76d22a9f63354423bdffef4c3a5d9c01>:0
at AbilityUser.Projectile_AbilityBase.Tick () [0x0003f] in <76d22a9f63354423bdffef4c3a5d9c01>:0
at Verse.TickList.Tick () [0x0015c] in <617d4a4b3c1842ffb4eb3fd1337f915c>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch4 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch3 (Verse.Game)
Verse.Root_Play:Update ()