RimWorld
A RimWorld of Magic
Bug Reports
I created this channel for people who encounter bugs in the mod. Please describe what's ocurring when the bug happens and how it was caused. A log would also be helpful. Thanks!

-The Rex
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1,651-1,665 / 2,164 のコメントを表示
The error report was caused by another mod, don't worry about it.  But after removing the mod that caused the error report, Golemance still got stuck using Sigil
summoning an elemental or anything really as a solo colonist on a quest map seems to instantly delete your colonist.
I've been having problems with Writing unfinished Magic Scripts as when i would go to use them i would get this error message. Does anyone know how i can fix it?

https://gist.github.com/917f11b4d37d2ac33c6e469e97292bc6

And the same thing is happening with the book of priest.

Exception drawing BookOfPriestDrawer538244: System.NullReferenceException: Object reference not set to an instance of an object
at VFECore.BeamDraw.Draw () [0x00001] in <55f685c975be4b47a7b4c53b117d5f05>:0
at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <99518a644a3e4a7ea3fde566568df84a>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.DynamicDrawManager:DrawDynamicThings ()
(wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch2 (Verse.Map)
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()

Also, whenever I dev mode to try and spawn in the book, such as the arcane tome for priest or earth no error message appears and the tome spawns normally
最近の変更はDrebin 893 (real)が行いました; 2022年5月5日 15時32分
Getting spirit wolves alerts like they can move again or they have healed completely, when i dont have any (use them from time to time from the shaman's skill) so it seems like the game follows their state when in the limbo lol.
Okay just enabled dev mode and i have an error spamming about them, i'll post it in full here cause it doesnt show in the log, but i'm putting the log here anyway, https://gist.github.com/HugsLibRecordKeeper/da89cd95ed4a73042071b654958ebe35

Here's the error:

An exception has been thrown while trying to close TM_SpiritWolfR - ending ability.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TorannMagic.TMPawnSummoned:PreDestroy ()
TorannMagic.TMPawnSummoned:Tick ()
(wrapper dynamic-method) RimWorld.Planet.WorldPawns:RimWorld.Planet.WorldPawns.WorldPawnsTick_Patch2 (RimWorld.Planet.WorldPawns)
RimWorld.Planet.World:WorldTick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch7 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch3 (Verse.Game)
(wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)



Tried to destroy already-destroyed thing TM_SpiritWolfR317500
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch4 (string)
(wrapper dynamic-method) Verse.Thing:Verse.Thing.Destroy_Patch0 (Verse.Thing,Verse.DestroyMode)
Verse.ThingWithComps:Destroy (Verse.DestroyMode)
(wrapper dynamic-method) Verse.Pawn:Verse.Pawn.Destroy_Patch2 (Verse.Pawn,Verse.DestroyMode)
TorannMagic.TMPawnSummoned:Tick ()
(wrapper dynamic-method) RimWorld.Planet.WorldPawns:RimWorld.Planet.WorldPawns.WorldPawnsTick_Patch2 (RimWorld.Planet.WorldPawns)
RimWorld.Planet.World:WorldTick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch7 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch3 (Verse.Game)
(wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)


World pawn TM_SpiritWolfR317500 has been discarded while still being a world pawn. This should never happen, because discard destroy mode means that the pawn is no longer managed by anything. Pawn should have been removed from the world first.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch4 (string)
(wrapper dynamic-method) RimWorld.Planet.WorldPawns:RimWorld.Planet.WorldPawns.WorldPawnsTick_Patch2 (RimWorld.Planet.WorldPawns)
RimWorld.Planet.World:WorldTick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch7 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch3 (Verse.Game)
(wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
最近の変更はAgusferが行いました; 2022年5月9日 10時56分
Spam stopped after saving and reloading, no idea how it's triggered but i hope it doesn't happen often.
Hello! Loving this Mod (It's my fav actually).
I'm having issues with the Druid class - specifically the spell Cure Disease. It only lets me target the caster, not any other pawn. Other target other spells such as heal work.
Sometimes some auras randomly kill pawns affected by them (not the one who cast it) like aura of hope, serenade from trobadour etc. Even in some cases skills like martial training/magic training dunno if this intended or if it is somekind of bug due to mod conflicts.
Sorry if this has already been posted, but I am having issues with the bill 'butcher creature' needing magic manipulation from my monk... and only the monk. I don't know how to capture the bug report because it just doesn't let him do it with right click or with that as his only work assignment, but Making kibble works fine.
Hi,@Torran, My game have shown this red error when I finished creating ideology structure and generating the world, I think it maybe a compatibility problem between a rimworld of magic and Rocketman.




SOYUZ:[README] !!IMPORTANT!! There is a large chance this error is not related to RocketMan at all. RocketMan has patch on pawns that enables throttling, it will cause it to appear in the stacktrace and in visual exceptions, but in 99.9% of the time it's not RocketMan causing this issue but something down the line. RocketMan patches Pawn.Tick function just to add the throttling ability, the new code doesn't have any known issues and the issue is most likely futher down the line with error System.NullReferenceException: Object reference not set to an instance of an object
at TorannMagic.Golems.CompGolem.ApplyNeeds () [0x00032] in <bf282aefe2ec4f968b1b5007377bdb7b>:0
at TorannMagic.Golems.CompGolem.Initialize () [0x000ff] in <bf282aefe2ec4f968b1b5007377bdb7b>:0
at TorannMagic.Golems.CompGolem.CompTick () [0x00020] in <bf282aefe2ec4f968b1b5007377bdb7b>:0
at Verse.ThingWithComps.Tick () [0x00024] in <99518a644a3e4a7ea3fde566568df84a>:0
at (wrapper dynamic-method) Verse.Pawn.Verse.Pawn.Tick_Patch1(Verse.Pawn)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
RocketMan.Logger:Debug (string,System.Exception,string)
Soyuz.Patches.Pawn_Tick_Patch:Finalizer (Verse.Pawn,System.Exception)
(wrapper dynamic-method) Verse.Pawn:Verse.Pawn.Tick_Patch1 (Verse.Pawn)
TorannMagic.TMPawnSummoned:Tick ()
TorannMagic.Golems.TMPawnGolem:Tick ()
RimWorld.TradeShip:PassingShipTick ()
RimWorld.PassingShipManager:PassingShipManagerTick ()
Verse.Map:MapPostTick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch7 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch3 (Verse.Game)
(wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
If a psionic dashes towards the edge of the map, they stop existing permanently.
Gonb 2022年5月13日 12時08分 
something somehow caused my save to break without modifying your mod but its apparently related to run and gun according to some guy from the empire discord, if you tell me how i can send the log but the upload button wont work for some reason
Hey there, it's not a game-crashing bug, or anything that throws up errors, so I apologize if this isn't as helpful as it could be since I can't post logs for it, but I've noticed that whenever you have a pawn with Giant's Blood selected, the Tick Rate and Frames drop HEAVILY, I don't know what could be causing it, but it's consistent over 3 save files and 4 different characters.

Also; do apothecaries normally only have 20 Endurance normally? It says my character has only 20% max energy... Is this a bug, or a feature?

Edit2: The game also seems to slow down a lot when the individual has Apothecary potion effects on them? Thinking now that it isn't aRoM, and something in game causing the lag. Calculating /something/ while having a pawn selected.
最近の変更はMaximillionysisが行いました; 2022年5月13日 14時27分
Chronomancer iis buggy ? when u do fast aging on a pawn , the effect never goes away (aging effect) , but it doesn't affect him in anyway , wont make a pawn yunger or older
Torann  [開発者] 2022年5月14日 1時17分 
@onestrongbow
Are you using any kind of performance mod like rim73? you need to disable hediff optimization if so otherwise many effects from this mod will not work or will not work correctly
Hello, @Torann. Golems are made with the Machining table. Maybe it would be better with the Smithing table. When you play with medieval conversions, RoM looks for the machining table and throws a red error. I know it is not mandatory to play medieval-only with RoM but it helps immersion if you want to recreate a fantasy Rimworld.
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